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Old 12-04-2013, 10:47 AM
Lojik Lojik is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
The damage bonus does not work this way. It is a flat amount added to every hit, not a change to the ratio of the weapon.
So essentially it raises the minimum hit by a certain amount, or I'm misunderstanding? Seems that this would favor epic/sos even more.
  #2  
Old 12-04-2013, 11:10 AM
Kutsumo Kutsumo is offline
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Quote:
Originally Posted by Lojik [You must be logged in to view images. Log in or Register.]
So essentially it raises the minimum hit by a certain amount, or I'm misunderstanding? Seems that this would favor epic/sos even more.
It raises minimum, maximum, and average. It's just +dmg on every swing that lands. This does give faster weapons an advantage in the main hand.
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Old 12-03-2013, 03:09 PM
Kutsumo Kutsumo is offline
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Quote:
Originally Posted by Elements [You must be logged in to view images. Log in or Register.]
In the AC vs epic first debate from ratio + level 60 damage bonus alone we get 26/25 vs 20/16 which on paper should be 20% more damage for the main hand epic fist.
Non-bonus weapon damage is doubled, so 9 dmg becomes 9+9+11 = 29 and 15 dmg becomes 15+15+11 = 41. It's more like 10%
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  #4  
Old 12-03-2013, 02:41 PM
Yaolin Yaolin is offline
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If anyone could post what all the 2h DMG bonuses are for each delay that would be awesome (17 for T-Staff stated by Splorf).

Also confirm skill caps of Warrior and Monk Dual Wields

Monk 400 dual wield and warrior 500 dual wield

thanks
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Yaolin - 60 Monk
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Rational - 55 Shaman
Paradoxy - 42 Ranger
  #5  
Old 12-03-2013, 03:18 PM
Elements Elements is offline
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Quote:
Originally Posted by Yaolin [You must be logged in to view images. Log in or Register.]
If anyone could post what all the 2h DMG bonuses are for each delay that would be awesome (17 for T-Staff stated by Splorf).

Also confirm skill caps of Warrior and Monk Dual Wields

Monk 400 dual wield and warrior 500 dual wield

thanks
Damage bonuses I have from a ways back from dev posts of p99/eq emu code changes:

Mainhand or 2h with delay <28 = (level - 25)/3

2h delay 28-39 = (level - 25)/2

2h delay 40-42 = ((level -25)/2) + 1

2h delay 43-44 = ((level - 25)/2) + 3

2h delay >44 = ((level - 25)/2) + (del-31)/3

Then I have a confusing note about the 2h damage bonus from 51-60 being (level - 7)/3 but I dont recall where its from or to what delay it applies.

***note Im pretty sure all damage bonus integers are rounded down before being applied.
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Old 12-03-2013, 03:24 PM
Elements Elements is offline
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Would be nice to just disect the entire damage calc right from the code again.
  #7  
Old 12-03-2013, 05:29 PM
Yaolin Yaolin is offline
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UPDATED CHART as of 12/3/2013 ~ Lots of input from lots of people. ~ Please keep comment in the melee forum on my thread if u have any suggestions.

Here is the link to the new chart.... Hopefully I will be able to post one here that can actually be read soon....

MONK WEAPON DPS AND BUYING GUIDE CHART
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~ Azure Guard ~ (Officer)
"All is fair in love, war and Class R"
Yaolin - 60 Monk
Stunz Andmezs - 60 Enchanter
Bripip - 60 Wizard
Bogmuk - 59 Warrior
Rational - 55 Shaman
Paradoxy - 42 Ranger
  #8  
Old 12-04-2013, 11:29 AM
Yaolin Yaolin is offline
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Easy example of DAMAGE BONUS is when a LvL 60 warriors crits/crips with an Oggok Cleaver (26 damage bonus) at LvL 60 you will see....

(Bogmuk criticals hits a sarnak for 450 damage!!)
Bogmuk slashes a sarnak for 476 damage.

So everytime you hit a mob you get the +26 with your oggok cleaver which does not get modified by attack dmg, weapon dmg, or strength.
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~ Azure Guard ~ (Officer)
"All is fair in love, war and Class R"
Yaolin - 60 Monk
Stunz Andmezs - 60 Enchanter
Bripip - 60 Wizard
Bogmuk - 59 Warrior
Rational - 55 Shaman
Paradoxy - 42 Ranger
Last edited by Yaolin; 12-04-2013 at 01:12 PM..
  #9  
Old 12-04-2013, 12:22 PM
webrunner5 webrunner5 is offline
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Quote:
Originally Posted by Yaolin [You must be logged in to view images. Log in or Register.]
Easy example of DAMAGE BONUS is when a LvL 60 warriors crits/crips with an Oggok Cleaver (26 damage bonus) at LvL 60 you will see....

(Bogmuk criticals hits a sarnak for 450 damage!!)
Bogmuk slashes a sarnak for 476 damage.

So everytime you hit a mob you get the +27 with your oggok cleaver which does not get modified by attack dmg, weapon dmg, or strength.
Nice example. Those big crits/crips really add up in a long fight which will happen in Velious.
  #10  
Old 12-05-2013, 09:42 AM
Kutsumo Kutsumo is offline
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Redid my testing with more mobs and going by average hit instead of DPS (since pulls and laziness on runners can skew results).

Fist mainhand (9 dmg bonus at lvl 52): avg hit of 29
AC mainhand (9 dmg bonus at lvl 52): avg hit of 42

This comes out to roughly 8% difference between the two for me. That difference should continue to increase as the damage bonus goes up. However, one might wonder if it's worth keeping AC in mainhand when soloing or tanking b/c of proc and slower delay for less ripostes.
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Last edited by Kutsumo; 12-05-2013 at 11:40 AM..
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