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  #1  
Old 06-13-2010, 03:26 PM
rioisk rioisk is offline
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The problem with the noble and right thing is that it tends to reward those who play 24 hours a day and have no job.
  #2  
Old 06-13-2010, 03:38 PM
Skope Skope is offline
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Quote:
Originally Posted by rioisk [You must be logged in to view images. Log in or Register.]
The problem with the noble and right thing is that it tends to reward those who play 24 hours a day and have no job.
I think the point the OP was making is that the system right now is doing exactly that. Which is quite fine, people that put in the most amount of time should be rewarded with the most loot, but it's also burdensome on the server population and their own guildies as well. I'm slowly watching my friends' list getting shorter and shorter as people are getting burned out.
  #3  
Old 06-13-2010, 03:47 PM
Reiker Reiker is offline
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Those who are the best want to be rewarded for being the best. Many people will argue what makes them the "best" but when it comes to raiding guilds it mostly revolves around how quickly you can detect that something worth killing has spawned and how quickly you can get enough of your guys there to kill it before competition does. Other things are involved such as how better your gear is, how much "skill" you have at the game, etc.

Those are not the best want everyone to be rewarded equally.

These two philosophies can never live in harmony which means no one will ever be happy. It can only revolve between group A being happy for some amount of time or group B being happy the other. The less rules that are in place, the better off group A is. More rules (rotation, enforced PnP etc) favor group B.

TLDR: Can't please everyone, so might as well not waste your (the GM's) time enforcing anything.
  #4  
Old 06-13-2010, 03:53 PM
Imsetta Imsetta is offline
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People that are getting burnt out because they play 24-7 to get raid bosses probably should take a break.

Everyone needs to remember that we make up our own mind. If you want to join a guild and play 24-7 to get boss mobs, then by all means do what you want. Yes I see the side that some people want to be casual players and get the chance to raid also, and I would encourage bigger guild to invite the casual player and let them join them on raids. The biggest problem with guilds that have casual players is that you (as a casual player) will most likely not be able to have a chance to get the loot from boss mobs tell the time that all others of your class that are none casual have received the items. Seems unfair, but looking at the idea that people that play the most are the best equipped players makes sense. If you are casual you need to see that the fun is the kill and not the loot. For the non casual player the trill is in the loot.

I'm I getting off subject yet =P, just trying to be more social.

Lanys T`Vyl
  #5  
Old 06-13-2010, 03:30 PM
rioisk rioisk is offline
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You also assume that in the absence of rules then people will be overly greed and ALWAYS train/cause problems for other guilds. However, I think in the short run this problem will exist but in the long run guilds will collude to insure their own best interests. It's a Nash Equilibrium.
  #6  
Old 06-13-2010, 03:45 PM
Gwence Gwence is offline
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Quote:
If there is any type of rotation put in place by server guides or devs, the population will have a problem with it. The problem is simply from greed. EVERYPERSON that plays wants to get the best items in the game. Greed feeds this fire, and WE are all greedy.
I would use the word competition instead of greed I think, I want every raid mob every week because I like to compete, not because I am out for all the loots.

While I am all for FFA, the truth is it wont change much, people are still going to complain when IB continues to get 80+% of the raid bosses every week.

This isnt a raiding game right now, if you're fortunate enough to be in a raiding guild and have access to a raid mob here and there good for you, but this game was never about raiding until Velious came out really.

There are 6 mobs worthy of raiding, 7 if you count phinny. That is not alot of cheese to go around.
  #7  
Old 06-13-2010, 03:48 PM
Cribanox Cribanox is offline
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Im no raiding player but I cant see how peopel think it can be good for the same peopel to get better and better because they have the ability to monopolize the game. And trust me, just because they have the loot doesnt mean they wont go out of their way to make sure YOU dont get the loot.
anyway, point being I of dont think its good for one group of people to get everything because they have 24/7 to play.

Me on the other hand, Im fine with working my way up slowly to get the best "non raid" obtainable gear.
  #8  
Old 06-13-2010, 03:51 PM
Reiker Reiker is offline
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Everyone's always gonna be biased (not just EQ but everything outside of it). If you were on a team of the world's greatest olympic weightlifters, and you could totally get away with blowing up your rising competition's gym, you would.
  #9  
Old 06-13-2010, 03:59 PM
Cribanox Cribanox is offline
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Telling casual players to fidn fun in the kill is silly.

I know being a casual player is looked down upon in EQ-world, but not all of us can say "ok you know what? Im going to play hardcore now, screw this casual crap, I need loot!"..
Most of us who are casual -have- to play casual.

I understand that most people who play 24/7 feel the entitlement to get all the loot, and as long as the rules say they can use their time as an advantage over the rest of us, they will. And they will rub it in our faces all day long.

I believe, sure, they should get the loot, they spend the time to , so they deserve it.. BUT, I think its REALLY unfair that they use their time to keep the rest of us down. I don't think it's fair that they camp raid mobs just so we cant.
  #10  
Old 06-13-2010, 04:12 PM
Imsetta Imsetta is offline
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Im not fighting what your saying cribanox, I have been a casual player on every MMORPG I have played and I have always thought that if I help kill a mob I should be in on the loot.

But back on the rotation and stuff. I still think best bet is to have guilds talk to each other. Yes I think it would be respectable that if your guild kills a raid mob once you will pull off that mob and let some other guild get the next spawn. After that its fair game for the first guild again. Still would have competition between guilds, but there would always be a chance.

Example:
Guild 1, 2, 3 and 4 have been after said raid mob.

Guild one camped it and got the first kill. Now guild 1 would pull away from the mob leaving the next spawn for guild 2, 3, or 4. after next kill they could come back. Yes this could create a 2 guild rule over the mob. But its still better then 4 guilds fighting over one mob it turns it down to 3 guilds fighting =P

Lanys T`Vyl
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