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Old 06-21-2013, 04:34 PM
Feniggles Feniggles is offline
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red needs this
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Old 07-07-2013, 07:45 PM
Shinko Shinko is offline
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so
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Old 07-08-2013, 05:31 PM
Shinko Shinko is offline
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can we have a example of a max window?

IE VS would it be 81.6 hours on top of his 96 hours?
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Old 07-08-2013, 05:36 PM
Shinko Shinko is offline
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or So VS has a normal variance of 96 hours.
Extended window is 96 x .85 = 81.6 additional hours. At any point during the extended window it can do a check, and extend it further.
The last moment it can do a check is at the 177.6 hour mark, and it can add an additonal 24 hours at the time. Which means the latest it can spawn is 201.6 hours from window open.
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Old 07-09-2013, 03:43 AM
pharmakos pharmakos is offline
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don't think your numbers are right there. not sure why you did 96 x 0.85. if the random time falls within the last 15% then the window gets extended by up to an additional 24 hours, not an additional 80 some.
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  #6  
Old 07-09-2013, 10:55 AM
Funkutron5000 Funkutron5000 is offline
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It can be extended multiple times, Pharmakos. The last VS was ~72 hours after his original variance window "closed".
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Old 07-09-2013, 12:14 PM
Shinko Shinko is offline
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Patch Note: Respawn timers that fall within the last 15% of a window will now be extended by a random amount up to 24 additional hours, repeating accumlatively until the window is under 85% for total potential spawn time.


need to be explained a little better?
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Old 07-09-2013, 05:42 PM
Kender Kender is offline
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Quote:
Originally Posted by Shinko [You must be logged in to view images. Log in or Register.]
Patch Note: Respawn timers that fall within the last 15% of a window will now be extended by a random amount up to 24 additional hours, repeating accumlatively until the window is under 85% for total potential spawn time.


need to be explained a little better?
how does this benefit anyone but TMO who already have most of what they want and are now only farming for plat (and in all likelyhood RMT)

Less loot in game = higher prices for the stuff that's farmed for coin and less likely that a smaller guild can get the mobs cause they can't camp 30 alts on the spawn
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Old 07-09-2013, 06:05 PM
Skope Skope is offline
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Quote:
Originally Posted by Kender [You must be logged in to view images. Log in or Register.]
how does this benefit anyone but TMO who already have most of what they want and are now only farming for plat (and in all likelyhood RMT)

Less loot in game = higher prices for the stuff that's farmed for coin and less likely that a smaller guild can get the mobs cause they can't camp 30 alts on the spawn
Rogean and Nilbog have already admitted that the changes benefit the people poopsocking and the huge zergforces, but if you're looking for a fair and reasonable approach then I'd suggest you find another server.
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Old 07-10-2013, 03:42 PM
RevengeofGio RevengeofGio is offline
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Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
Rogean and Nilbog have already admitted that the changes benefit the people poopsocking and the huge zergforces, but if you're looking for a fair and reasonable approach then I'd suggest you find another server.
I can't believe that anyone really wants this unless its just for RMT.
Eventually raiders get tired and existing players start to leave. Then all the effort and accumulation of plat doesn't matter.

"Yeah we won the raiding scene on p99" <--- doesn't count for much outside of the people who play on this server...

I'll go back to a previous point though - this is the nature of EQ [You must be logged in to view images. Log in or Register.] if anything a forced rotation needs to be in place. I know evil evil favoring casual players, but it may help the long term health of the game. Velious might solve some of this also (unless TMO or IB or FE just become so big that they are everywhere at once....)
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