Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 06-23-2010, 04:19 AM
G13 G13 is offline
Banned


Join Date: Jun 2010
Posts: 898
Default

Quote:
FFA really isn't that bad. EQ was a society built by the players. That means chaos or order, it was ultimately the players that shaped the nature of the server. Eventually it will work itself out, but nothing will change if an outside source is playing judge and jury. It should be handled amongst the players.
FFA would be a complete disaster

People would just sit on the spawns with bards running AOE dmg songs
  #2  
Old 06-23-2010, 04:40 AM
Cyrano Cyrano is offline
The Protector of Sunder


Join Date: Feb 2010
Posts: 939
Default .

Quote:
Originally Posted by G13 [You must be logged in to view images. Log in or Register.]
FFA would be a complete disaster

People would just sit on the spawns with bards running AOE dmg songs
Then they would most likely die, how can you expect a raid force to sit on top of a mob's spawn point with 96 hour variance and remain fully buffed and prepared the entire time? Even then, how many would it require for them to survive the surprise of this type of situation?

While one guild did that, other guilds would sit back a little bit and watch the first wipe.

I'm not saying FFA would totally destroy camping, but it would certainly cut back on it.
  #3  
Old 06-23-2010, 06:51 AM
Rael Rael is offline
Kobold


Join Date: Dec 2009
Posts: 132
Default

Quote:
Originally Posted by Cars [You must be logged in to view images. Log in or Register.]
THERE IS NOT ONE SINGLE GUILD THAT COULD DROP ALL 6 RAID TARGETS SIMULTANEOUSLY. So on every server refresh Multiple guilds would get chances at Raid targets.
Not every raid guild can mobilize a raidforce at a moment's notice, so your scenario of every raid guild going after a different boss after a server reset is unrealistic. What would more likely happen is one or two guilds would plough through all of them sequentially while the other guilds slept/worked.
  #4  
Old 06-23-2010, 07:18 AM
nicemace nicemace is offline
Sarnak


Join Date: Apr 2010
Posts: 240
Default

patch day races were an added bonus ontop of the already existing raid system.

what you are asking for is fixed spawn times every week. so lets say saturday or sunday will be raid day and thats it for the week. sounds pretty dull.
  #5  
Old 06-23-2010, 08:14 AM
guineapig guineapig is offline
Planar Protector

guineapig's Avatar

Join Date: Oct 2009
Posts: 4,028
Default

I'll see if I can come up with a proper script with working syntax over the next couple days but a lot of people are misquoting the original idea and confusing others with it.

When we say "simulated" we mean that the server wouldn't actually be brought down in order for this to happen and in fact the script wouldn't even run when the server is brought up after a patch.

The idea is to have a script tied just to the 6 raid mobs that are currently on the spawn variance timer.

So when 1 raid boss spawns the script checks to see if any other raid bosses are up.
If no other bosses are up it rolls a random number (say 1-6 for example).
If the correct number lands then the script spawns the other five raid bosses.
The script then goes into a cooldown state once this has been triggered (say 6 days for example).

This means that each boss has a small chance of popping the other bosses as well but it's pretty much guaranteed to never happen more than once a week if that. This also would not do away with spawn variance as all the bosses would still keep their original timers while the scrip is in cooldown mode or whenever the correct number isn't rolled.

No bringing down the servers, no threat of exploits. No respawning entire zones or anything crazy like that. It can all happen while people are in the game.

It forces guilds to go back to their old tracking methods. Sure they could sit and camp Vox for 2 days straight, but if everyone is in Perma and every other raid boss happens to pop at the same time as Vox that day then that guild is going to have to choose a target... maybe 2 at the most. The other targets will be raced for by other guilds.

Like I said, people misqote the idea and it doesn't even matter till I get some actual sample code up in here. I'll see what i can come up with.

(THIS POST IS NOT HERE TO BUG THE DEVS, it's here to clarify things to the people who keep posting threads about this to know what the hell they are talking about.)
__________________
Quote:
Originally Posted by nilbog View Post
Server chat is for civil conversation. Personal attacks/generally being confrontational will not be tolerated.
  #6  
Old 06-23-2010, 08:21 AM
Bumamgar Bumamgar is offline
Sarnak


Join Date: Apr 2010
Posts: 284
Default

Why would we want raid targets to respawn more frequently?
__________________
-Bumamgar
  #7  
Old 06-23-2010, 09:55 AM
girth girth is offline
Fire Giant

girth's Avatar

Join Date: Oct 2009
Location: Texas, Y'all
Posts: 793
Default

Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
Why would we want raid targets to respawn more frequently?
Because they did on live, and here we have even more competition over said mobs then there was on live. Sorry the answer just seems PAINFULLY obvious here.
__________________
Girth Matters (Retired)
50 Ogre Shadow Knight

Mugatoo <Center For Ants>
45 Iksar Monk

"You can all go to hell, I'm going to Texas."
  #8  
Old 06-23-2010, 10:03 AM
guineapig guineapig is offline
Planar Protector

guineapig's Avatar

Join Date: Oct 2009
Posts: 4,028
Default

Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
Why would we want raid targets to respawn more frequently?
If you look at the odds of the script:

With the cooldown in place it would guarantee that you have a minimum of 6 days before it even has a chance to trigger again. And each mob only has a 1 in 6 chance of triggering the script. Odds are this repop of all bosses wouldn't happen more than once every week or 2 at best. I would even go as far as to say just have Inny, CT, Vox and Naggy using the script and leave out Maestro and Dracho. Hell, you can make the random number anything you want if you still thing the event would happen too often.
__________________
Quote:
Originally Posted by nilbog View Post
Server chat is for civil conversation. Personal attacks/generally being confrontational will not be tolerated.
  #9  
Old 06-23-2010, 11:32 AM
Bumamgar Bumamgar is offline
Sarnak


Join Date: Apr 2010
Posts: 284
Default

Quote:
Originally Posted by girth [You must be logged in to view images. Log in or Register.]
Because they did on live, and here we have even more competition over said mobs then there was on live. Sorry the answer just seems PAINFULLY obvious here.
There's a huge difference between patch-day repops on Live and this:
Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
If you look at the odds of the script:

With the cooldown in place it would guarantee that you have a minimum of 6 days before it even has a chance to trigger again. And each mob only has a 1 in 6 chance of triggering the script. Odds are this repop of all bosses wouldn't happen more than once every week or 2 at best. I would even go as far as to say just have Inny, CT, Vox and Naggy using the script and leave out Maestro and Dracho. Hell, you can make the random number anything you want if you still thing the event would happen too often.
Based on patch notes (not all of which necessarily resulted in a server restart, but we can assume most did), Verant patched approximately once every 2 weeks in 2000.
__________________
-Bumamgar
  #10  
Old 06-23-2010, 11:53 AM
guineapig guineapig is offline
Planar Protector

guineapig's Avatar

Join Date: Oct 2009
Posts: 4,028
Default

Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]


Based on patch notes (not all of which necessarily resulted in a server restart, but we can assume most did), Verant patched approximately once every 2 weeks in 2000.

Agreed, obviously the number would need to be tweaked so that the average closely meshes with how often this would happen on live.

I was thinking:
1 in 6 chance,
4 rolls every 5 days (one roll per boss on the day that boss spawns per the current variance)
6 day cooldown once it happens
would work out to be once every a week and a half to 2 weeks on average

But this could be off by a little.
__________________
Quote:
Originally Posted by nilbog View Post
Server chat is for civil conversation. Personal attacks/generally being confrontational will not be tolerated.
Last edited by guineapig; 06-23-2010 at 12:16 PM..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:57 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.