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#1
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welcome to Project 1999!
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Ever wonder what Braknar does around here? - https://youtu.be/WTtFXBgggpI
Sirken's Twitch Stream - www.twitch.tv/sirken_ Quote:
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#2
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Thanks again guys for the responses! This sounds very good indeed. I love the idea of a server thats actually policed properly at last! Of course some people are going to cheat, but at least if they are caught it sounds like they are dealt with! I should be popping into this server after the 7th once I get my new comp up and running!
All being well there should be 5 of us playing so im sure we can always find a 6th to come along with us on our silly journeys on a day by day basis! We are going to try and build the group in a useful manner so that we can get alot done. I seem to remember gearing up is not hugely important till lv 35ish if you always have a group so long as you have a couple of key items? The other thing I forget is are clerics the only viable full time group healer for tough content or is a druid a viable alternative? | ||
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#3
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we don't get our superior heal until level 53, and it costs 250 mana to heal roughly 600 dmg. there is no way a druid can compete with Cheal (400 mana to fill up entire HP bar). you may want to look into SHAMMY vs. cleric, however, since shamans receive an incredibly powerful Slow (some people say shammy's Slow is more powerful than the entire druid class... and I would agree with this, group-wise). Shammys also receive Torpor at level 60, an incredibly overpowered heal over time spell. with Torpor and Slow, a Shaman is almost better than a cleric. (minus rezzes [You must be logged in to view images. Log in or Register.] )
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Last edited by Smilkers; 01-02-2013 at 11:20 PM..
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#4
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Thanks Smilkers. So under classic rules is superior heal the best druids get until 60? I Seem to remember there was chloroblast too and some CHeal spell to like 75% or were those introduced in luclin or velious. Its been so long everything has become a blur to me! We were thinking the druid would be nice as we would have ports then and we want to mainly be a melee based group with possibly a paladin for a tank as classic warrior despite being a better numeric tank was not the most exciting class to play nor did it have great snap aggro in multiple mob situations. I remember shaman being awesome healers wit torpor and with a knight tank they could still cast their aggro spells and thus the slow and snare would have less effect than on a warrior.
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#5
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Welcome to the server, it is a great place. The way I see starting out on here is that finding groups is the biggest road block, which you already have covered. Gear is dirt cheap really, since all the good mobs are overcamped 24/7. For example, you said that you guys are thinking of a melee heavy group... things like sword of skyfire 10dmg/22dly sell for like 150pp in EC, or a monk could get a cane of the tranquil 11dmg/25dly for free probably. Also, people hand out stuff all the time for free in EC. With 1000pp, you could get buy weapons for the whole group that would last you until level 50.
Also, you are all playing together, and I am sure you can choose characters of different races and can find a friendly druid/wiz to port and bind you all to one place to group together from level 1! The community here is odd to me. It seems more immature in a lot of regards, such as insults, trolling, etc, but the skill level is much higher than live and there are a lot more friendly people than I remember. Also, #1 protip: avoid the forums outside of Server Chat, East Commonlands Tunnel, or the bug reporting/tech forum. Ignore all forum drama. The raid scene is a bit messed up with dirty tactics but don't worry about it, can worry about that when you are level 46+ and the pixel lust is in full effect and you are foaming at the mouth for gear. Also, although I am in one of the raid guilds, I suggest you start out in smaller guilds that do planar clears, leveling groups, etc. once you get into the teens. Check the Guild Discussion forum. Enjoy it... EQ is 5x better to me than the original was, now that I don't linkdead every hour and take 5 min to zone. Welcome back! | ||
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#6
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Chloroblast and Nature's Touch are both at 2.445ish hp/mana in efficiency. That's nowhere near the efficiency of CHeal (5k for 400m is 12.5 hp/mana, 5 times as efficient). Torpor is 1200-1500hps (depending on how good the player is at hunting for that 5th tick) for 200m, so 6-7.5 hp/mana, still over twice as efficient as druid heals (which Druids won't see until Velious anyways). Druids are just completely outclassed in the healing department.
However, they are much faster travelers than Clerics or Shamans due to ports (and SoW in a Cler-Dru comparison). If you are trying to stack melee, the one caster I would suggest is shaman. They have heal, slow, and haste for your melee, as well as SoW. There is a reason the sham/monk combo is commonly recommended...
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#7
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sadly on red that is what would happen friend. nihilum zerg and new players that do join red mostly join nihilum for easy pixels like twainz here. thus preventing any guild vs guild pvp on even footing.
welcome to p99 & enjoy blue [You must be logged in to view images. Log in or Register.] | ||
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#8
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Twainz didnt join Nihilum for easy pixels - status confirmed. Still unconfirmed on who this Jenni D person is. Do you even lift Jenni D?
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#9
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the only time you engage in pvp is when its 3 vs you... or your low hp, on a cr, or when its someones red twink sounds.... like a great investment of time no thanks jeff i prefer to community of blue | |||
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#10
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this is not rnf.
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