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  #1  
Old 01-06-2013, 08:37 PM
bluejam bluejam is offline
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Originally Posted by Tarathiel [You must be logged in to view images. Log in or Register.]
tmo is corrupt, we know this, we've known this. nothing is going to change it, the staff has made it quite clear as to how they feel about TMO's shenanigans. we can either deal with it, or not play on the server. lately, ive been leaning more towards the latter. theres plenty of other fun games out there that dont require me to wake up at 3am to compete for 13 year old pixels with a bunch of spoiled fat nerds whose mothers never taught them value of sharing. what ev tho, i still love the forum as it provides endless entertainment with almost no effort.
EQ endgame has always been cutthroat. Not sure why people expected it to be different on this server emulating "13 year old pixels". It basicly attracts two kinds of people: casual players who want to reexperience the nostalgia of hardcore MMORPGs and the powergamer who strives for competition. Dunno why that's so hard to understand.
We've seen the same discussions since the inception of the server, just exchange guild and players names with xyz and they're identical. You will NOT change the way other players decide to play this game or on this Emu. No one has the right to demand that, even if you think you're treated unfairly (wake up, life sucks). Either wait until Velious and see if it'll change anything (TMO will lose interest in 95% of Kunark and 99% of Classic I assume) or quit your job or w/e to free up more time so you can slay pixels or leave the server.
We've had the similar accusations and rants thrown at TR/IB when we were still around. I can honestly say that I have no idea if all of them were false, but most were plain bullshit, entertained by haters and players who did not share the mentality of high end raiding. Again. You can't dictate how others enjoy the game. I played on The Rathe and raid targets were rotated, minus the really end game mobs. I didn't understand competitive raiding until I experienced it here, on P99. The essential questions the powergamer asks himself are following: how much can we actually pull off? How many targets can we clear? It's a simple numbers game. It requires dedication and stamina. Especially here, with the variance bullshit and constant tracking.
Of course you can argue that TMO has been slaying target_xy for 1-2 years now and they don't need the gear anymore or are equipping their alts with dragon loot. Well, you could construe that has another "top-raiding" tactic. Since this server is already big on pre-buffing and -camping, wouldn't it make sense to go one step further and park multiple chars at multiple targets? Whether or not you classify this as "good" or "bad" doesn't matter. Personally I think it's a terrible development (e.g. Trak ledge, lawl), but as long as it ensures a win...
How about, instead of constantly bitching without any results, launching a counter-offensive? You know what DA did shortly after Kunark when they couldn't field enough players anymore? They merged with the -then- casual TMO and deployed mass numbers which eventually got them their kills. If multiple guilds are not capable of working together against a "common foe", how do you expect to survive on your own? Maybe instead of 4-5 guilds going for Inny, it should maybe be TMO vs. one raid alliance? I'm pretty sure this has been thrown around before, but apparently it's not appealing either, so the general consensus is: activate carebear and rotate? Well yea, see above. Not taking any sides here btw. Just explaining. [You must be logged in to view images. Log in or Register.]

Won't comment any shitty behaviour by suspended players or staff decisions or w/e as I'm not in the current raid loop anyhow.
  #2  
Old 01-06-2013, 08:52 PM
Dagner Dagner is offline
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Quote:
Originally Posted by bluejam [You must be logged in to view images. Log in or Register.]
EQ endgame has always been cutthroat. Not sure why people expected it to be different on this server emulating "13 year old pixels". It basicly attracts two kinds of people: casual players who want to reexperience the nostalgia of hardcore MMORPGs and the powergamer who strives for competition. Dunno why that's so hard to understand.
We've seen the same discussions since the inception of the server, just exchange guild and players names with xyz and they're identical. You will NOT change the way other players decide to play this game or on this Emu. No one has the right to demand that, even if you think you're treated unfairly (wake up, life sucks). Either wait until Velious and see if it'll change anything (TMO will lose interest in 95% of Kunark and 99% of Classic I assume) or quit your job or w/e to free up more time so you can slay pixels or leave the server.
We've had the similar accusations and rants thrown at TR/IB when we were still around. I can honestly say that I have no idea if all of them were false, but most were plain bullshit, entertained by haters and players who did not share the mentality of high end raiding. Again. You can't dictate how others enjoy the game. I played on The Rathe and raid targets were rotated, minus the really end game mobs. I didn't understand competitive raiding until I experienced it here, on P99. The essential questions the powergamer asks himself are following: how much can we actually pull off? How many targets can we clear? It's a simple numbers game. It requires dedication and stamina. Especially here, with the variance bullshit and constant tracking.
Of course you can argue that TMO has been slaying target_xy for 1-2 years now and they don't need the gear anymore or are equipping their alts with dragon loot. Well, you could construe that has another "top-raiding" tactic. Since this server is already big on pre-buffing and -camping, wouldn't it make sense to go one step further and park multiple chars at multiple targets? Whether or not you classify this as "good" or "bad" doesn't matter. Personally I think it's a terrible development (e.g. Trak ledge, lawl), but as long as it ensures a win...
How about, instead of constantly bitching without any results, launching a counter-offensive? You know what DA did shortly after Kunark when they couldn't field enough players anymore? They merged with the -then- casual TMO and deployed mass numbers which eventually got them their kills. If multiple guilds are not capable of working together against a "common foe", how do you expect to survive on your own? Maybe instead of 4-5 guilds going for Inny, it should maybe be TMO vs. one raid alliance? I'm pretty sure this has been thrown around before, but apparently it's not appealing either, so the general consensus is: activate carebear and rotate? Well yea, see above. Not taking any sides here btw. Just explaining. [You must be logged in to view images. Log in or Register.]

