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#1
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Quote:
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | |||
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#2
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There is 0 reason to have exp loss at this point. It was different in classic, when experience was so easy and you didn't lose mana, but it literally serves no purpose that leaving a character low hp/oom now. On this server, all the butthurt from dying is worse than exp loss. Exp loss is just salt in the wound, especially while leveling 51-60.
Just take it out, its not rocket science. All these crazy suggestions and theories are unnecessary.
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#3
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Enable YT
In death, a member of Project Mayhem has a name. His name is Robert Paulson.
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Current Games:
Naw | ||
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#4
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Sadist - I like to know my victims suffered, and I don't die enough for the penalty to bother me.
Risk makes the kills more enjoyable. Look at the death penalties in UO, MortalQuest, Discord, and Sullon versus the option to /duel on p1999 blue. Which rule set attracted more pvpers? Not all pvp ends in death. I spent an hour training against Salem last week all in good fun. However, serious pvp must have consequences in order if it is to be consequential. | ||
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#5
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Except it just turns more people off at this point on a server where a lot of people are more interested in pvp than they are in pve.
As someone with around 50+:1 kdr, it doesn't bother me, but it does bother the majority.
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#6
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Quote:
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#7
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If people aren't guilded or a DRU/WIZ they will not pvp with this penalty in place 50+
it literally can equal hours of grinding, it's fucking stupid | ||
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#8
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Post indicative of rage.
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#9
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is it true?
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#10
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Of course not. Fought him next to king in seb, had a shroom on me whole fight, gate potted at 20%~ he was at 10%. He died, i lived.
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