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  #1  
Old 01-10-2013, 07:09 PM
Crazyeye Crazyeye is offline
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Guild with the XP = Kill,
Instances, or
Velious

^^^ The only cure to fix the shitfes that comes with the vastly over populated raid scene. Inb4 "not classic".. but neither is your suggestions.
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  #2  
Old 01-10-2013, 07:50 PM
Nips Nips is offline
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Naggy / Vox : No real change. Kill those ones in their lair. Mobilisation from anywhere. If two or more guilds are competing, the first raid leader to make a shout/ooc stating that their guild is engaging the target gets the first shot. However, when a raid leader makes such a call, the whole guild has to engage the target like they would do without any competition.
Whats the different between this and FTE? I guess you could rename it First to shout

Inny : Kill Inny in his lair, no more pull to ZI (to avoid un-necessary trains). If two or more guilds are competing, the first raid leader to make a shout/ooc stating that their guild is engaging the target gets the first shot. However, when a raid leader makes such a call, the whole guild has to engage the target like they would do without any competition.
Same as above

Draco / CT : No pre-camp at fear portal even if low in window. WC hat caps / ports from KC / Innothule potions / CT gate potion only.
Draco : Kill Draco in the Graveyard. No zone kiting allowed. If two or more guilds are competing, the first raid leader to make a shout/ooc stating that their guild is engaging the target gets the first shot. However, when a raid leader makes such a call, the whole guild has to engage the target like they would do without any competition.
So precamp in inno swamp instead?

CT : Zone kiting allowed. If two or more guilds are competing, the first raid leader to make a shout/ooc stating that their guild is engaging the target gets the first shot. However, when a raid leader makes such a call, the whole guild has to engage the target like they would do without any competition.
Same as #1 and #2

PoS targets :

Noble/Dojo : Since they are on a fixed timer and that FTE lottery is dumb, if there is a guild already in sky clearing islands, or a group of 6 already there, don't be an ass, let them get first shot at Noble.
Goto plane of sky super early and pretend to kill stuff for free uncontested noble kill. Lets see who wants to waste the most time in sky!

Kunark targets :

Gore/Talendor/Faydedar/Severillous : No change. Puller makes a zone shout stating that he pulled that target and brings it to raid. In case of unknown FTE (2 pullers close to Fay for example), I guess a petition will still solve that issue.
I guess this is ok

VS : No pre-camp in VS prep room. Mobilisation from ZI or KC groups only. If two or more guilds are competing, the first raid leader to make a shout/ooc stating that their guild is engaging the target gets the first shot. However, when a raid leader makes such a call, the whole guild has to engage the target like they would do without any competition.
Camp in room just outside of prep room, theres even a safe spot there! To second part see #1,2 and the other one.


Trakanon : No pre-camp at poop mountain. Evacs from KC to EJ only for the most part. Those xping in sebilis or around sebilis can gather to poopmountain. If two or more guilds are competing, the first raid leader to make a shout/ooc stating that their guild is engaging the target gets the first shot. However, when a raid leader makes such a call, the whole guild has to engage the target like they would do without any competition.
Camp in tube room?
  #3  
Old 01-10-2013, 08:00 PM
SupaflyIRL SupaflyIRL is offline
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Anything I can think of requires a referee, which isn't going to happen on a free emulated server. Which is why I suggested linking all the spawn timers for certain mobs (VS, Trak, Naggy/Vox, etc) because it completely ignores any rule/referee based modification of player behavior and instead does it within the confines of the game itself.

e: for example, prohibiting camping within aggro range of the spawn point and having a certain line, which when crossed by a player designates that players guild as ready for the attempt giving them one minute or less to engage or they forfeit their attempt to the next force ready to engage. the problem is how do you enforce this, after the fact with fraps recordings?
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  #4  
Old 01-10-2013, 08:49 PM
radditsu radditsu is offline
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Quote:
Originally Posted by SupaflyIRL [You must be logged in to view images. Log in or Register.]
Anything I can think of requires a referee, which isn't going to happen on a free emulated server. Which is why I suggested linking all the spawn timers for certain mobs (VS, Trak, Naggy/Vox, etc) because it completely ignores any rule/referee based modification of player behavior and instead does it within the confines of the game itself.