Won't comment any shitty behaviour by suspended players or staff decisions or w/e as I'm not in the current raid loop anyhow.
omg someone in this thread gets it, perhaps more will follow
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  #3  
Old 01-07-2013, 03:13 PM
Llodd Llodd is offline
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Quote:
Originally Posted by bluejam [You must be logged in to view images. Log in or Register.]
EQ endgame has always been cutthroat. Not sure why people expected it to be different on this server emulating "13 year old pixels". It basicly attracts two kinds of people: casual players who want to reexperience the nostalgia of hardcore MMORPGs and the powergamer who strives for competition. Dunno why that's so hard to understand.
We've seen the same discussions since the inception of the server, just exchange guild and players names with xyz and they're identical. You will NOT change the way other players decide to play this game or on this Emu. No one has the right to demand that, even if you think you're treated unfairly (wake up, life sucks). Either wait until Velious and see if it'll change anything (TMO will lose interest in 95% of Kunark and 99% of Classic I assume) or quit your job or w/e to free up more time so you can slay pixels or leave the server.
We've had the similar accusations and rants thrown at TR/IB when we were still around. I can honestly say that I have no idea if all of them were false, but most were plain bullshit, entertained by haters and players who did not share the mentality of high end raiding. Again. You can't dictate how others enjoy the game. I played on The Rathe and raid targets were rotated, minus the really end game mobs. I didn't understand competitive raiding until I experienced it here, on P99. The essential questions the powergamer asks himself are following: how much can we actually pull off? How many targets can we clear? It's a simple numbers game. It requires dedication and stamina. Especially here, with the variance bullshit and constant tracking.
Of course you can argue that TMO has been slaying target_xy for 1-2 years now and they don't need the gear anymore or are equipping their alts with dragon loot. Well, you could construe that has another "top-raiding" tactic. Since this server is already big on pre-buffing and -camping, wouldn't it make sense to go one step further and park multiple chars at multiple targets? Whether or not you classify this as "good" or "bad" doesn't matter. Personally I think it's a terrible development (e.g. Trak ledge, lawl), but as long as it ensures a win...
How about, instead of constantly bitching without any results, launching a counter-offensive? You know what DA did shortly after Kunark when they couldn't field enough players anymore? They merged with the -then- casual TMO and deployed mass numbers which eventually got them their kills. If multiple guilds are not capable of working together against a "common foe", how do you expect to survive on your own? Maybe instead of 4-5 guilds going for Inny, it should maybe be TMO vs. one raid alliance? I'm pretty sure this has been thrown around before, but apparently it's not appealing either, so the general consensus is: activate carebear and rotate? Well yea, see above. Not taking any sides here btw. Just explaining. [You must be logged in to view images. Log in or Register.]

Won't comment any shitty behaviour by suspended players or staff decisions or w/e as I'm not in the current raid loop anyhow.
This is how I remembered it being for the most part, but you have to ask why was it so and were all servers like this? Generally speaking the answer is yes but once you delve a little deeper you will realise a few things such as it only appeared this way because unfortunately for anyone to compete against guilds that adopt these tactics they have to adopt them themselves - and that's where it all falls apart. If your core leadership aren't of the douchebag variety it just isn't going to work.

There are some guilds on this server that wont go in for the ultra competitive (lol) pissing contest that tmo and countless guilds on live do/did, so they get to live off the scraps. Hardly the best way to enjoy the game for a large portion of the server.

tl;dr To get the loots you have to be a selfish shithead too
  #4  
Old 01-07-2013, 04:45 AM
Godefroi Godefroi is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
Doesn't matter how clean we are - you will always cry because you suck.
Says the two boxer ?

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  #5  
Old 01-06-2013, 05:30 PM
Servellious Servellious is offline
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Pruf?????

