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Old 03-05-2014, 10:52 AM
Juhstin Juhstin is offline
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How far can Druids get on this list solo? Also curious if anyone has any videos of Druids soloing things.
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  #2  
Old 03-05-2014, 11:50 AM
Daldaen Daldaen is offline
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I saw your PM but I've been lazy.

Two Druids are on the low end of this list. More or less what those involve is either root/rotting non-summoners which is most of the beginning tier. Or root-rotting and healing inbetween summons the lower-middle tiers. It's important to regen and DS yourself before these fights too. Cause that is the most mana efficient healing and damage you can feasible add to a fight.

Higher tier stuff can be done if an animal is charm able in zone. Mainly Kedge Keep / Chardok at the moment. With Velious, SG/WW/Kael will have solid charmed pets that I plan on testing out.

I think now the best a Druid could do would be Estrella charming a shark or Pirahna, Efreeti charming a bat. Maybe a Fear golem with a shiverback pet if you used some OP clickies like SoulFire.

I'm tempted to do some of these, but a lot of it involves doing the camp and waiting for the mob to spawn not knowing whether I can solo or not :/. Not all that attractive use of my time if the mob doesn't end up spawning. Especially since I have plenty of other things I want to do in game!
  #3  
Old 03-09-2014, 02:17 PM
Handull Handull is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Maybe a Fear golem with a shiverback pet if you used some OP clickies like SoulFire.
no clickies needed. i have done a fear golem charming a shiverback. somewhat luck reliant in that a pet break would likely be death, unless you had a very firm grasp on agro mechanics and cast spells accordingly. Even then you might not have time to cast charm again with two mobs coming at you and one summoning you.

breaking fear solo as a druid is rough, and takes a long time, but is doable without strong clickies.

any other harder druid soloing usually involves puppet strings to charm.

i'm looking forward to all the animals in various zones around kunark, it should be fun. might even be possible to solo some easier WW dragons with the velium hounds.
  #4  
Old 04-12-2014, 02:16 PM
Triangle Triangle is offline
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So last week or so I was able to solo Lodizal (on velious beta) without strings. It was an extremely long fight, and difficult at times. When he doubles you for 600 + bashes for 100 it can really screw up torpor timing.

Notably, I had all kunark gear, but did have velious spells. Probably would not have been doable without canni4.

I didnt take screenies because they fight was too long/boring for any good ones.
  #5  
Old 04-16-2014, 03:37 AM
Inconstant Inconstant is offline
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Default [x] the froglok king [48 paladin, Ruins of Old Guk]

[x] the froglok king [48 paladin, Ruins of Old Guk]

I love the idea of this thread. I love gruellingly difficult games and this challenge sounds like just the thing. IMO if a game doesn't hurt just a little (via difficulty) it isn't very fun. With that in mind I decided to start on this challenge at a relatively low level (I'm a lvl48 Enchanter).
There aren't many on the list I could attempt at this level, but the king was one.

The king room was really tough to crack for me, since I'd get ~5/6 calm resists, and quite a few crit resists. I'd try calm the whole room, mez/tash/charm a frog, then send it to suicide. I would zone afterwards, and gate back to the portal behind king room where I was bound. The problem with all the resists was that even if I didn't get a crit resist, and managed to calm two or three frogs, then calm would start wearing off by the time I could calm the whole room. Nevertheless, patience and persistence would eventually clear the room. I spent a night doing this and found I could do it in a consistent, albeit time consuming, manner. It took so long that I had to log for the night.

Day 2. Started the process all over again and managed to pop king (and tactician). Shortly afterwards I spotted an invis player in the room and I was worried the camp would be taken away form me, seeing as how I was incredibly slow at picking off the frogs in the room. Luckily, the necro, and later an enchanter, were incredibly understanding, and only wanted a shot at the tactician. We agreed that they could take the tactician and his placeholders as long as they left king and everything else alone (I didn't want help clearing the room). I want to thank Phinger and Naginni for being so understanding.

