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#41
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Enchanter slower + Druid healer = LESS THAN the slow/heal power of a Shaman. The Shaman heals better, and he also slows better. You'd be using twice the manpower for the same job.
THAT is why a Druid is bad for groups. THAT is why a Wizard is bad for groups. They simply cannot do the roles that they are nominally used for. You are getting literally half the effectiveness per user. | ||
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#42
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I'm starting to think you're argumentative just to have someone to argue with. Is it really bothering you that much that you're being shown that your math is bad in the enchanter thread? | |||
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#43
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Sounds like a lot of fun, I'm jealous and wish I could be a part of it. You could go to Permafrost much earlier than 45, mobs start out at level 15. Splitpaw (level 26+), Runnyeye (7-30+), Qeynos Aqueducts (1-15), Highpass Hold (12-22), Highpass Keep (18-35), Kerra Island (15-35), Kedge Keep (35-50), Upper Guk (4-25).
As far as what others are saying about needing certain classes, they may be right. But rule #1 in my book is play what you enjoy. I don't know the end game well enough to say you need this class or that class, but levels 1-50 you will be just fine. | ||
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#44
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As for the Enchanter thread, keep reading! My information and analysis is for everyone, even those who fallaciously argue against it at first. You're very welcome! | |||
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#45
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I say run with an ideal group, much more fun when you are able to handle killing stuff that's tougher than orc1 than trying to kite your way to 60 with a dru/rang/sk/pal/bard/wiz group. I'm really just trying to be the devil's advocate here. I'm not against oddball groups or casual play, I just despise people who think that a minmaxer who suggests a more effective option is "ruining" things. | |||
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Last edited by Tecmos Deception; 10-02-2012 at 04:02 PM..
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#46
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I think people who generally only play in optimal groups eventually think that it's impossible to do otherwise. People who go ahead and play in non-optimal groups usually know that anything is possible, though it may take some extra effort. It's not an optimal group he's constructing, but I doubt it would render a 'tour of norrath' actually impossible.
__________________
The Ancient Ranger
Awake again. | ||
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#47
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Was actually the best group I have ever had at BnB. Mobs died so fast with two epic rogues and two charmed bats and a Monk. Not saying it will be this way everywhere, but if you got competent players you can make almost anything work. | |||
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#48
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dieing in everquest and making the tedious exp grind even worse is not fun, whooping ass and playing with a good group and staying alive is fun however
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#50
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And its interesting about dying...of course actually dying is no fun, but neither is never being in danger. What I enjoy most is almost dying. Sitting in a totally safe camp in a perfect group methodically pulling grind mobs for hours is boring as hell. Having to work hard and think smart is a lot more entertaining to me.
__________________
The Ancient Ranger
Awake again. | |||
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Last edited by fadetree; 10-02-2012 at 04:09 PM..
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