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  #1  
Old 01-22-2011, 04:58 AM
Belli Belli is offline
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To Rogean and Uthgaard :

I'm pretty new here, so I don't have a well informed opinion about this topic. That being said, you asked for the players to get together and cooperate towards a solution. Having read the entire thread in one go, it seems that this is exactly what has happened.

There are many slight variations on the theme of simulated patch days represented in this thread, but there is an overwhelming positive response to the idea in general. This thread has not descended into bickering over whether this is a good idea or a bad idea because nearly everyone who cares (read: cared enough to post here) thinks this is a good idea. Instead, the conversation is centered on which iteration of simulated patch days should be put into place.

Your playerbase has cooperated and come up with a solution. That alone makes it worth more consideration than the outright dismissal shown here.
  #2  
Old 01-22-2011, 09:33 AM
Harrison Harrison is offline
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Quote:
Originally Posted by Belli [You must be logged in to view images. Log in or Register.]
To Rogean and Uthgaard :

I'm pretty new here, so I don't have a well informed opinion about this topic. That being said, you asked for the players to get together and cooperate towards a solution. Having read the entire thread in one go, it seems that this is exactly what has happened.

There are many slight variations on the theme of simulated patch days represented in this thread, but there is an overwhelming positive response to the idea in general. This thread has not descended into bickering over whether this is a good idea or a bad idea because nearly everyone who cares (read: cared enough to post here) thinks this is a good idea. Instead, the conversation is centered on which iteration of simulated patch days should be put into place.

Your playerbase has cooperated and come up with a solution. That alone makes it worth more consideration than the outright dismissal shown here.
The last time we got together to hammer out rules, there was one shitbag guild that ignored it anyways. (and we even said it was going to happen)

DA/Fishbait and *gasp* they're still a hacking zergforce of utter fail. How many members now on raids? Triple digits?
  #3  
Old 01-22-2011, 01:11 PM
Uthgaard Uthgaard is offline
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Quote:
Originally Posted by Belli [You must be logged in to view images. Log in or Register.]
That being said, you asked for the players to get together and cooperate towards a solution.
We didn't ask anyone to come up with a solution. People were throwing around ways for us to fix their problem. We simply aren't touching it. Those that didn't get hyperdefensive and attempt to rationalize why they should be handed bonus targets in hopes that they could snag one that falls through the cracks are beginning to think outside the box.

http://www.project1999.org/forums/sh...ad.php?t=25980

Between all of the so called 'casual raiding' guilds, there are enough people who want raid targets (mostly the ones posting in this thread), to be a serious contender, but for various reasons will never see them until they start thinking outside the box. Some are in too small of a guild, some don't have the ideal composition, some have people who couldn't care less about raiding, and some have people who couldn't piss their name in the sand holding back the talented raiders.

I'm glad someone caught my suggestion, I was beginning to think it was lost on everyone. This fits more closely with my suggestion of cooperation, and I imagine will be a much more satisfying solution.
  #4  
Old 01-22-2011, 02:57 PM
Pycoba_rng Pycoba_rng is offline
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The sad thing is there is little to no cooperation amongst people. Either they have to big of an ego and ride the high and mighty horse. Or they really don't want to work up a solution whether it means helping eachother as a community or not. Its quite sad. I for one come from E'ci which is now tunare. We had the best public raiding system ever imaginable.
  #5  
Old 01-23-2011, 03:17 AM
Bubbles Bubbles is offline
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Quote:
Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
We didn't ask anyone to come up with a solution. People were throwing around ways for us to fix their problem. We simply aren't touching it. Those that didn't get hyperdefensive and attempt to rationalize why they should be handed bonus targets in hopes that they could snag one that falls through the cracks are beginning to think outside the box.

http://www.project1999.org/forums/sh...ad.php?t=25980

Between all of the so called 'casual raiding' guilds, there are enough people who want raid targets (mostly the ones posting in this thread), to be a serious contender, but for various reasons will never see them until they start thinking outside the box. Some are in too small of a guild, some don't have the ideal composition, some have people who couldn't care less about raiding, and some have people who couldn't piss their name in the sand holding back the talented raiders.

