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#1
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Put the variance on the simulated patch. Every 20-30 days or so a patch simulation happens, and a serverwide message goes out (since back in classic you'd obviously know when there was a patch). The simulated patch days could be long like that, since stuff would generally be all spawning again at the same time anyways if variance was removed.
This discourages poopsocking, encourages quick mobilization, and encourages raid mobs being split across multiple raid guilds. Sounds like the best solution to me.
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I am Reiker.
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#2
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patch day kills were usually the only way under-dog guilds could get some kills...especially on bottle-neck/key mobs.
since everything is up on patchday, the top guild can't watch everything...giving the under-dogs an opening. imo, this system was a tremendous part of what classic EQ was...given the mission of the server to recreate classic experience as much as possible I think this is a good idea. it's also an idea that has been brought up before, and I believe GMs have said that they can't do it without manually popping the mobs as they are afraid that folks would intentionally crash zones forcing a reset to spawn mobs. | ||
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#3
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Simulated patch days would give smaller guilds a shot at raid content on a regular basis, and force even the larger guilds to race in a more traditional manner for content. This sounds great.
The developers clearly work hard on this server and do a fantastic job. If they ever get around to implementing something like this, I'm sure it would be a tremendous boon.
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#4
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Whether we ever get simulated patch day respawns or not, it would sure help things out if variance were kicked to the curb. In conjunction with that, any mob whose spawn timer is a multiple of 24 hours should have 6 hours added to its spawn time to make sure that it will gradually appear in all time zones.
That would take many hours of poopsock off the server. Of course, removing variance AND adding simulated patch day respawns work have the most impact. Together, they would mean that all the 7 day mobs would likely be killed by different guilds (since you can't be in two places at once) and then 7 days and 6 hours later... multiple guilds would still have a shot, because all the mobs would be respawning at the same time.... rinse repeat every 7.25 days. | ||
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#5
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I don't like that there are windows on classic mobs anyway, there simply weren't windows in classic. Kinda sucks =(
I know I know poopsocking would be insane, but given the amount of guilds around, at least the initial respawns after a big patch or downtime, would spread out the content. It's not like IB or DA or Divinity could get Draco/CT and mobilize for Maestro/Inny or Naggy or Vox. *shrug* There's just far more people who know the content now than there ever was on live. Gotta be a tough balance. But a year into live servers, there were way more CoFs and Crys spears out there. Prolly due to more server downtime and those repops happening. They feel very sparce on this server. | ||
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#6
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During 'simulated patch day respawn' day, pvp is enabled in all raid zones, your char is locked out for a day upon death in those zones, and /petition and /report are disabled for anyone tagged to a raid guild.
I want permanent DA, Invis and a front row seat though.
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Jorg Shaman
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#7
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I don't really see how repoping all the raid mobs at once without warning is a big deal.
No exp groups ever hang out in Vox or Naggy's lair and you typically have some sort of raid force when you go to Hate or Fear anyway. Basically you are only repopping 2 Dragons, 2 minibosses and 2 bosses. This can be triggered by any one of them spawning, thereby keeping this event truly random. Technically the spawn variance means that these mobs respawn with zero notice anyway, so what's the difference? The only one I can think of is that they would pop without the poopsockers being prepared for it. Am I missing something as to why we would have to notify everyone online? | ||
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#8
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Quote:
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#9
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Quote:
I think it would shake up the raid scene in a positive way. Bring a little bit of "skill" back to the "race". These are all things that people claim to want. | |||
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#10
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"patch day spawns" weren't always for announced patches, if your particular server took a shit and came back up, blammo loot bonanza. It doesn't have to be an announced or regular thing, nor would it require the server to be down for x hours or even minutes to accomplish. The randomness of it at times was part of the beauty, the known tuesday the whatever is a patch was also time for high alert.
To prevent abuse, it could be a completely manual script, so that intentionally crashing the server would not spawn anything. Being a script, it could also be limited to raid targets in particular, so xp groups would work as it is now (not classic, but a hell of a lot easier on the guides). Server goes down and right back up, quick break out the trackers and see if targets are up! While those at xp camps still have their broken camps but have to resummon pets and reform groups. I'm not suggesting that it something like this would have to follow a WoWesque set schedule of every tuesday being a patch, but for an actual server update or Rogean bored / drunk and looking for lulz...do it up. I'm not privy to the number of petitions during the database crash several weeks ago for guild vs guild drama and if it was higher than average, but both the guilds and GMs on this server do an awful lot of bitching and moaning about competition. It's said that the CS staff does not want to deal with these types of disputes, yet guilds are expected to submit petitions, screenshots, and videos for the staff to deal with. IMO they like the drama, or they just wouldn't deal with it and leave players to make their own agreements. On live GMs didn't watch guilds raid for shits and giggles, they were busy answering petitions of the non-raiding majority, if some guild got trained or KS'd there were no hard logs to prove it, it was frontier justice where the ramifications for that was the golden rule coming back to bite you in the ass. There have been several different rulesets here to alleviate drama, and an option like patch simulation has not yet been explored. Multiple targets at a time would keep guilds out of each others paths until targets dwindled. And flash forward to a spawn variance later with every window being open, how are you effectively going to poopsock it all short of getting lucky? Last time it happened during the database crash, only 2 guilds walked away with the kills but it could have been different if the less dominant guilds were in better practice and didn't train each other. Nobody even attempted to get a dracoliche kill until all other targets save sky were exhausted. The potential for 5 nagafens in a week was an unlikely possibility on live. Given how long classic has been around here, clearly getting more of this loot into the system isn't necessary, but zomg everything is up move quick and kill as much as you can is fucking fun for everyone who wants it to be. At present IB and DA are quite capable of splitting the kills every week, and will continue to do so. The best shot other guilds on the server have would be something like this, which is why you see these people posting here wanting it so bad. It certainly wouldn't benefit me, but I post about it anyway because it is part of the classic experience, and I'm all for that. **Speaking of classic, even though the xp is terrible in skyfire and I wouldn't likely do it, shameless plug to fix chromodracs; 200 yard dispel range is not supposed to be implemented until oct 16 2002. Read and take note of about face on aforementioned date: http://www.graffe.com/forums/showthr...l=1#post120495 many more links supporting this are available.
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Trystych
<Inglourious Basterds> | ||
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