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#1
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i liked you bro sorry to hear that , im a big believer in removing exp loss in pvp ( horrible idea ) and removing penalties or increasing exp again.
but at this point staff abandoned server long ago , i only stay cause theres some of the most hilarious people ever on this server. | ||
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#2
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didnt rea,d,,,,,,,,,,, servger so fucking dead
__________________
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#3
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There's literally zero reason why pvp should have exp loss.
It's the most bluebie mechanic ever, as it 1. Discourages pvp by making the penalty of death too costly in terms of time 2. Encourages people running off into isolation to safely exp 3. It kills the server population which allows and encourages more of point 2 Really, just dump the exp loss. Who really wants it? | ||
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#4
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Quote:
The PVP griefers. This was holocaust when box started. They thrive on not just winning in PVP, but trying to overwhelm people with losses enough that they stop playing the game. Xp loss served them well in bleeding out the casual pop that could have stuck around for some fun pvp. People whove been playing emus inside out for 4 years and know how everything works, whats OP etc and dont want to lose that edge. People getting to practice pvp alot to figure out what works and what doesnt work would make em lose part of that edge. People who cant see past their own little navel to see whats good for the box. Yeah you can quad kite, /golfclap. Grinding back that xp is just plain horrible, instead of super horrible and u can move around easily to get that xp back in peace. And most importantly, its the devs who really want it. Cuz you know, "this isnt CoD, lol". Devs who grafted this poopcamp mechanic from blue to red. To them its more important that camps get claimed like on blue, than camps being fought over, like on Rallos. Its the devs that are the main problem here, they dont see daily, hours long pvp like what happened on Rallos, as something positive. Nothing will move without them seeing that as positive. It doesnt help that the majority of the vocal people on forums seem to be in the zergers/griefers camp. And nothing will probably ever move because of their policy of "Once a mechanic is in, its in". so i doubt it will ever change, which is why i decided to quit. With devs that knew what they were doing as to making a Rallos-like server work, we wouldnt be where we are now. They had ample feedback to figure this out to correct the aim even if they didnt realize all this when server launched. Instead they choose to lay the post-mortem blame on the players like the holocaust players, who just used the griefing mechanic that the devs gave them. So the constitution of the pop of the server (a low population of mainly poopsockers and griefers, although there are some good people) lays on them even though having a smart pop who pushed in the right direction wouldnt have hurt either. | |||
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Last edited by Tradesonred; 12-26-2012 at 11:19 AM..
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#5
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I'd say the active dev, Nilbog, was FOR item loot. Not sure if against xp loss, but yeah.
Velious is more important overall to the project at this point. Most of the people playing (both servers) now are more interested in PvE. He's apparently made some progress with Velious too, and its a monsterous expansion compared to Kunark. Maybe after Velious he can be swayed to the red side, for a real PvP ruleset implementation/resist fix sit down. Despite all the kicking and screaming, you'd all like the Nirgo-Box (read: classic RZ). | ||
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Last edited by Nirgon; 12-26-2012 at 11:37 AM..
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#7
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I'm beginning to think you're also Lulz Sect.
But then again, you are the troll master of our era. PS: You do not want this cyber detective to come out of retirement! | ||
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#8
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Quote:
There have been so many posters with an opinion on this. If the devs gave a fuck they would at least take 5 minutes to write a response saying why they are or are not going to implement the changes. A response saying I will further this information to Rogean will not do either. It is so simple. 1) No one is against Yellow Text - Implement immediately. 2) A large portion of the current population wants exp penalty taken out for pvp deaths and may have left the server due to griefing from the exp penalty. Give a response to why or why it is not going to be implemented. I understand the arguments for not taking it out but give a firm answer that you considered it and decided for or against it. 3) PvP Resist system - Don't look into this until after Velious and it is understandable to have no opinion from a dev on this until later down the road. | |||
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#9
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Cyber detective up some infos on velious and post it in this thread:
http://www.project1999.org/forums/sh...ad.php?t=76729 Thanks! | ||
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#10
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ecoli you should come back, and give it another shot....I'm willing to give you another shot (after you left us in FF)
don't leave your toon on AFK, and lets see how ya do | ||
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