I'm glad someone caught my suggestion, I was beginning to think it was lost on everyone. This fits more closely with my suggestion of cooperation, and I imagine will be a much more satisfying solution.
And you're close.. But still way off.

The *real* issue on p1999 is this:

We got the top 10% from about 20 different servers to come back and relive their glory on p99. The vast majority of those who played in 1999 casually.. Who tradeskilled.. and held weddings.. role played.. fished off the docks.. wandered around aimlessly.. played gems.. and did f*ckknowswhatelse who made up a solid 70-80% of a typical 1500-2000 peak population server ....

they ain't here.

So you got about a dozen servers worth of the ubers crammed into one tiny little bastion of faded glory. And you are simply not going to make them happy.

A calander worked on, say, Tunare 10 years ago because there was maybe 3 top guilds contesting 7 raid targets, had the cushion of server patch repops, and a mutual interest to not have to deal with petty bs while still getting a healthy amount of whacks at the loot pinata.

Here we can make a quick list:

1. ) IB
2. ) DA
3. ) Div
4. ) Darkwind
5. ) Tmo
6. ) Pantheon
7. ) Vesica
8. ) Peace Pipe
9. ) Eclipse
0. ) Dozekar

That's 10.. Maybe 11 if Kimmie and Nalkin join forces with the evil Life Alert.

10+ guilds fully capable of killing all dragons/gods without breaking so much as a sweat, left unmolested to engage the raid target. There's simply not a way to carve up 2 dragons, 2 minis, 2 gods, a dude in a turban, and an underwater squid.. among 10 guilds per week. And even in the best of moods and goodwill, there's simply no reason IB and DA would even feel the slightest inkling of making any concessions to anyone (besides possibly each other). And I think we all know that's the truth.

You have to split the server. 5 guilds on each server could definitely put together a calender system that would benefit the masses and leave enough whacks at the loot pinata for each to actually get some sleep and do some grocery shopping and see what that sunlight thing is all about. And even then, everyone would still whine and moan incessantly.

But I mean, seriously.. If you're suggesting the solution is form like 2 or 3 massive raid alliances as a way to *END* poop socking..

lol no. Putting out a forest fire with flamethrowers is what that is.
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Quote:
Originally Posted by Uthgaard View Post
Most of the people with bad experiences with me hang out in R&F, shocking, looks like I'm doing something right.
Last edited by Bubbles; 01-23-2011 at 03:21 AM..
  #6  
Old 01-23-2011, 03:49 AM
Harrison Harrison is offline
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Quote:
Originally Posted by Bubbles [You must be logged in to view images. Log in or Register.]
And you're close.. But still way off.

The *real* issue on p1999 is this:

We got the top 10% from about 20 different servers to come back and relive their glory on p99. The vast majority of those who played in 1999 casually.. Who tradeskilled.. and held weddings.. role played.. fished off the docks.. wandered around aimlessly.. played gems.. and did f*ckknowswhatelse who made up a solid 70-80% of a typical 1500-2000 peak population server ....

they ain't here.

So you got about a dozen servers worth of the ubers crammed into one tiny little bastion of faded glory. And you are simply not going to make them happy.

A calander worked on, say, Tunare 10 years ago because there was maybe 3 top guilds contesting 7 raid targets, had the cushion of server patch repops, and a mutual interest to not have to deal with petty bs while still getting a healthy amount of whacks at the loot pinata.

Here we can make a quick list:

1. ) IB
2. ) DA
3. ) Div
4. ) Darkwind
5. ) Tmo
6. ) Pantheon
7. ) Vesica
8. ) Peace Pipe
9. ) Eclipse
0. ) Dozekar

That's 10.. Maybe 11 if Kimmie and Nalkin join forces with the evil Life Alert.

