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  #1  
Old 03-05-2013, 12:13 AM
uygi uygi is offline
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Originally Posted by Combobreaker [You must be logged in to view images. Log in or Register.]
does this count for red also
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Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
This currently applies to all mobs who have any variance at all....
Confirmed, all variance mobs on red have extended windows.

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Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Respawn timers that fall within the last 15% of a window will now be extended by a random amount up to 24 additional hours
Seems to me that we'll all know when an initial extension occurs, but since the extension is a random duration you'll never know when the new "window" ends. Basically it just changes the window from a purely linear random chance to a new curve that leans slightly towards longer windows being longer still.
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Originally Posted by azeth View Post
6 hybrids in one group.. i believe you may actually LOSE experience per kill.
  #2  
Old 03-08-2013, 06:40 PM
Combobreaker Combobreaker is offline
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Quote:
Originally Posted by uygi [You must be logged in to view images. Log in or Register.]
Quote:
Originally Posted by Combobreaker
does this count for red also

Quote:
Originally Posted by Rogean
This currently applies to all mobs who have any variance at all....
Confirmed, all variance mobs on red have extended windows.

Quote:
Originally Posted by Rogean
Respawn timers that fall within the last 15% of a window will now be extended by a random amount up to 24 additional hours
Seems to me that we'll all know when an initial extension occurs, but since the extension is a random duration you'll never know when the new "window" ends. Basically it just changes the window from a purely linear random chance to a new curve that leans slightly towards longer windows being longer still.
Heard that this was not in effect for red [You must be logged in to view images. Log in or Register.]
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  #3  
Old 03-09-2013, 12:20 AM
Malevz Malevz is offline
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Originally Posted by Combobreaker [You must be logged in to view images. Log in or Register.]
Heard that this was not in effect for red [You must be logged in to view images. Log in or Register.]
If you want to camp mobs forever you should probably be on blue Ezpk, come fight for them.
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  #4  
Old 03-10-2013, 07:37 AM
Combobreaker Combobreaker is offline
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Originally Posted by Malevz [You must be logged in to view images. Log in or Register.]
If you want to camp mobs forever you should probably be on blue Ezpk, come fight for them.
The only problem we on Red are having

is that 40 zergling fucks all log in on sunday - for 5 hours

and clear every named spawn available to server - because we have no variance.

40 vs 12-16 every week for every named mob to spawn on sunday is retarded
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  #5  
Old 03-05-2013, 01:28 AM
Autotune Autotune is offline
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This is pretty horrible, doubly so without repops.

Basically just took the scare resource that people were fighting vehemently over and made it even less available.

I'd rather just see people permabanned for socking spawn points and remove variance all together and add in repops each week or every other week.

Or at least do the above and instead of permabans allow guilds to just train poopsocks.

Both of those would be more classic solutions to the problem than ~150hrs of variance.
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  #6  
Old 03-05-2013, 01:42 AM
uygi uygi is offline
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Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
Both of those would be more classic solutions to the problem than ~150hrs of variance.
Assuming the added time is linearly random, mobs going into final 15% would gain an average of 12 hours, with a 15% chance of another 12, so on and so on (as I read it). That means the odds are slim that more than a total of 24 hours would be added. +24 would be a 120 hour window. When we're already talking about 4 days, what's another day?

And I agree, sitting on the spawn is a stupid nuclear option and always was. I think I actually preferred the 15-man rule on average to the FTE lottery; at least with the 15-man rule if the poopsockers weren't able to kill it themselves they weren't rewarded. I miss when players by and large didn't have multiple level 60s and they had to high-tail it from their XP camp to a raid target. Oh well, can't go backwards... without a server wipe...
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Quote:
Originally Posted by azeth View Post
6 hybrids in one group.. i believe you may actually LOSE experience per kill.
  #7  
Old 03-05-2013, 03:52 AM
Motrin Motrin is offline
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INC more SEQ users and longer poopsocks.
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  #8  
Old 03-05-2013, 06:16 AM
Kagatob Kagatob is offline
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I think this is the dev team's way of saying that they aren't here to cater to the high end raid guilds and that the squeaky wheel doesn't and won't get the grease.

Enjoy your perpetual poopsocks, I'll enjoy my life that happens to include logging into EQ < 20 hours a week for fun.
  #9  
Old 03-05-2013, 09:07 AM
Autotune Autotune is offline
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Quote:
Originally Posted by Kagatob [You must be logged in to view images. Log in or Register.]
I think this is the dev team's way of saying that they aren't here to cater to the high end raid guilds and that the squeaky wheel doesn't and won't get the grease.

Enjoy your perpetual poopsocks, I'll enjoy my life that happens to include logging into EQ < 20 hours a week for fun.
except you're wrong, this change doesn't screw over the top end raiding guilds as much as it does the other more casual guilds.

The top end guilds will still get the loot and the other guilds will even be further away from it.

All this does is make the loot get to those guilds slower.
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  #10  
Old 03-05-2013, 09:41 AM
Kagatob Kagatob is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
except you're wrong, this change doesn't screw over the top end raiding guilds as much as it does the other more casual guilds.

The top end guilds will still get the loot and the other guilds will even be further away from it.

All this does is make the loot get to those guilds slower.
You act like every player on the server gives a shit about being in a raid guild and slaying the dragons for their phat lewts.

I agree it won't fix the problem, but if it's going to make the raid guilds squirm in the meantime I'm all for it 100%. [You must be logged in to view images. Log in or Register.]
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