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  #11  
Old 01-10-2013, 01:44 AM
SupaflyIRL SupaflyIRL is offline
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War/Cler/Rogue/Sham

or

War/Cler/Rogue/Ench

e: you're gonna need at least 2 casters unless you don't want heals or buffs or slow or CC
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  #12  
Old 01-10-2013, 02:00 AM
jerok88 jerok88 is offline
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War/Cler/Ench/Sham and then you can pick up 2 dps to make your group godly or just rely on ench charm dps
  #13  
Old 01-10-2013, 02:27 AM
jijii jijii is offline
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If what you want is 4 ppl with melee focus, then you have to have a shaman. Heals, slow, haste, melee buffs... the sham is gonna cover the overwhelming majority of your caster needs in one class. Honestly no matter what your 4 is I'd make sure a shaman is in there.

Melee focus: shaman, warrior, monk, rogue
Caster focus: shaman, magician, magician, necro
Mixed focus: shaman, monk, rogue, magician

Those would be my picks.
  #14  
Old 01-10-2013, 03:07 AM
Dark Team Dark Team is offline
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Since you're starting fresh here I assume, I would say SK over warrior as tank for better agro maintenance.

SK/Cleric/Rogue/Bard

Bard class is godly when played well.
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  #15  
Old 01-10-2013, 03:19 AM
gotrocks gotrocks is offline
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i highly recommend putting a cleric in, or at least a shaman. druids start to fall behind in the healing category later in life.

that being said, definitely include a wizard or druid as well, for those all important ports.

so thats two slots, shaman/cleric and druid/wizard. just add a tank and dps. Warrior and monk will have alot of versatility, but so will sk/monk (excellent pulling combo) or paladin/monk. Adding a rogue instead of a monk can work well, and to that end, an sk/rogue may be the best option. Youll get to keep the all important feign death as well as having the uber dps of a rogue. So, in conclusion...

cleric/shaman, wizard/druid, sk/war/pally, rogue/monk. if it were me personally, i would do

shaman, druid, sk, rogue. unconventional, but i can almost guarantee this group could go from 1-60 in any zone with litlte problems and be very efficient. just my 2 copper pieces. You could in fact replace the shaman with a cleric (for much better heals, and the all important res in case you wipe), but it sounds like you're experienced and shouldnt be dying much. Also, shaman buffs are just *so* good, and with their slow they heal arguably as well as a cleric (not quite, but they are close. slow is amazing).

One more thing to add that i just thought of, having an enchanter in group is invaluable. Their CC is king. so this may be a better option:

cleric/wiz/enchanter/sk or paladin or warrior. enchanters really are the group kings, cc is just so amazing.
  #16  
Old 01-10-2013, 03:27 AM
SkippyTime SkippyTime is offline
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shaman monk bard rogue
  #17  
Old 01-10-2013, 05:15 AM
Llodd Llodd is offline
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Bumped after 13 mins and more stupid questions. You're on a roll!
  #18  
Old 01-10-2013, 08:54 AM
webrunner5 webrunner5 is offline
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[QUOTE=Thulack;807966]warrior,monk,cleric,enchanter if you want to go true classic :P

Pretty much it. 5th would be a Rogue. 6th Mage. ALL 6 would be one hell of a group.
  #19  
Old 01-10-2013, 10:45 AM
fishingme fishingme is offline
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Quote:
Originally Posted by Galaa [You must be logged in to view images. Log in or Register.]
1 druid for porting and sowing
1 chanter for clarity and charming
last 2 can be magi

3 or 4 pets (druid charm) is gonna kill mobs extremely fast.
+1, 2 mages, because i mean of course with those pets with focus items. chanter for crack/charm. Druid for spot heals/porting/buffs/regen/sow. When you're exping with a group of friends then it's vital to have a druid for ports
  #20  
Old 01-10-2013, 11:10 AM
falkun falkun is offline
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melee focus: shaman/rog/bard/warrior. The bard will pull and support. the only one not in melee range will be the shaman. Expect the bard to tank more than the warrior. If you want the warrior to tank, swap him out for a pal/SK.
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