Bi Weekly to Weekly repops and timers more in tune with classic eq aka slight variance but not "end my life with a rusty fork" variance. Sounds great. Would love to see that server. Would solve alot of issues when, at least once a week, or every few weeks, you can out run the zerg farm. There are enough VP keyed people on this server to force TMO to hold the zone, or at least get a few dragon pulls to keep them honest.

IF you played it right you would get more " competition", more "fun". But that takes an edit to the code. So not likely any time soon.
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  #5  
Old 01-10-2013, 08:13 PM
Vexenu Vexenu is offline
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The idea that leveling up/buying multiple characters and parking them at targets all across the game world is a legitimate and/or desirable form of competition is asinine. The fact that you can buy and sell accounts openly on the server, coupled with the existence of the RMT market makes such claims absurd on their face.

Pre-announced raid mobs spawns and PvP enabled raid zones = true guild competition.

Calling anything less than that true competition between guilds is a complete joke.

If TMO actually desired competition between guilds (as they claim), then that's what they'd want. But TMO desires winning above everything else, so they don't.

And really, I don't fault them for defending their current advantageous position. That's just human nature. But their claim that they do so because they prefer "competition" is transparently disingenuous to anyone paying attention.
  #6  
Old 01-10-2013, 08:16 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
The idea that leveling up/buying multiple characters and parking them at targets all across the game world is a legitimate and/or desirable form of competition is asinine. The fact that you can buy and sell accounts openly on the server, coupled with the existence of the RMT market makes such claims absurd on their face.

Pre-announced raid mobs spawns and PvP enabled raid zones = true guild competition.

Calling anything less than that true competition between guilds is a complete joke.

If TMO actually desired competition between guilds (as they claim), then that's what they'd want. But TMO desires winning above everything else, so they don't.

And really, I don't fault them for defending their current advantageous position. That's just human nature. But their claim that they do so because they prefer "competition" is transparently disingenuous to anyone paying attention.
All of your claims are wrong and a complete joke. Considering everything that humans do is "human nature", pretty much everything you said is moot.
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  #7  
Old 01-10-2013, 08:17 PM
quido quido is offline
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I want competition that isn't a result of our relative advantage being diminished by stupid changes. Want to gain an edge? Earn it.
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  #8  
Old 01-10-2013, 08:32 PM
Vexenu Vexenu is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
All of your claims are wrong and a complete joke. Considering everything that humans do is "human nature", pretty much everything you said is moot.
...

This is literally the worst attempt at refutation I've seen on the internet, ever.

'All your claims are wrong, a joke, and everything you said is moot because human nature encompasses all human activity'

Is it even possible to be more intentionally obtuse and pedantic, while totally ignoring the main thrust of what I said?


Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
I want competition that isn't a result of our relative advantage being diminished by stupid changes. Want to gain an edge? Earn it.
I can see your point if you honestly view the current status of raiding (with camping out multiple characters and such) as 'competition', and a desirable form of competition at that.

I just don't think most people on the server would agree with your opinion on that.
  #9  
Old 01-10-2013, 08:35 PM
quido quido is offline
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Tell me how I should want my competition to be.
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  #10  
Old 01-10-2013, 08:43 PM
Vexenu Vexenu is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
Tell me how I should want my competition to be.
Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Pre-announced raid mobs spawns and PvP enabled raid zones = true guild competition.
That is true guild vs. guild competition. I'm not saying you should want it (or expecting you to), I'm saying that calling the status quo 'competition' is like calling a pie eating contest the sporting event of the century.

A bit of a misnomer, yeah?

I'm also saying that if you actually enjoy the status quo of poopsocking/toon parking/etc... that you are unquestionably in the minority here and off the charts masochistic even by classic EQ player standards.
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