Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

View Poll Results: Are you in favor of the proposed resist system changes
Yes 13 46.43%
No 15 53.57%
Voters: 28. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 09-11-2012, 11:32 PM
jdklaw jdklaw is offline
Banned


Join Date: Aug 2011
Posts: 559
Default

during live kunark era fire based spells were unresistable and never partialed, i remember this vividly and will argue with anyone to prove my point based on my unmatched memory
  #2  
Old 09-11-2012, 11:35 PM
Dullah Dullah is offline
Planar Protector

Dullah's Avatar

Join Date: Dec 2011
Posts: 2,241
Default

Quote:
Originally Posted by SamwiseBanned [You must be logged in to view images. Log in or Register.]
still waiting on your 171 mr root tests. balance greater than your vision of classic. i dont think its coincidence that this is a major concern for you now that you play a rogue instead of a conflag wand mule. im sure you have this vision of being the best geared rogue on the server, an unstoppable killing machine even, but its not going to happen [You must be logged in to view images. Log in or Register.] you will always be known as the guild hopper who couldn't.

Your bitterness, envy and passive aggression build with every post.

Likening things that were removed or nerfed (because of imbalance) to things that worked in classic EQ, like resists, is flawed logic.
__________________
Last edited by Dullah; 09-11-2012 at 11:37 PM..
  #3  
Old 09-11-2012, 11:36 PM
jdklaw jdklaw is offline
Banned


Join Date: Aug 2011
Posts: 559
Default

your logic is flawed samwise
  #4  
Old 09-11-2012, 11:39 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

Red general = blue rnf
  #5  
Old 09-11-2012, 11:40 PM
jdklaw jdklaw is offline
Banned


Join Date: Aug 2011
Posts: 559
Default

http://www.youtube.com/watch?v=yfvRRXcyX8w
  #6  
Old 09-11-2012, 11:44 PM
SamwiseBanned SamwiseBanned is offline
Banned


Join Date: Feb 2012
Posts: 828
Default

im not in favor of those things, they were obviously imba. my point is eq classic dev team did not have everything right. resists are a tricky thing to tweak. compare eq lives start to this one. on this server everyone knew exactly what to get and where. you've taken every advantage you can gain on this server. you joined uprising to level so you could avoid the zerg then ended up joining the high end zerg. at one point Nihilum had the entire server on farm status when the numbered dwindled to 4 to 5 players on at night. to tell me the eq dev team 13 years ago balanced the game around a one guild server is crazytalk.
  #7  
Old 09-12-2012, 12:02 AM
SamwiseBanned SamwiseBanned is offline
Banned


Join Date: Feb 2012
Posts: 828
Default

Quote:
Originally Posted by SamwiseBanned [You must be logged in to view images. Log in or Register.]
im not in favor of those things, they were obviously imba. my point is eq classic dev team did not have everything right. resists are a tricky thing to tweak. compare eq lives start to this one. on this server everyone knew exactly what to get and where. you've taken every advantage you can gain on this server. you joined uprising to level so you could avoid the zerg then ended up joining the high end zerg. at one point Nihilum had the entire server on farm status when the numbered dwindled to 4 to 5 players on at night. to tell me the eq dev team 13 years ago balanced the game around a one guild server is crazytalk.
  #8  
Old 09-11-2012, 11:49 PM
SearyxTZ SearyxTZ is offline
Planar Protector

SearyxTZ's Avatar

Join Date: Jun 2010
Posts: 1,408
Default

Since this is really just the latest malcontent hot topic of the month on the red99 forums though I'd like to put out that the resist system is a very minor problem compared to the issue of not being able to find other players period unless you're 51+ and and in one of the two big guilds.

Roll up a new toon and you'll be able to count the total # of players you see from 1 to 30 on one hand. That's no bueno. I know it's an old archaic game at this point but it is a really hard sell onto anyone playing something more recent (say Guild Wars 2) when it's essentially a single player game. Vile had the right idea with his small scale server and low number of zones.
Last edited by SearyxTZ; 09-11-2012 at 11:51 PM..
  #9  
Old 09-11-2012, 11:56 PM
SamwiseBanned SamwiseBanned is offline
Banned


Join Date: Feb 2012
Posts: 828
Default

I fail to see your survival being any higher if the raid decided to all nuke instead of root. would you rather take 4 roots with a 1/10 chance to land or 4 ice comets?
  #10  
Old 09-11-2012, 11:57 PM
SearyxTZ SearyxTZ is offline
Planar Protector

SearyxTZ's Avatar

Join Date: Jun 2010
Posts: 1,408
Default

4 ice comets


it has a cast time
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:49 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.