#31
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Forgive me if it's been answered, but when was variance implemented? Velious? It was definitely there for Luclin, but I can't remember; I missed most of the Velious raid scene.
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#32
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Simultaneous repops (preferrably with no variance) are the answer
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#33
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#34
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Although, I can't help but think that a big part of why we all fell in love with EverQuest in the first place was the novelty and fun of exploration.
I think variance, time limit of feign death and tracking nerf and whatever other changes are necessary would help us recapture that feeling. Maybe I'm dreaming. | ||
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#35
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Things that would fix raiding on P99:
-Remove Variance This would remove the unnatural advantages that the larger guilds have over smaller ones to Track raid targets. Additionally, it would bring the server MUCH closer to a Classic ruleset. -Add FTE Shout This would remove the necessity of the GMs to find these records and assuage lots of disagreement between players that would otherwise occur. It would provide a valuable tool to raid leaders and guilds to more strategically engage targets, such as in the case if a small, weakish guild obtains FTE. -Apply Play Nice Policy to Veeshan's Peak This would cause the top guilds to race for the most valuable targets as they spawn, instead of being able to use their entire raid force to block other guilds from ever entering the zone, through denial of Trak Teeth, epic drops, and important upgrades. It would be a more Classic implementation of the zone and rules, it would be fair, and most importantly, it would open up the raid scene completely. -Add simulated patch days This would cause raid mobs to spawn at the same time, and add more targets for guilds to engage over the course of the server. It would create the very situation that almost everyone claims to love: the race for targets. It would be completely Classic in nature, and it would have massive synergy with the other methods as described above. | ||
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#36
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FE and TMO would agree to hold off on it until last. If you think FE is going to cut it's throat in VP so the other guilds can scoop up targets... you're dead wrong. Why would they spend all the time it takes in vp with another guild breathing down their neck and get minimal loot (1 mob is really only worth it compared to other targets outside) when they could just agree to wait and increase their guilds take. you guys are clueless.
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#37
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#38
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There is one target that is worth the trouble of going into VP to get and that is PD. There are two pathing dragons that make VP a pita to go in and get her. 2 guilds pulling dragons and trying to get by each other without killing the other guild's members is going to take hours and is better left after you collect the easier (nearly as good or better) loot from the non-vp mobs. You're just delusional and/or ill-informed.
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#39
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#40
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REALLY?! I would like to think that you're just trolling, but in case you're completely mathematically and mentally deficient, I will do this VERY SLOWLY. 100 people at Trakanon: 30 TMO 30 BDA 20 FE 20 Others Probability of FTE: 30% TMO 30% BDA 20% FE 20% Others In a Track/Race scenario, which is probably about 80% of all raid targets, TMO will win 90% of the time, because they are enormous, fully geared so they can leapfrog or pull through other raids with impunity, and have many motivated Trackers (because they stand to get the mob 90% of the time). This is not Classic. There were no races to the mobs, because mobs weren't on Variance. They had an exact timer. So here we have a snowball effect where the largest guilds gain a hugely disproportional amount of the raid targets because of Variance. I am so fucking disappointed in you Kriss. | |||
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