Once king room was clear, except for king and a bok knight, I calmed both, mezzed/tashed/charmed/weaponised bok (with two gnoll hide lariats) and I was ready to go.

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1st attempt charm insta broke, before I could get king rooted. I get ganked by king and pet, including chainstuns from the gnoll hide lariats.

2nd attempt was going great. After bok was hasted, and king slowed/tashed/rooted the bok was kicking his ass. Unfortunately the room started repopping and I died (my hp was at ~50% to start because I'd basically bind wound after zoning out, and gate back and try again to save time, specifically to avoid a room repop).

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3rd attempt a roamer joins the fight. I mez it and the fight it going well. Froglok tactician pops, charm breaks and I am very low on hp so run for the portal/zoneline.

4th attempt I have to deal with a pop before aggroing king. Pet takes care of it, but loses some hp. I pull king into hallway before king room with tash and send pet. The start of the fight looks bleak as pet is at ~25% while king is at 57%.

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A roamer joins the fight again and I mez it and rerune. Slowed king is losing hp fast while my pet is holding strong. I start casting a few stuns (while my buffs start fading) and king gets a small heal off. He is very low on hp though, and together with my own and pet/lariat stuns, king falls!

Loot.

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Looking forward to working my way through the list. Will definitely get some levels before attempting anything else. Fun times!


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  #6  
Old 04-16-2014, 04:13 PM
Shamalam Shamalam is offline
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Hey Inconstant! Nice job dude, seriously impressive. I would definitely be up to try some of these with you if you ever want to duo, just let me know. We still have to find some more aoe spots, too! [You must be logged in to view images. Log in or Register.]
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  #7  
Old 03-05-2014, 02:25 PM
tristantio tristantio is offline
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Can two necros just use chain FD/pet summon to take out any mobs (granted that they don't do more dps than it takes to cast summon pet)?

Example - I summon pet, FD and send pet on mob (pet will die but I get no agro after standing since I was never on mob's agro list).

As pet gets low life, another necro does the same thing, at which point I stand, cast pet summon and repeat (obviously not the most optimal method, but essentially 0 risk since necro never even gets on any agro list).
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  #8  
Old 03-05-2014, 03:59 PM
baalzy baalzy is offline
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Quote:
Originally Posted by tristantio [You must be logged in to view images. Log in or Register.]
Can two necros just use chain FD/pet summon to take out any mobs (granted that they don't do more dps than it takes to cast summon pet)?

Example - I summon pet, FD and send pet on mob (pet will die but I get no agro after standing since I was never on mob's agro list).

As pet gets low life, another necro does the same thing, at which point I stand, cast pet summon and repeat (obviously not the most optimal method, but essentially 0 risk since necro never even gets on any agro list).
If, at any point, both pets are dead. You will be get aggro as soon as you stand unless the mob resets.
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  #9  
Old 03-05-2014, 04:16 PM
tristantio tristantio is offline
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Quote:
Originally Posted by baalzy [You must be logged in to view images. Log in or Register.]
If, at any point, both pets are dead. You will be get aggro as soon as you stand unless the mob resets.
Are you sure? I can FD, send pet on something like a guildmaster, and as soon as pet dies stand back up without any sort of agro.

Maybe since I'm not pulling them far from spawn point it is different?

Just to clarify, I don't mean to start summoning another (chain summoning) while the first is engaged, but rather to stay down in FD until pet is fully dead (then work on next pets summon when your partner is doing the same).
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  #10  
Old 03-05-2014, 04:54 PM
baalzy baalzy is offline
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Quote:
Originally Posted by tristantio [You must be logged in to view images. Log in or Register.]
Are you sure? I can FD, send pet on something like a guildmaster, and as soon as pet dies stand back up without any sort of agro.

Maybe since I'm not pulling them far from spawn point it is different?

Just to clarify, I don't mean to start summoning another (chain summoning) while the first is engaged, but rather to stay down in FD until pet is fully dead (then work on next pets summon when your partner is doing the same).
If it's a static mob and you're doing it directly on their pop point, yeah that would work. Cause they'd be resetting almost instantly.
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