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#1
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hey, don't hate on pokemon you asshole
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#2
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WoW classic, take out all instancing: best game ever.
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Kruall - Troll Shaman
Ferok - Dwarf Warrior | ||
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#3
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Quote:
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#4
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Quote:
The game wasn't any less difficult in my opinion, it just appeared to be less difficult. If you make a bad pull or attack the wrong mob in EQ, you die and lose an hour of experience (that requires a group to get) and time invested in running back/finding a group. WoW essentially required the same thing, but took out the time sink with exp loss/travel/etc. But sophistication of game play? Come on, it's not even close... Typical encounters become cookie-cutter once you learn your class for both games, except with WoW you have more abilities/options. Basically the bottom line is EQ's consequence for bad play was time; WoW's consequence for bad play was not being recognized as a good player. The biggest thing that kept me playing in vanilla was pvp. It was really the first mmrpg I played where I felt like whatever class I played, I had a legitimate chance 1v1 against any other class. It was remarkably balanced; the complete opposite of EQ. I mean even within classes in EQ, the races were imbalanced (iksar monks at botb, anyone? ogre/troll warriors? etc) I haven't played WoW since middle of WOTLK because of all the automated grouping and cross-server battlegrounds. Having factions and knowing the good players on the opposite side of your faction and competing was one of the better aspects of the game. At some point, both games took a turn towards maintaining casual players and milking the cash for as long as possible.
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Dagner Fizzleton
60 Enchanter | |||
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#5
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Thanks everyone for the thoughtful responses. This and the "Where did EQ Live Go Wrong" thread are two of the most interesting topics on this forum. It really gets to the heart of why we spend so many hours on this hobby. It would probably be very useful to many gaming companies like SOE, Arenanet, Blizzard, etc., but most of all, it's a look in the mirror for us MMO guys and gals.
cheers Nadah, retired 60 HIE enchanter p1999 | ||
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#6
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My thoughts on why so many people went from EQ to WOW....
(Not all of these are my particular reasons) These opinions are all based on the state of the 2 games around the end of 2004. (ie OOW vs WOW classic) - Soloing in eq was lots of downtime. WOW is pretty much constant killing for most classes. - WOW graphics were superior. - EQ put basic class spells behind raid mobs that were competed with. (that was the final straw for me. It wasn't fun playing an enchanter who couldn't mez the mobs in the level-appropriate zones. Actually it wasn't fun or unfun because I never got a group.) - Competition for raid mobs and cockblocking. (I was on asian time. Not much fun playing just after the US. I remember well the anguish trying to get the ssra kill. Hmm... actually any good rare spawn was close to impossible. I eventually got ssra by "camping" the entrance to ssra and joining up with another guild to kill him.) - Locked zones. Stupid idea and a PITA for raiding guilds having to continually reflag people as they replaced the guild hoppers. - Raid oriented view of the game by the devs. Raid or die. | ||
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Last edited by Vladesch; 09-10-2012 at 07:31 AM..
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#7
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#8
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The only people I know who stuck with WoW long-term are those for whom WoW was their first MMO, and pretty much everybody I knew who tried WoW as their first MMO stuck with it for years (most still play occasionally.) WoW apparently did a very good job of teaching new players to like it, that may be the most important thing Blizzard did right. | |||
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