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View Poll Results: Is TMO bad for the server?
yes 105 58.66%
no 74 41.34%
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  #1  
Old 01-08-2013, 08:08 AM
nilbog nilbog is offline
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To be fair, every raid guild is bad for the 'server' as a whole.

If everyone was level 10-55 and only talked about raiding, the server would be a better place.
  #2  
Old 01-07-2013, 01:22 PM
Dark Team Dark Team is offline
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I remember hearing about blue rotations on live. I played PvP so never had to put up with any of this raid drama; have a feeling it's not gonna be much fun when I reach raid level here.

The TMO I've encountered in game have been really friendly and helpful, but from a third party perspective they probably are bad for the server. It doesn't matter so much how nice your members are on an individual level, if you as a guild won't let anyone else get any real raiding done just because you're established, have the numbers and the means, then I'd call you a bully. It's like they're a blue guild playing with a red mentality, and maybe I'm wrong but I thought people played blue to avoid that sort of thing.
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Old 01-07-2013, 01:34 PM
Thulack Thulack is offline
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http://www.brellrants.net/brell/view...light=rotation

Can see talk about the rotation that was in place in classic. We use to have a calander on the site and rotations were planned out a month ahead a time. As said in the thread the rotation was carried on non offically even after it was removed from the boards.
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Old 01-07-2013, 03:26 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Thulack [You must be logged in to view images. Log in or Register.]
http://www.brellrants.net/brell/view...light=rotation

Can see talk about the rotation that was in place in classic. We use to have a calander on the site and rotations were planned out a month ahead a time. As said in the thread the rotation was carried on non offically even after it was removed from the boards.
You do realize the dates on the post you linked were from 2004. In 2004 GoD and OOW were released. Which is nowhere near classic.
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Originally Posted by Samoht View Post
It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #5  
Old 01-07-2013, 03:37 PM
Dark Team Dark Team is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
You do realize the dates on the post you linked were from 2004. In 2004 GoD and OOW were released. Which is nowhere near classic.
What does this matter? Everyone knows that rotations were a thing, even back in the day. I agree with Doors, and it's a shame that the server devs have decided against forcing a rotation.

Honestly, the best solution would be to just enable PvP 50+; the end game is clearly player versus player regardless.
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Old 01-07-2013, 03:53 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Dark Team [You must be logged in to view images. Log in or Register.]
What does this matter? Everyone knows that rotations were a thing, even back in the day. I agree with Doors, and it's a shame that the server devs have decided against forcing a rotation.

Honestly, the best solution would be to just enable PvP 50+; the end game is clearly player versus player regardless.
Show me a multiple guild rotation pre-velious. Hell show me one Pre-Luclin.

Rotations only worked on those servers because there was an excess of raid targets. That does not exist currently.

Derp
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Originally Posted by Samoht View Post
It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #7  
Old 01-07-2013, 04:03 PM
Dark Team Dark Team is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
Show me a multiple guild rotation pre-velious. Hell show me one Pre-Luclin.

Rotations only worked on those servers because there was an excess of raid targets. That does not exist currently.

Derp
I can't even find the old VZ forum posts, you can't expect us to pull up hard evidence from 1999. It's all just hearsay and memories, on all sides. And I certainly remember reading bluebies talking about rotations back in the Velious days, maybe sooner. There are blue players that remember rotations from way back when, too.

Rotations don't work here because you (and others, don't get me wrong) don't want them to work, plain and simple. There seem to be enough raid targets to keep a couple other high end guilds from quitting entirely even though TMO gets the vast majority of things; you can't expect anyone to believe that it's simply impossible for the server to exist on rotation.

You're not bad guys or anything, you're just kind of selfish.
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  #8  
Old 01-07-2013, 04:06 PM
BennoFlo BennoFlo is offline
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Most of the bitching and moaning by high-end raiders is probably the result of people getting used to "new-age" MMO's and the instanced content that new-age MMO's provide.

Classic Everquest did not have instanced content, and I think that's part of the fun this game provides.

I raided hardcore in EQ2 for years, and when contested mobs were prevalent (vanilla, DoF, KoS, avatars, etc), it made the game twice as fun. Sitting there with a full raid ready to pull for hours shooting the shit with guildies was part of the excitement and fun.

I personally didn't raid often because of my age during the classic era of EQ, but I assume the excitement is the same.

So my opinion is, if you want free content handed to you on a platter, play a new-age MMO. There are many high-end raiders in those games; go join them. If you want contested content, play here.

As for my opinions on TMO and top guilds in general, it's not how good the guild is that makes them assholes and hated, it's their personalities and how they convey themselves to the general server public. I was in a top 5 guild worldwide in EQ2, and our guild was generally revered and liked on our server. However, I knew of other guilds like treated everyone on the server like shit, and of course, everyone hated them.

If you're going to hate, don't hate the guild, hate the players.

Also, my advice to TMO (if the guild is full of assholes), you can be the most respected or most notorious guild on the server. If you are more respected, the guild will experience more longevity, and the guild won't up and flop.

just my 2cp
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Old 01-07-2013, 04:07 PM
Ele Ele is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
Show me a multiple guild rotation pre-velious. Hell show me one Pre-Luclin.

Rotations only worked on those servers because there was an excess of raid targets. That does not exist currently.

Derp
Prexus

Rotations for VS over a dozen guilds deep. Half a dozen guilds for Trakanon. Nag/Vox/CT/Inny/Maestro/Draco all on rotations.

Had to calendar your hate/fear gear raids a month in advance, unless an opening was available.
  #10  
Old 01-07-2013, 07:44 PM
Thulack Thulack is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
You do realize the dates on the post you linked were from 2004. In 2004 GoD and OOW were released. Which is nowhere near classic.
Yes i do because the forum was redone in 2004. If you read the post though they refer to the "rotation" that was in place. as i said we had a calander that listed who had which zones. Like PoSky was raided on a weekend rotation. VS/Trak all of them were on rotation and even as stated in the post i linked our server had a "rotation" up to PoP expac.
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