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#1
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#2
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![]() Shaman and enchanter can stack MR debuffs so slow should land on most mobs and honestly just letting the charm pet die is a perfectly valid option since the shaman pet can tank for a bit while the enchanter brings back another.
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Last edited by Lexical; 12-07-2012 at 12:47 AM..
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#3
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![]() Check the solo artist thread for Svenn and I showing what a 60 shm/60 enc can do. In comparison a 60 enc/60 clr are going to have a lot more trouble on say the protector because if charm breaks you are just utterly screwed.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#4
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That is the thread Splorf mentioned.
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#5
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![]() I'm surprised no one mentioned the sustain of a Shaman in oh-shit situations as well.
Yes, both will have clarity but in the situation of things going south, a Shaman will outlast a Cleric in terms of throughput (Cannibalize ... ). I will admit, as it stands right now, without Torpor, a Cleric is obviously a faster exp duo using the "CH pet" methodology. Utilizing the "let the pet die once he is low and re-charming one" has worked extremely well with an enchanter friend and I with my current sub-par heals. Slightly faster killing or take the added benefit of a slightly better slow (also giving the Enchanter less to worry about), the best magical debuffer in the game ... and @ 60, Torpor. The Ench/Shaman duo changes entirely @ 60 with Torpor and this is what pushes this duo to be the best in the game next to a Monk/Shaman. Prior to 60, Ench/Cleric is very strong but once both sit at 60, it's Ench/Shaman or Monk/Shaman all day. | ||
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#6
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Another obvious reason why the cleric/ench combo is attractive, referring to your original question, is that just because a shaman may be a more ideal duo partner for a chanter, doesn't mean that there is one around to duo 100% of the time! Bottom line there are a lot of clerics with CH around, I seem to recall from the recent population tracking thread that high level clerics are more than twice as common vs shamans. -Propo Fol | |||
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#7
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The mala spell line is invaluable to charming mobs since it not only drastically increases the level of the mobs you can charm, it also provides a very strong safety net. Also, if you are charm farming properly, the server would have to take a very big shit(pardon my language) on you for the enchanter/shaman duo to be in any real danger. Also, shamans can tank better than clerics(assuming you aren't playing an iksar shaman) and can snap agro away from the enchanter if needed. And if the Shaman is a troll shaman, then you can do a janky fear kite on the side while charm fighting.
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Last edited by Lexical; 12-07-2012 at 02:47 AM..
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#8
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As to the comment about exp pet penalties -- if you're grouped with the cleric, there is no penalty. You can just let your pet do all the work of killing all night long and it costs you nothing. Don't take my word for it, just make a level one pet class, group with another level 1 and test it out, you'll get same experience regardless of if pet does 100% of damage or if you do all the damage (or any combination thereof). Besides, if there were a pet exp penalty for duos that would hurt ench/shaman duos almost as much. Malo is amazing for charming no doubts about that. And shamans can tank like machines especially considering they can step in and slow stuff (sparing chanter the aggro / cycles of attention), but pulling aggro off the chanter isnt exactly a problem for clerics either. As to fear kiting -- clerics can get that clicky snare necklace assuming they're dark elves too. Although realistically it is of limited use. | |||
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#9
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A lot of your doubts about the abilities of a cleric/chanter make absolute sense under a pet exp penalty for groups. It might be time to empirically prove or disprove this one and put it to bed either way -- I suppose it is possible, if there were a group pet exp penalty, the exp of a cleric/chanter duo even halved could seem really fast compared to more traditional groups. -Propo Fol | |||
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#10
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Also, you have to factor in the added damage from the mobs your charm is taking when you eat your pet. You are basically doubling your damage output by eating the mobs and not CHing them(without considering haste). If I were trying to clear a zone ASAP, I would not bother with the CH or giving the pet weapons though haste would definitely be in the line up if the xp pet penalty doesn't affect group xp. Quote:
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