On another note it was funny seeing crappyfeet/Abraham trying to train us at king camp in seb and kill himself. It's almost like he knew king had a fungi
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  #6  
Old 01-06-2013, 05:38 PM
Itap Itap is offline
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Quote:
Originally Posted by Servellious [You must be logged in to view images. Log in or Register.]
On another note it was funny seeing crappyfeet/Abraham trying to train us at king camp in seb and kill himself. It's almost like he knew king had a fungi
I feel like this is implying third party program use...[You must be logged in to view images. Log in or Register.]
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  #7  
Old 01-06-2013, 05:35 PM
Ephi Ephi is offline
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Quote:
Originally Posted by Metallikus [You must be logged in to view images. Log in or Register.]
The GMs are not even punishing the guild anymore for infractions. They are only doing one week suspensions for individual accounts when someone violates the rules and disrupts a raid. This is getting ridiculous. TMO directly benefits when individuals from their guild disrupt raids of the other guilds. WHy would the juggernaught guild care if one or two of their accounts are sacrificed to keep their guild winning every target? They don't care, they keep the cash flow by buying accounts with the money they get from selling the raid loot they aquire from winning.

TMO HABITUALLY VIOLATES THE RAID RULES AND RAID PLAY NICE POLICY. WHERE IS THE JUSTICE?

What message are the GMs sending when the rules are not enforced?
Well first off the rules you referred to above are not really the rules that were violated today, which is what I'm assuming you are referring to. Perhaps indirectly, but not entirely true. If a raid target is up, you better expect competition.

Second, we enforce the rules, we take actions. In the past actions were taken against entire guilds and guild leadership, perhaps at times prematurely. This can still be the case, but only in extreme circumstances. Each situation is judged on its own merit, the disciplinary actions discussed with multiple staff members, and appropriate actions taken.

Third, no matter what actions we take, Guild A (violating guild) says they're too harsh, Guild B (victim guild) says they aren't harsh enough. Honestly, we all need to take a step back and investigate ourselves, our motives, and what we want for the Project 1999 server and community. Is it guild drama, loot whoring, and harsh punishment for crimes committed? Or do we want to foster a better game, communicate with each other, and move the server forward in a better way?

The point of staff disciplinary action is not to remove those responsible from the game, and certainly not to remove those indirectly associated. Not in any way is it about that. It's about teaching people that they are doing something wrong, so that they can correct it, redeem their name, and hopefully make the server a better place in the future. At times, they fail to do that, and that's where permanent bans usually sit (as well as some other one-off circumstances).

The point is, it's a long road, and it's not always easy to interpret staff rules, especially during heated races. It's our job to clarify them as much as possible, make sure people understand them, not make mistakes in enforcing them (we're human), and refine them to fit the vision that the owners of the server see for it.

Sorry you feel violated for whatever has occurred today or in the past. We're all working pretty hard at trying to create a better future for the server, even though at times it may not seem that way.

Edit: I edit a lot. Get over it.
Last edited by Ephi; 01-06-2013 at 05:42 PM..
  #8  
Old 01-06-2013, 05:41 PM
Metallikus Metallikus is offline
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Quote:
Originally Posted by Ephi [You must be logged in to view images. Log in or Register.]
Well first off the rules you referred to above are not really the rules that were violated today, which is what I'm assuming you are referring to. Perhaps indirectly, but not entirely true. If a raid target is up, you better expect competition.

Second, we enforce the rules, we take actions. In the past actions were taken against entire guilds and guild leadership, perhaps at times prematurely. This can still be the case, but only in extreme circumstances. Each situation is judged on its own merit, the disciplinary actions discussed with multiple staff members, and appropriate actions taken.

Third, no matter what actions we take, Guild A (violating guild) says they're too harsh, Guild B (victim guild) says they aren't harsh enough. Honestly, we all need to take a step back and investigate ourselves, our motives, and what we want for the Project 1999 server and community. Is it guild drama, loot whoring, and harsh punishment for minor crimes? Or do we want to foster a better game, communicate with each other, and move the server forward in a better way?

The point of staff disciplinary action is not to remove those responsible from the game. Not in any way is it about that. It's about teaching people that they are doing something wrong, so that they can correct it, redeem their name, and hopefully make the server a better place in the future. At times, they fail to do that, and that's where permanent bans usually sit (as well as some other one-off circumstances).

The point is, it's a long road, and it's not always easy to interpret staff rules, especially during heated races. It's our job to clarify them as much as possible, make sure people understand them, not make mistakes in enforcing them (we're human), and refine them to fit the vision that the owners of the server see for it.

Sorry you feel violated for whatever has occurred today or in the past. We're all working pretty hard at trying to create a better future for the server, even though at times it may not seem that way.
That would be a fair and reasonable response if the entire server wasnt tainted by violation after violation by one guild in particular on a consistent basis with almost no restitution or recall.
  #9  
Old 01-06-2013, 05:47 PM
quido quido is offline
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Big words for a pint-sized intellect there!
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  #10  
Old 01-06-2013, 06:16 PM
Ephi Ephi is offline
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Originally Posted by quido [You must be logged in to view images. Log in or Register.]
Big words for a pint-sized intellect there!
Is that a halfling joke?

/target Jeremy
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