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  #1  
Old 07-26-2013, 09:01 PM
NizmerThafen NizmerThafen is offline
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Quote:
Originally Posted by Dentalplan [You must be logged in to view images. Log in or Register.]
Why is variance needed at all with fte shouts in?
...Exactly.
  #2  
Old 07-23-2013, 10:36 PM
fullmetalcoxman fullmetalcoxman is offline
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Apparently 20 people sitting on a spawn is bad, but 2 people sitting on a spawn is good.
  #3  
Old 07-23-2013, 11:30 PM
Shinko Shinko is offline
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Respawn timers that fall within the last 15% of a window will now be extended by a random amount up to 24 additional hours, repeating accumlatively until the window is under 85% for total potential spawn time


yo, explain this please...
Trakanon
Respawn Time: 3 Days (+/- 18 hours)

so that means....
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  #4  
Old 07-24-2013, 01:40 AM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Shinko [You must be logged in to view images. Log in or Register.]
Respawn timers that fall within the last 15% of a window will now be extended by a random amount up to 24 additional hours, repeating accumlatively until the window is under 85% for total potential spawn time


yo, explain this please...
Trakanon
Respawn Time: 3 Days (+/- 18 hours)

so that means....
must know exact poopsock values
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It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #5  
Old 07-24-2013, 02:37 AM
Shinko Shinko is offline
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sure expain
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  #6  
Old 07-26-2013, 08:59 PM
NizmerThafen NizmerThafen is offline
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I think these changes on variance will do *some* to mitigate the ridiculous poop-socking on the part of the have-no-life obsessive guilds, however it will *hurt even more* the I-have-a-life-but-also-enjoy-EQ-on-the-weekends guilds.

If there was no variance and all the mobs spawned at known times, that would actually allow for better competition among a lot more guilds and dare I say they might be forced to cooperate and be more civil if variance was nixed? With the raid targets now calling out the name of the first person to agro, which is an awesome idea to implement, that would kill any controversy over "who got the mob first".
  #7  
Old 07-28-2013, 11:18 AM
pharmakos pharmakos is offline
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Quote:
Originally Posted by NizmerThafen [You must be logged in to view images. Log in or Register.]
If there was no variance and all the mobs spawned at known times, that would actually allow for better competition among a lot more guilds and dare I say they might be forced to cooperate and be more civil if variance was nixed?
one of the problems with static spawn timers is guilds locking the timer down on off-peak times, and trying to keep the exact spawn times a secret.

i wonder (if there were no variance) if it would be possible for the P99 staff to set up a script for a website that shows the exact time that raid mobs will spawn?
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  #8  
Old 07-28-2013, 12:31 PM
Vega Vega is offline
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Quote:
Originally Posted by pharmakos [You must be logged in to view images. Log in or Register.]
one of the problems with static spawn timers is guilds locking the timer down on off-peak times, and trying to keep the exact spawn times a secret.

i wonder (if there were no variance) if it would be possible for the P99 staff to set up a script for a website that shows the exact time that raid mobs will spawn?
Simulated patch days with re-pops and reset timers would help this. Plus locking a timer down to when you want requires the raid mob stays up long enough for you to shift the repop time. This won't happen on blue.
  #9  
Old 07-29-2013, 10:30 AM
Kelven Kelven is offline
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The GM's ( only really going off Sirken's statements ) apparently have the mindset that if the rest of the server's guilds want to get bosses, then they need to do something about it.

This has become more and more out of reach for anyone that doesn't have anything better to do but play P99.

The raid scene now ( and please don't deny this ) is as follows:

Is log out your lvl 60 char at whatever boss you would like to kill, albeit Trak, Sev, VS, whatever. Leave a monk, or something FD near the spawn, and alternate poopsocking the living shit out of it with whoever has the time in guild.

Whenever XXbossmobX spawns, batphone and omfgbbq log in / kill monstar.

Now, the longer the variance, the longer someone has to sit there, completely braindead... waiting for the stupid boss to spawn. Everyone else has one of their characters locked for up to a week, sitting at some stupid ass dragon.

Overall I think the GM's views on what the server's average population is capable of committing to this game is very warped. I don't know why someone assumes that if we're not playing P99, we're simply twiddling our thumbs in another room , waiting for the batphone to ring. Ever heard of a Job/Family/Life ?

--
Rotation:
--

A rotation will NEVER happen under our current rule set and variance. There is simply no direct competition for anything.

You might get 2, possibly 3 guilds competing directly for a boss/dragon if even that. If you had 4-5 guilds all ready to go, and there was a good chance ANY of those 5 could grab FTE -- guilds might be more apt to working out some sort of rotation.

Of course we've all seen how shitty people can act towards one another when there's direct competition. Trains, bs rule lawyering, why did the GM rule this way one time and differently the next, and so on...

Nobody wants to police the guilds on this server, so variance is the best band aid for the job.

It's been two years, and a large majority of bosses on this server are killed by 1 guild.

--
Suggestion:
--

A great part of EQ , was the endgame. It's obvious there's a high population of people on the server who would like to, or are trying to experience the endgame. However, due to the huge time requirement, it's just not viable.

Referring to the pole ( when was your first EQ experience ) - a large majority of the server played EQ back in classic / Kunark. That puts most of us in our late 20's 30's, and older. I for example, do not have the time I did back when I was 17, skipping homework to play this game.

Kunark has been out for the better part of 2 years, and the majority of the server is still contesting ( or wishing they could contest ) Trak, Sev, Inny, CT, VS, ... hell, even Naggy/Vox are still being killed immediately by alt armies.

There's literally only TWO guilds that even attempt to kill dragons in VP, after 2 years.

My point behind all of this, is Kunark has been out forever. People are still clamoring to kill every boss in the game. Maybe there isn't enough to go around ?

Why, other then the "it's not classic" argument, would it be a bad idea to have MORE spawns? More chances for the rest of the server to kill what they want, and maybe the people who have been killing the bosses continually for the last 2 years will gear out their 7th alt and leave something for the rest of us.

It's not classic, no, but neither is a week long variance.

--
DDOS, Rare items, RMT:
--

We've been getting ddos'd for the last week, and rumor has it someone is trying to dupe items through the server lag. If that's true or not, it's obvious someone is seriously fucking unhappy. If they are trying to dupe 'rare' items, putting these items in more hands, would decrease their value, and possibly make them less valuable to dupe.

If RMT is a bad thing, and you'd actually like to see it fade away. Decrease the value of these things people are duping/selling. The economy is obviously not flooded if AoN's can still be sold for upwards of 500k, an item that literally does nothing but turn you into a fucking skeleton.

Who would buy platinum if they could actually play the game and acquire items ?? Crazy, I know.

--
tl:dr
--
raid scene is crap, it's been 2 years and everything is still monopolized
spawn more overlords so that people can enjoy the server, may even help with our rmt/ddos situation.
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  #10  
Old 07-29-2013, 07:56 PM
pharmakos pharmakos is offline
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Quote:
Originally Posted by Kelven [You must be logged in to view images. Log in or Register.]
Who would buy platinum if they could actually play the game and acquire items ?? Crazy, I know.
damn good point
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