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Old 06-17-2010, 03:51 PM
redghosthunter redghosthunter is offline
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Rogean, "No matter what system is in place there is always complaints about it."
/nod. but then it makes for suck funny reading

The solution will come when there is more of a world. Once Kunark hits camps will open up.
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  #2  
Old 06-17-2010, 04:07 PM
Stepy Stepy is offline
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If there was a zone timer that would auto kick out players after a certain length of time or a 2 per guild rule for non raid zones it could help quite a bit ???
At least the run back after getting kicked would allow others the opportunity to take the camp before players (boxer) could get back. two per guild might help push guilds to cooperate more once the solo'er and duels were forced out or got bored and moved on. I know this sounds crazy but nothing else seems to be working, i'm siting out as well and waiting for Kunark maybe by then things will change and it would be worthwhile to play again.
  #3  
Old 06-17-2010, 04:33 PM
BeepBeep BeepBeep is offline
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I'd like to start off by saying I have not, nor ever intend to farm any camp on this server.

The way it is now is fair. If you are at a camp and able to maintain it, you deserve to be able to stay there as long as you please. Yes there are people who abuse this rule, and it sucks. But honestly that's life and you can put them on your shit-list if you want.

You guys are right, it's not fair the way it is right now, but it's lesser of two evils if you ask me. It also allows for proper distribution of the items as well because those who are willing to wait the longest for it, or pay the most will get it.

Once they fix corpse timers it will also help since multiple corpses with an item will decay after 24 hours if they are online. This will push farmers to go and sell slightly faster than they are now.


The one thing I think we do need to debate about is:

Being able to pass off a camp to a guild member or friend if someone else has been sitting nearby waiting for the camp. The reason is because this creates a camp lock-down and is detrimental to the community imo. This happens all the time on camps like Frenzy with the FBSS and we all know its going to happen with the Fungi camp when Kunark comes out unless we fix this.

Hope some of this made sense. Back to work.
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  #4  
Old 06-17-2010, 04:37 PM
BeepBeep BeepBeep is offline
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Also, an example, my Necro friend has camped Frenzy for his alt for 14+ hours over the past week and hasn't had one frenzy spawn, let alone an FBSS. He has horrible luck.

There are always two sides to a story. I like to tell him to go camp seafuries for 14+ hours and just use that money to buy a damn FBSS.

P.S. This is R&F, this whole thread will probably be disregarded anyways.
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  #5  
Old 06-17-2010, 04:49 PM
pickled_heretic pickled_heretic is offline
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Quote:
Originally Posted by BeepBeep [You must be logged in to view images. Log in or Register.]
The way it is now is fair.
Quote:
You guys are right, it's not fair the way it is right now
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Hope some of this made sense. Back to work.
Nope.
  #6  
Old 06-17-2010, 07:19 PM
oldtimer oldtimer is offline
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Quote:
Originally Posted by BeepBeep [You must be logged in to view images. Log in or Register.]
The one thing I think we do need to debate about is:

Being able to pass off a camp to a guild member or friend if someone else has been sitting nearby waiting for the camp. The reason is because this creates a camp lock-down and is detrimental to the community imo. This happens all the time on camps like Frenzy with the FBSS and we all know its going to happen with the Fungi camp when Kunark comes out unless we fix this.

Hope some of this made sense. Back to work.
This is an important point. At least one modification to the existing rules might come out of this discussion:

Being physically present at the spawn point waiting for camp to free up should trump all.

If a player is determined and willing to put in the time and sit at the spawn point waiting for the current campholder to finish, that player should absolutely be next in line for the camp. The existing rules leave it to the discretion of the campholder, and that should probably stay the same EXCEPT if there is someone actually present at the camp waiting for it. To say that a camp can be passed to the next one on a "list" or a friend or guildmate who shows up 5 minutes prior to the changeover as opposed to someone who has been physically present at the spawn point waiting patiently, makes no sense imho.

That seems to me the easiest "improvement" to make to existing rules. It does not address the entire problem, and sure you can still get your guildmate/friend to sit there with you afk, but at least its a start.
  #7  
Old 07-04-2010, 01:19 PM
darkblade717 darkblade717 is offline
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Quote:
Originally Posted by redghosthunter [You must be logged in to view images. Log in or Register.]
Rogean, "No matter what system is in place there is always complaints about it."
/nod. but then it makes for suck funny reading

The solution will come when there is more of a world. Once Kunark hits camps will open up.
Yea, old world camps will open up, while Seb and whatever else is being perma-camped for spells/loot.
  #8  
Old 07-04-2010, 07:04 PM
h0tr0d (shaere) h0tr0d (shaere) is offline
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I have another response...


<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/iywaBOMvYLI&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/iywaBOMvYLI&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
  #9  
Old 07-04-2010, 07:05 PM
h0tr0d (shaere) h0tr0d (shaere) is offline
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OK that didn't work.

Now.. what you do you own the world?
How do you own disorder...disorder...

http://www.youtube.com/watch?v=iywaBOMvYLI
  #10  
Old 07-03-2010, 01:36 PM
ShadowWulf ShadowWulf is offline
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Easy.

FFA..... mob spawns, everyone attacks it, whoever kills it gets it, the rest can piss off. Dont need to ban anybody, dont need to do shit.

Or just enable global PvP flags in certain zones, yea its not classic but alot isnt here anyways, and let them kill each other over the FBSS.
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