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Old 06-02-2010, 03:49 AM
Phallax Phallax is offline
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The summon rules is 97% or 100hp, which ever comes first.
As for lvl I think everything 55+ summoned. Not 100% on this thought.
  #2  
Old 06-02-2010, 07:15 AM
Uaellaen Uaellaen is offline
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Mobs started to summon as soon as they lost 1 HP afaik... They always summoned the first person on the hate list ... afaik 90% of the mobs lvl 51+ summoned, and i THINK mobs in planes all summoned regardless of level ...
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Old 06-02-2010, 08:32 AM
Loke Loke is offline
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Quote:
Originally Posted by Uaellaen [You must be logged in to view images. Log in or Register.]
Mobs started to summon as soon as they lost 1 HP afaik... They always summoned the first person on the hate list ... afaik 90% of the mobs lvl 51+ summoned, and i THINK mobs in planes all summoned regardless of level ...
This is incorrect. I used to use the 250 range Javelins to pull ToV and would not get summoned even though those Javelins were able to do 20+ damage. It was more than 1hp that had to be done. I do remember the limit being 51+ though for some reason, although it would appear that Nilbog already disproved that memory with the rats. I'm 100% on the damage thing being more than 1hp though.
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Old 06-02-2010, 10:30 AM
Zordana Zordana is offline
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Quote:
Originally Posted by Uaellaen [You must be logged in to view images. Log in or Register.]
Mobs started to summon as soon as they lost 1 HP afaik... They always summoned the first person on the hate list ... afaik 90% of the mobs lvl 51+ summoned, and i THINK mobs in planes all summoned regardless of level ...
thats what i was going to say aswell tbh...
tho my memory about this is veeeery blurry so better not believe whati say [You must be logged in to view images. Log in or Register.]
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  #5  
Old 06-02-2010, 10:42 AM
Akame Akame is offline
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Quote:
Originally Posted by Zordana [You must be logged in to view images. Log in or Register.]
thats what i was going to say aswell tbh...
tho my memory about this is veeeery blurry so better not believe whati say [You must be logged in to view images. Log in or Register.]
I promise you it was 97% it was part of the FaQ's in our raid compendium.

Edit: Now mind you I am talking about the default summon ability. Raid content where creatures summon ability was part of the fight script acted independently.
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  #6  
Old 06-02-2010, 10:43 AM
setver setver is offline
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MOST, not all, mobs 51-52+ summoned. They definitely didn't want all mobs to summon, so there were special cases in almost every zone.

I can't recall any mobs summoning after 1HP, but I can't be 100% sure it didn't happen. The rest definitely started to summon at around 98-98.5% I'd say. It was probably 98.5 and someone would hit it hard and make it drop to somewhere in the 97% area. Some mobs of the same name also did not always summon. I recall this from GoD directly, not sure if it applies to earlier mobs. Those mobs were clearly above 60, so they might have raised the summoning threshold on each expansion.

I didn't ever time it, but it seems the refresh on the summon was 8-10 seconds.

This is from my experiences raiding and soloing as a druid starting late velious up through GoD. It could have been changed from 1999.
  #7  
Old 06-02-2010, 10:46 AM
Adramelk Adramelk is offline
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To the best of my memory: in Kunark and Velious, ALL mobs 51+ summon as soon as they reach 97%. They will only summon if their highest-hate target is not in melee range, and they will only summon their highest-hate target.

The time in between summons is ~6 seconds (ballpark).
  #8  
Old 06-02-2010, 12:33 PM
Skope Skope is offline
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Quote:
Originally Posted by Adramelk [You must be logged in to view images. Log in or Register.]
To the best of my memory: in Kunark and Velious, ALL mobs 51+ summon as soon as they reach 97%. They will only summon if their highest-hate target is not in melee range, and they will only summon their highest-hate target.

The time in between summons is ~6 seconds (ballpark).
Don't think that's the case. No way that all +51 mobs summoned, but it was rather based on the specific mob itself. The time between summons was spaced around 10+ seconds or so, so probably 2 ticks i'd guess.
  #9  
Old 06-02-2010, 12:39 PM
Bumamgar Bumamgar is offline
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Checking my log archive and here's what I've got regarding summoning:

- Summoning never occurred more frequently than once every 10 seconds.
- Several named classic mobs summoned (however, these logs are from the Combine, so maybe they didn't summon in 1999). Specifically, named fire giants in SolB (Magus Rokyl, King Trannix) as well as quite a few trash mobs in PoHate and PoFear (xxx of Innoruuk, thought destroyer, etc). Both Naggy and Vox summoned.
- Many named epic mobs summoned (Cazel, Wrath of the Shissar, etc).

As others have posted, summoning worked based on the hatelist, melee range and percentage of health of the mob. Summoning would start once the mob reached 97% health or lower, and the mob would summon the person at the top of it's hatelist if that person wasn't within melee range, no more frequently than once every 10 seconds.

Summoning always placed the summoned character at the same X/Y location as the mob. As a warrior, whenever I was summoned I would always have to take a step or two back to be able to 'see my target' for melee.
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  #10  
Old 06-02-2010, 01:38 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
- Summoning never occurred more frequently than once every 10 seconds.
This log seems to verify the 10-11 second summon.

Quote:
[Fri Nov 10 02:35:28 2000] a forsaken revenant says 'You will not evade me Aledar'
[Fri Nov 10 02:35:39 2000] a forsaken revenant says 'You will not evade me Aledar'
[Fri Nov 10 02:35:50 2000] a forsaken revenant says 'You will not evade me Aledar'
Quote:
Nilbog does this (the time between summons) have to be defined or is this already in place in the client?
Probably needs to be defined.
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