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#1
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We've seen the same discussions since the inception of the server, just exchange guild and players names with xyz and they're identical. You will NOT change the way other players decide to play this game or on this Emu. No one has the right to demand that, even if you think you're treated unfairly (wake up, life sucks). Either wait until Velious and see if it'll change anything (TMO will lose interest in 95% of Kunark and 99% of Classic I assume) or quit your job or w/e to free up more time so you can slay pixels or leave the server. We've had the similar accusations and rants thrown at TR/IB when we were still around. I can honestly say that I have no idea if all of them were false, but most were plain bullshit, entertained by haters and players who did not share the mentality of high end raiding. Again. You can't dictate how others enjoy the game. I played on The Rathe and raid targets were rotated, minus the really end game mobs. I didn't understand competitive raiding until I experienced it here, on P99. The essential questions the powergamer asks himself are following: how much can we actually pull off? How many targets can we clear? It's a simple numbers game. It requires dedication and stamina. Especially here, with the variance bullshit and constant tracking. Of course you can argue that TMO has been slaying target_xy for 1-2 years now and they don't need the gear anymore or are equipping their alts with dragon loot. Well, you could construe that has another "top-raiding" tactic. Since this server is already big on pre-buffing and -camping, wouldn't it make sense to go one step further and park multiple chars at multiple targets? Whether or not you classify this as "good" or "bad" doesn't matter. Personally I think it's a terrible development (e.g. Trak ledge, lawl), but as long as it ensures a win... How about, instead of constantly bitching without any results, launching a counter-offensive? You know what DA did shortly after Kunark when they couldn't field enough players anymore? They merged with the -then- casual TMO and deployed mass numbers which eventually got them their kills. If multiple guilds are not capable of working together against a "common foe", how do you expect to survive on your own? Maybe instead of 4-5 guilds going for Inny, it should maybe be TMO vs. one raid alliance? I'm pretty sure this has been thrown around before, but apparently it's not appealing either, so the general consensus is: activate carebear and rotate? Well yea, see above. Not taking any sides here btw. Just explaining. [You must be logged in to view images. Log in or Register.] Won't comment any shitty behaviour by suspended players or staff decisions or w/e as I'm not in the current raid loop anyhow. | |||
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#2
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__________________
Dagner Fizzleton
60 Enchanter | |||
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#3
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There are some guilds on this server that wont go in for the ultra competitive (lol) pissing contest that tmo and countless guilds on live do/did, so they get to live off the scraps. Hardly the best way to enjoy the game for a large portion of the server. tl;dr To get the loots you have to be a selfish shithead too | |||
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#4
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#5
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Pruf?????
On another note it was funny seeing crappyfeet/Abraham trying to train us at king camp in seb and kill himself. It's almost like he knew king had a fungi
__________________
Kagok Bonemender 60 Shaman
Warok Bonebreaker 60 Warrior Team Tripod I'd rather be fishing | ||
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#6
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__________________
Lootenant Dan <Hierophant>
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#7
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Second, we enforce the rules, we take actions. In the past actions were taken against entire guilds and guild leadership, perhaps at times prematurely. This can still be the case, but only in extreme circumstances. Each situation is judged on its own merit, the disciplinary actions discussed with multiple staff members, and appropriate actions taken. Third, no matter what actions we take, Guild A (violating guild) says they're too harsh, Guild B (victim guild) says they aren't harsh enough. Honestly, we all need to take a step back and investigate ourselves, our motives, and what we want for the Project 1999 server and community. Is it guild drama, loot whoring, and harsh punishment for crimes committed? Or do we want to foster a better game, communicate with each other, and move the server forward in a better way? The point of staff disciplinary action is not to remove those responsible from the game, and certainly not to remove those indirectly associated. Not in any way is it about that. It's about teaching people that they are doing something wrong, so that they can correct it, redeem their name, and hopefully make the server a better place in the future. At times, they fail to do that, and that's where permanent bans usually sit (as well as some other one-off circumstances). The point is, it's a long road, and it's not always easy to interpret staff rules, especially during heated races. It's our job to clarify them as much as possible, make sure people understand them, not make mistakes in enforcing them (we're human), and refine them to fit the vision that the owners of the server see for it. Sorry you feel violated for whatever has occurred today or in the past. We're all working pretty hard at trying to create a better future for the server, even though at times it may not seem that way. Edit: I edit a lot. Get over it. | |||
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Last edited by Ephi; 01-06-2013 at 05:42 PM..
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#8
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#9
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Big words for a pint-sized intellect there!
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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