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  #1  
Old 02-25-2013, 05:16 PM
falkun falkun is offline
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Since you have the BoF and bronze, 5/55 rings should be your next purchase. After that, start picking up Ro or Deepwater armor.
  #2  
Old 02-27-2013, 04:27 PM
cs616 cs616 is offline
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+1 to the 5/55 platinum fire wedding rings. They're a great value. Also look out for the RO armor. I remember a few pieces of that being really nice. I think the boots have a good amount of HP on them. When you have some extra money getting a ghoulbane might enable you to do some effective soloing versus undead, but since you already have a BoF I'd put that on the back burner until you round out the ret of your gear.

While you might not be the best soloer as other people have mentioned, being a hybrid opens you up to a lot of non-traditional group configurations. Don't be like some players and always look for the perfect group dynamic. As a hybrid you're a pretty versitile class and you can really adapt your play style to meet the needs of the group. If you're having trouble finding groups look for players around your level and location and partner up. Most of the groups I got leveling up as a hybrid started as duos or trios.

Anyway, welcome to the game and server! Despite what you might read on the forums, I think you'll find most players on the server a friendly and more than willing to help out a new player.
  #3  
Old 10-25-2013, 06:03 AM
webrunner5 webrunner5 is offline
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None of the Hybrids got much better till AA's came out. And that ain't happening on here so.
  #4  
Old 03-08-2013, 04:21 PM
Alanus Alanus is offline
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If you have pally questions, feel free to message me in game. I played pally on live up til DoN. Pally are a fun and powerful class. Heck, they can even CC via root since they can take hits pretty well
  #5  
Old 03-29-2013, 10:30 AM
carthorn carthorn is offline
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I remember, at least back in the day, running into a Fear at a low levels as a paladin and SK, and waiting for extra paladin/sk gear to drop that no one needed when a raid was going on.

Just be prepared to die a lot, and don't expect anyone to help you, especially if you pull aggro and definitely don't train anyone lol.

Also, to what Danth has said, I played pally on live up to 58 and it was a chore to level him up even though he was my favorite. However, I hear during Velious paladins got a significant buff and if you play EQ now, they are very desired and can solo undead mobs pretty well.

But on P1999, its a long long road, and I wish you the best. At least you will probably get most of the Pally only items on raids [You must be logged in to view images. Log in or Register.]
Last edited by carthorn; 03-29-2013 at 10:34 AM..
  #6  
Old 03-29-2013, 12:23 PM
Tecmos Deception Tecmos Deception is offline
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So what all exactly improves for paladins in Velious?

1. Hybrid penalty goes away
2. New spells (group heal, hp buff, damage+threat spell)
3. A couple disciplines
4. Higher skillcaps?
5. Better melee table?

It sounds like a lot of stuff I guess, but do paladins really become much more powerful? #1 is a big deal, but it's really just a quality-of-life thing, not a "buff," especially since it isn't retroactive. The spells and disciplines seem like situational gimmicks more than anything else, thanks to their long cooldowns and/or mediocre effects. Do #4 and #5 happen? Are they really very significant?
  #7  
Old 03-29-2013, 02:19 PM
Danth Danth is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
So what all exactly improves for paladins in Velious?
Your list looks good. You can also add "improved itemization" to it since Paladin itemization is pretty poor during Kunark. In general the Velious improvements aren't going to make the Paladin into a truly strong class. That didn't come until later. Instead the changes reduce the gap and make life better for the folks who already play the Paladin. Power gamers and min-maxers are still best advised to skip this class entirely.

Danth
  #8  
Old 10-27-2013, 05:37 PM
Arteker Arteker is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
So what all exactly improves for paladins in Velious?

1. Hybrid penalty goes away
2. New spells (group heal, hp buff, damage+threat spell)
3. A couple disciplines
4. Higher skillcaps?
5. Better melee table?

It sounds like a lot of stuff I guess, but do paladins really become much more powerful? #1 is a big deal, but it's really just a quality-of-life thing, not a "buff," especially since it isn't retroactive. The spells and disciplines seem like situational gimmicks more than anything else, thanks to their long cooldowns and/or mediocre effects. Do #4 and #5 happen? Are they really very significant?
namely a massive boost in hps, paladin itemization in kunark is way worse than sk , main adventage of sk is their starting races basic stats.

velious gear negate that.

add a serius upgrade of hps ac and a hugue and i mean a massive manapool make paladin a very evry efective patcher though character.

will not excell at any task but his durability rises alot.

im not talking about kael pure mele mobs no im talking when u figth those pesky places tov and sleeper where the aoes will ravage casters and in general other dps.
  #9  
Old 10-25-2013, 12:09 PM
susvain0362 susvain0362 is offline
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to the OP;

use flash of light for tanking. once you are on the mobs aggro list and you cast flash of light it will never run from you. you may have had mobs run randomly from it before, but it will never happen if attack it once/shoot it with a bow. when you're tanking in a group and have the mob on you just cast flash of light 2-3 times on it and you will pretty much be the best tank around.
  #10  
Old 10-26-2013, 01:50 AM
DrKvothe DrKvothe is offline
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