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#1
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personally im for a rotation TYPE system, but more of a ruthless rotation.
-dont need to announce to anyone mob is up, guilds should be responsible for their own tracking... as long as your tracker/whatever has timestamp with trackwindow of mob or actual visual of mob you are good to go. -1 attempt and 1 attempt only... you fuck up and wipe. too bad. LD's? too bad get better internet. If no one is challenging you for the spawn then sure you can take another shot. but if another guild has 15 - 20 (not yet decided) ready to go and you wipe, they get next shot with a 30 min timer on them (assumed you have recovered from your wipe and rdy to go again) -as little as possible engage timers, obviously for plane clearing shit, can be altered but 1 hour to get people there, buff up and start fighting for naggy and vox is fair. but pretty much you want it so the guild that is up for their turn HAS to get their ass into gear and be on game, if people slack off... the first guild with 15 - 20 there after the 1 hour from spawn of mob gets first shot. all of the above means other guilds can still pressure whoever is up on the rot and if they make any mistakes can come in and take the mob. essentially you need a system that has no room for errors and does not cater to people who stuff around. this is what will create the competition between guilds. then you just have a basic rot to figure out 'first shots' and first shots only. lets just say divinity is up on voxx and they get unlucky and voxx spawns at 4am, DA have a tracker and catch the spawn, batphone and people start logging on to move to perma. for the first hour from 4am divinity have first shot, but if they cant muster the force or fail on their first engage DA can swoop in and take the mob.. this means divinity lose their mob and has no affect on DA's position in the rotation. but of course if voxx spawns in the middle of the day and divinity is on in full force, they can get there, have an hour to engage, buff up and get the kill.. this means they actually get some mobs of sorts. i sure as hell dont want a basic rot that gives guilds as much time as possible to ensure that they get whatever mob each week. thats just boring and gay. but i also want a system that isnt a complete cluster fuck like FFA (stupid idea people) and gives good chances to other guilds who are on their game to 'steal' mobs from the rotation. but i dont really care cause i can keep camping forever [You must be logged in to view images. Log in or Register.] | ||
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#2
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Quote:
Nothing requires you to announce to another raid group when a target is up if no one else is there. You aren't there too bad. I think I might know where you got that from so I will make it a little clearer in the original post. I standardized the timer for all encounters out of simplicity. You have one hour to engage after a suicide regardless of target, otherwise the second hour of your two hour window is forfeit. This includes getting there.
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More famous than Jesus and better dressed than Santa Claus; wouldn't be seen dead on a cross and have never been caught up a chimney. So I deserve your money more | |||
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#3
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Give me FFA or give me death!
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Girth Matters (Retired)
50 Ogre Shadow Knight Mugatoo <Center For Ants> 45 Iksar Monk "You can all go to hell, I'm going to Texas." | ||
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