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#1
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![]() Quote:
I don't believe the pet exp penalty implementation here is classic, in fact I believe it is more strict/less pet friendly than we were on a classic timeline. Or so I've heard on the forums (which, well, could be wrong too) Certainly making pet classes less group friendly seems pointless, especially if it wasn't actually a classic mechanic. Who knows, maybe one patch day there'll be a lot of sad clerics & enchanters out there.
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Blue
-Propo Fol, Enchanter -Adeno Sine, Monk <Azure Guard> Green -Curare, Necromancer | |||
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#2
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![]() There's definitely no penalty once you're grouped, even just a duo and even if the pet does 100% of the fight's damage. It might be an unintended bug, but it definitely works the way I described. Sorry, Schrute.
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#3
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![]() I was the cleric that Propo duo'ed with, its a fact I'm afraid Froglok.
Later on, a cleric to complete heal the pet (and enchanter) is invaluable and arguably the greatest duo for XP rate on the server. If you happen to go somewhere with undead, a full mana cleric can also turn wizard with his undead nukes should he find himself able to [You must be logged in to view images. Log in or Register.] | ||
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#4
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![]() Quote:
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Blue
-Propo Fol, Enchanter -Adeno Sine, Monk <Azure Guard> Green -Curare, Necromancer | |||
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