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  #1  
Old 02-23-2013, 12:03 PM
SCB SCB is offline
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Don't understand the ranger hate when SK's get groups NP. People on this server tend to be kind of dumb about how they think xp works, even though a wiki is available.

Haven't seen the discrimination first-hand though.
  #2  
Old 02-23-2013, 12:14 PM
Swish Swish is offline
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In an average group with sub-par dps rangers tend to bankrupt cleric mana if they're the main tank. Not to say I wouldn't want one as a cleric but its under certain conditions. It'll never happen but they should take the hybrid penalty off rangers, would help them a ton [You must be logged in to view images. Log in or Register.]
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Old 02-23-2013, 12:21 PM
SupaflyIRL SupaflyIRL is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
It'll never happen but they should take the hybrid penalty off rangers, would help them a ton [You must be logged in to view images. Log in or Register.]
Velious right?
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  #4  
Old 02-23-2013, 03:05 PM
Swish Swish is offline
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Quote:
Originally Posted by SupaflyIRL [You must be logged in to view images. Log in or Register.]
Velious right?
Ages away yet...and I meant just rangers [You must be logged in to view images. Log in or Register.]
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Old 02-23-2013, 12:18 PM
Tecmos Deception Tecmos Deception is offline
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SKs are top-notch XP-group tanks + amazing pullers.

Rangers are mediocre melee DPS + good pullers (if outdoors) and spot CC.

Classes with CC abilities or good sustained DPS are a dime a dozen on this server. Tanks are pretty rare.

What's so hard to understand about why a group would be more willing to deal with a SK's xp penalty than a ranger's?
Last edited by Tecmos Deception; 02-23-2013 at 12:26 PM..
  #6  
Old 02-23-2013, 02:02 PM
SCB SCB is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
SKs are top-notch XP-group tanks + amazing pullers.

Rangers are mediocre melee DPS + good pullers (if outdoors) and spot CC.

Classes with CC abilities or good sustained DPS are a dime a dozen on this server. Tanks are pretty rare.

What's so hard to understand about why a group would be more willing to deal with a SK's xp penalty than a ranger's?
Because at the end of the day there is almost no group content hard enough to need min/maxing, and if you're willing to handle one class's exp penalty, it makes no sense to not be willing to handle another's.

On this server, even "mediocre" dps outgears whatever content it's doing by a substantial amount in almost all situations, and you're talking maybe individual seconds longer to drop a mob.

I have the same shock when people say they don't want a wizard in the group. Makes no sense to me at all.
  #7  
Old 02-23-2013, 02:28 PM
Oaks the Ranger Oaks the Ranger is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
SKs are top-notch XP-group tanks + amazing pullers.

Rangers are mediocre melee DPS + good pullers (if outdoors) and spot CC.

Classes with CC abilities or good sustained DPS are a dime a dozen on this server. Tanks are pretty rare.

What's so hard to understand about why a group would be more willing to deal with a SK's xp penalty than a ranger's?
So let me get this right, if someone plays an SK, they are instantly a great tank and an amazing puller ? But that same person then rolls a Ranger they suddenly become only a good puller if they are lucky enough to be in an outdoor zone ?

So none of it is gear dependant or player skill based ?

thanks for you insight..
  #8  
Old 02-23-2013, 02:41 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by Oaks the Ranger [You must be logged in to view images. Log in or Register.]
So let me get this right, if someone plays an SK, they are instantly a great tank and an amazing puller ? But that same person then rolls a Ranger they suddenly become only a good puller if they are lucky enough to be in an outdoor zone ?

So none of it is gear dependant or player skill based ?

thanks for you insight..
Rangers rely on Harmony to pull. Outdoors with tracking and harmony a ranger can deliver a stream of single pulls easily. Indoors they have 0 ways to split (well aside from the perennially OP invis pulling, but literally any class can do that). Skill has nothing to do with it.

Meanwhile SK tools (FD/CoS/dots) work fine indoors. Splitting is trivial; cast darkness on something, CoS, run away for 20 seconds, FD, stand up, CoS, run back, wait for mobs to reset (snared mobs don't reset), check aggro, go.
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  #9  
Old 02-24-2013, 06:38 AM
Oaks the Ranger Oaks the Ranger is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Rangers rely on Harmony to pull. Outdoors with tracking and harmony a ranger can deliver a stream of single pulls easily. Indoors they have 0 ways to split (well aside from the perennially OP invis pulling, but literally any class can do that). Skill has nothing to do with it.


Meanwhile SK tools (FD/CoS/dots) work fine indoors. Splitting is trivial; cast darkness on something, CoS, run away for 20 seconds, FD, stand up, CoS, run back, wait for mobs to reset (snared mobs don't reset), check aggro, go.
Total nonsense... why do you even need a FD puller when you have an Ench, or Bard ? of in fact any class that can root ? I have sat in groups and watched time and time again monks and SKs die trying to split camps when it would have been easier to mezz or root park them...even in outdoor zones trying to agrue the point that its easier for me as a Ranger to harmony pull them falls on deaf ears due to ignorance ..

Once most camps are split any class could pull !



Again nonsense, as you are assuming the SK player knows how to play !
Its about the player and how they know their class..
Anyways, I have played a Ranger since 1999, I certainly ain't the best and am actually learning still but would rather try to educate you than ignore the twaddle talked about here..


Final point.. skill has everything to do with it !
Last edited by Oaks the Ranger; 02-24-2013 at 06:41 AM..
  #10  
Old 02-24-2013, 07:13 AM
Kagatob Kagatob is offline
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I could pull virtually any pre-PoP camp with a wizard using Staff of Temperate Flux.

Root does wonders for crowd control, it's not hard to set up a macro that tells your group to back away from the mob once it's rooted, in some cases (pets/DoT's) it can be even more effective than mez, the opposite is true with caster mobs though so it goes either way.
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