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#1
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I have no intention of raiding on this server (and am glad I didn't come here with the intention of doing so before discovering what the raiding situation was like), so hopefully my opinion on the matter will be regarded as neutral.
First, it is wrong to suggest that everyone who plays is greedy, out only for the best loot, or comptative in any way. I'm sure a significant number of the players here didn't raid in Classic (prior to Velious at least) yet still enjoyed playing EverQuest, and I'm sure many of those players are able to have an enjoyable time playing here without the promise of the phat loot they didn't get back in the day. I am one of those players. Would I like to see Vox and Naggy? As said, I have no intentions of becomeing a raider, but yes, I would like to see the end-game content. I'm certain that, with the right attitude, when the time comes, I'll be able to tag along to one guild or another kill and be happy, regardless of whether I'm eligable to roll on loot or not. I'd just like to quash a generalisation made earlier in this thread. To me, the whole eternal camping thing is somewhat unhealthy. Far be it from me to tell others how to spend their time (as I've spent an 'unhealthy' amount of time raiding in other games myself), but I do have to wonder how much fun it actually is. I understand the thrill of finally getting that much sought after piece of equipment, but it seems that thrill comes at a tremendous price here. Being the 'best' is hardly worth much if you are having no fun getting to and/or maintaining that status. Perhaps a large portion of the raiding community will disagree with me here, but noting the comments made regarding people burning out leads me to believe there is a kernel of truth in this. I also have to disagree with the assumption that most casual players (or even the less dedicated guilds) want to have the same chance to get to see content or loot the best items as those who can dedicate a much larger portion of their time to the game. Rather, I would suggest that many of those people simply want a chance. You might say that anyone has a chance if they are good enough at mobilising and organising, but that is simply ignoring the time constraints placed on this type of player and the manner which mobs are claimed under the current rules. However, the previously discussed rotation system probably wouldn't make allowances for this type of player anyway, so without the top guilds being generous and simply letting other people have a go, I don't know what to suggest to ensure that casuals get a fighting chance. The point about the players ever being far more savvy about the content than they were 10 years ago and thus being having the knowledge which allows them to shoot for the best items/camps is almost certainly correct. I imagine because of this, this server will see a higher number of people who want to raid than did back in the day, especially consider that this server is most appealing to those who were fanatical about the Classic EQ experience which, over time, became highly focused on raiding. The amount of raid content won't change in proportion to the number of raiders though. If there is no room at the top for all the players who want to be there, I would guess many will simply move on (assuming burnout rate isn't high enough that room is perpetually created for new blood to move in, but even then it means players are leaving the server). If you are at the top, you might not care about this, as it's less competition for you, but to me that's a bit of a sad situation. At the risk of being branded a heretic, allow me to ask a question I haven't seen posed before: If the raiding player base continues to grow which the amount of content remains static, might it not be a good idea to increase spawn timers on the set number of raid mobs that exist? Yes, yes, I know; 'it's not Classic!'. But, the way things appear to be going (from my addmittedly rather uninformed perspective), it might be for the good of the server. I also have to ask: Is your quest to be the best so important that you are willing to deprive others the experience of having fun? I hearing talk about 'competition' more and more, but this isn't an e-sport; it's supposed to be just a game. This isn't intended to flame or provoke, but being nice and considering how your actions affect others usually brings its own rewards. Just my 2pp. tl;dr? You probably wouldn't care what I have to say anyway [You must be logged in to view images. Log in or Register.] (lol at the suggestion a group of sporting professionals would resort to bombing to cripple the competion by-the-by. If you have to take the competition out, it would suggest you aren't the best at all!)
__________________
Kaira Bloodrose <Divinity> - 54 Cleric of Erollisi
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#2
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No dispute that time advantage = win in most cases. I'm suggesting other guilds should have a chance to mitigate the time advantage by using other methods without rules preventing them. For example, IB may camp 24 hrs straight for a mob....but another guild could waltz in when it spawns and train them and cause them to wipe and have their force ready to kill the mob while IB rezzes. It would mitigate the time-commitment incentive and make it so that time isn't the only dimension of success.
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#3
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This would allow for player-made dimensions with its own politics/agreements/backstabbing/etc. Might cause drama but it would be the player's world.
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#4
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Quote:
Junior Member Join Date: May 2010 Posts: 1 | |||
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#5
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Being in one of the top raiding guilds on the server I would like to throw in my 2 cents.
The current raiding set-up is not about skill its about time. While that is a form of competition its not one I would enjoy partaking in. I have no desire to sit for days in a zone waiting for something to pop. Which is unfortunate because I would really like to do end game content for the fun of it. I would like to see the rules be FFA, because that would be true competition. Then you wouldn't even need GM intervention as it would be, whoever loots the target, gets loot. The problem with it not being FFA is that you need rules and you need a way to enforce those rules. So GMs have to babysit all these raids which is slightly ridiculous. On top of that, all that rules do is give the players a set of parameters to try to push to the limits and find loopholes around. The more loopholes players come up with, the more rules there will be. Soon it will have to be like a 100 page document with a bunch of clauses. Each guild will have to essentially have a lawyer cause no player is going to want to keep up with all the rules, but each guild will want to be able to tattle and point their finger at another guild the instance they break a rule so that they can get the target. It is stupid. Main problem is, kimmie nor myself are lawyers so we will have to get another player in our guild and then ima have to change the guildname, and no one wants that. | ||
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#6
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even with kunark there will be competition for classic bosses.
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#7
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the hardest content available lol, what's hard in this game now? the hours of camping on unemployment?
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#8
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#9
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I know what mobs are "hardest" but they're still pie. The harder part is the willpower to spend that much time just to guarantee the kill for your guild. It's just a ridiculous system. They could increase spawn timers, simulate patch days, force rotations, a combination of all of this. The current system is a little ridiculous.
Cry "not classic" for decrease spawn timers but it isn't classic that we don't have patch days and all-pop. The player population isn't the same compilation either and it's only going to become increasingly concentrated on the high end. | ||
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#10
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The problem here is the boxing. The camping rules favor those who box but "dont box" officially. My roomate is my bro here and we got a router and i got an extra box sitting around for backups doing nothing. I could just ask for an exemption and theres no way you could tell that it was me manning the 2 computers. I could even get my bro to move the other comp at the same time once in a while so it appears legit.
To me the problem is 2 boxing. Remove IP exemptions and i would bet 50 bucks that all this camping will go down drastically. Try it for a week and see what happens. Maybe people will stick to their highest camping toon just to keep face for a week, but extend it for a month and see. Or try to see which people who have exemptions are camping mobs for 8-20hours. I would say either remove exemptions, or remove the first come first served camping rules. Its not realistic to remove exemptions because im sure theres a couple of real hubby/wife/bros out there, so camps should be FFA. I mean really... why stop with those camping rules, create multiple instances of Nagafen's lair. | ||
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