10+ guilds fully capable of killing all dragons/gods without breaking so much as a sweat, left unmolested to engage the raid target. There's simply not a way to carve up 2 dragons, 2 minis, 2 gods, a dude in a turban, and an underwater squid.. among 10 guilds per week. And even in the best of moods and goodwill, there's simply no reason IB and DA would even feel the slightest inkling of making any concessions to anyone (besides possibly each other). And I think we all know that's the truth.

You have to split the server. 5 guilds on each server could definitely put together a calender system that would benefit the masses and leave enough whacks at the loot pinata for each to actually get some sleep and do some grocery shopping and see what that sunlight thing is all about. And even then, everyone would still whine and moan incessantly.

But I mean, seriously.. If you're suggesting the solution is form like 2 or 3 massive raid alliances as a way to *END* poop socking..

lol no. Putting out a forest fire with flamethrowers is what that is.
Ban people camping spawn points.

Those who mobilize more efficiently win.

THE FUCKING END
  #7  
Old 01-23-2011, 12:19 PM
Slathar Slathar is offline
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Quote:
Originally Posted by Harrison [You must be logged in to view images. Log in or Register.]
Ban people camping spawn points.

Those who mobilize more efficiently win.

THE FUCKING END
define camping a spawn point? is it exping in the zone watching track? is it buffing a group in the zone? it's too hard to define. also you're an idiot for banning people for doing one of the past times that makes everquest what it is.

DURRR CAPITAL LETTERS DURRR
  #8  
Old 01-24-2011, 02:11 PM
Henini Henini is offline
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Quote:
Originally Posted by Harrison [You must be logged in to view images. Log in or Register.]
Ban people camping spawn points.

Those who mobilize more efficiently win.

THE FUCKING END
so instead of sitting at the spawn point, they sit 10 feet away. How does this solve anything?


And there you are thinking you are so smart!
  #9  
Old 01-23-2011, 02:35 PM
Nealio Nealio is offline
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Quote:
Originally Posted by Bubbles [You must be logged in to view images. Log in or Register.]

So you got about a dozen servers worth of the ubers crammed into one tiny little bastion of faded glory. And you are simply not going to make them happy.
Ubers? How on earth do you think any of these people are ubers? Ubers knew how to break Fear with 10 people, knew how to deal with the wandering scareling on the hill, knew how to pull Amy's without pulling CT himself. Ubers knew how to break Hate, camp the wall without aggroing the upstairs floor, or letting rats chain aggro half the first floor. Ubers knew how to island hop and not get knocked into OoT by Dirkog Steelhand.

There is nothing uber at all about the way the planes have been reduced to a zerg-camp-fuck-fest here. There may be some folks here who have never experienced the REAL planes on original live, where skill and technical understanding of game mechanics were essential and numbers meant nothing. But there are some of us who were there and don't buy that shit you're selling.

Ubers here? where?
Last edited by Nealio; 01-24-2011 at 01:14 PM..
  #10  
Old 01-23-2011, 04:03 PM
President President is offline
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Quote:
Originally Posted by Nealio [You must be logged in to view images. Log in or Register.]
Ubers? How on earth do you think any of these people are ubers? Ubers knew how to break Fear with 10 people, knew how to deal with the wandering scaerling on the hill, knew how to pull Amy's without pulling CT himself. Ubers knew how to break Hate, camp the wall without aggroing the upstairs floor, or letting rats chain aggro half the first floor. Ubers knew how to island hop and not get knocked into OoT by Dirkog Steelhand.

There is nothing uber at all about the way the planes have been reduced to a zerg-camp-fuck-fest here. There may be some folks here who have never experienced the REAL planes on original live, where skill and technical understanding of game mechanics were essential and numbers meant nothing. But there are some of us who were there and don't buy that shit you're selling.

Ubers here? where?

I think you missed the point of her thread, and shes spot on. On P99 we have 3x the amount of raid capable guilds that there were on live, but we have reduced the amount of spawns by not having patch days or simulated patch days.

I think its funny Uthgaard keeps telling us to "think outside the box" like we have some magical thing we can pull out of our ass to prevent a guild from sitting on a spawn point for 48 hours.
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