Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 01-14-2013, 01:49 PM
OforOppression OforOppression is offline
Banned


Join Date: Dec 2012
Posts: 321
Default

my immersion is ruined, everquest has an end
  #2  
Old 01-14-2013, 01:50 PM
OforOppression OforOppression is offline
Banned


Join Date: Dec 2012
Posts: 321
Default

there arent any quests barely too i mean it's like evercraft all u do is level jewelcrafting and javelin making
  #3  
Old 01-14-2013, 01:51 PM
falkun falkun is offline
Planar Protector

falkun's Avatar

Join Date: Sep 2010
Location: Ruins of Old Sebilis
Posts: 2,463
Default

"Top level raiding". Is that the competition of the raid target or the competition for the target? For the target is why they made PVP.
  #4  
Old 01-14-2013, 01:54 PM
Alarti0001 Alarti0001 is offline
Planar Protector

Alarti0001's Avatar

Join Date: Oct 2009
Location: Seattle
Posts: 2,500
Default

Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
"Top level raiding". Is that the competition of the raid target or the competition for the target? For the target is why they made PVP.
No competition of the raid target is why they made instancing. For the target was normal.
__________________
Irony
Quote:
Originally Posted by Samoht View Post
It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #5  
Old 01-14-2013, 02:00 PM
Daldolma Daldolma is offline
Fire Giant


Join Date: Jun 2010
Posts: 645
Default

tmo confirmed ruining server, evidence compelling
  #6  
Old 01-14-2013, 02:03 PM
Lexical Lexical is offline
Sarnak

Lexical's Avatar

Join Date: Sep 2012
Location: East Freeport
Posts: 398
Default

All I want is for FC to usurp TMO and lock down every raid mob. Then when everyone starts flaming them, I can use the line "Looks like we came FULL CIRCLE!"

Nyuk nyuk nyuk,
__________________
  #7  
Old 01-14-2013, 05:56 PM
Orruar Orruar is offline
Planar Protector


Join Date: Apr 2010
Posts: 1,563
Default

Quote:
Originally Posted by Lexical [You must be logged in to view images. Log in or Register.]
All I want is for FC to usurp TMO and lock down every raid mob. Then when everyone starts flaming them, I can use the line "Looks like we came FULL CIRCLE!"

Nyuk nyuk nyuk,
If you want a chance to use that phrase a bit sooner, I suggest you visit a local frat house on a Friday night.
  #8  
Old 01-14-2013, 02:06 PM
Tarathiel Tarathiel is offline
Banned


Join Date: Mar 2011
Location: northern cali
Posts: 640
Default

^ lol'd
  #9  
Old 01-14-2013, 02:10 PM
falkun falkun is offline
Planar Protector

falkun's Avatar

Join Date: Sep 2010
Location: Ruins of Old Sebilis
Posts: 2,463
Default

"Normal" only because the technology for instancing didn't exist yet. As soon as Blizzard/SOE figured it out, it became standard.

Lots of things were "normal" in Everquest because the tech/code/idea hadn't been developed yet:
  • Targeting Rings
  • Flags vs Keys
  • Encounters more difficult than tank + spank
  • 32k mob HP cap
  • Character customization beyond leveling (AA, talents, etc.)
  • Balancing DoTs against crittable DD/melee
  • Overpowered Complete Heal
  • Warrior vs. hybrid balancing (warriors have zero innate utility, but gain lots through items while hybrids have sub-par base performance against warriors but don't gain equivalent performance to the warrior's gain in utility)

If Everquest had been developed for end-game competition, why is there so much content in Classic-Kunark-Velious that is NOT for L60's only? Why isn't more content "tiered" (ex: Seb and HS might be too difficult until you're reliably clearing the Planes of Hate & Fear)?
  #10  
Old 01-14-2013, 02:19 PM
Alarti0001 Alarti0001 is offline
Planar Protector

Alarti0001's Avatar

Join Date: Oct 2009
Location: Seattle
Posts: 2,500
Default

Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
"Normal" only because the technology for instancing didn't exist yet. As soon as Blizzard/SOE figured it out, it became standard.

Lots of things were "normal" in Everquest because the tech/code/idea hadn't been developed yet:
  • Targeting Rings
  • Flags vs Keys
  • Encounters more difficult than tank + spank
  • 32k mob HP cap
  • Character customization beyond leveling (AA, talents, etc.)
  • Balancing DoTs against crittable DD/melee
  • Overpowered Complete Heal
  • Warrior vs. hybrid balancing (warriors have zero innate utility, but gain lots through items while hybrids have sub-par base performance against warriors but don't gain equivalent performance to the warrior's gain in utility)

If Everquest had been developed for end-game competition, why is there so much content in Classic-Kunark-Velious that is NOT for L60's only? Why isn't more content "tiered" (ex: Seb and HS might be too difficult until you're reliably clearing the Planes of Hate & Fear)?
Luckily, this is a classic (normal) server.
__________________
Irony
Quote:
Originally Posted by Samoht View Post
It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:24 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.