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#1
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Shaman/Monk or Shaman/SK. I can see Shammy/Mage being rather good as well, but I'm fairly meh about mages.
Monk: Decent dps (compared to the mage), mend is nice in a pinch, and buffing him up with all the proc spells/regens before a pull means that if something goes wrong, FD is there to stop the pull and prevent your shammy from taking death aggro. Shadowknight: Pretty much the same. FD is things go wrong, Lifetaps always help out, and I imagine the snare doesn't hurt. Plate armour is a nice bonus. Shaman: The ultimate 'duo' healer. Haste, Slow, SoW, Proc, Tropor, DoT/DD, Pet (although not even close to a mage's dps from the pet). Not to mention chewing their legs and what not to get mana back :P | ||
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#2
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so Skope you are compareing a mage to a rogue/monk in a raid setting compared to what the topic was about DUOING. Mage and shammy are redick together. duel pets, slow, rods, torpor blah blah etc... but on this server the way charm is crazy OP. i would go 2 necros...druid/chanter.
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#3
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I just see a mage differently than most. They're a fantastic solo class that has an uncanny ability to take down 4-5 blue mobs at a time and wasting very little mana to do so. This skill is heavily dependent on the mob's health and their damage output, but still is quite incredible. They also can take down some very nasty things that have incredibly high amounts of HP using the same tactic (think allizewsaur). But their utility shows itself only in a raid setting or grouped. A mage/shaman is fine, but there's still issues with that combo that you won't see with a rogue or monk, the latter in particular. You'd be better off with a mage/cleric. They can do surprisingly well together. | |||
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#4
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Seein as this thread its about THEE best duo, is a mage / monk again and this holds true and even more so during Kunark.
I didn't really explain why - Monk single pulls, mage kills (chain pet style) So no wasted mana with focus items - - no need for heals (so no need for a cleric) mage can summon bandies for monk if needs be. Cleric is ok if you have no monk, but honestly ide take a necro any day over the cleric - necros can single pull using their weak ass pet - send pet in nuke one mob off pet then the pet should just about die in a few seconds FD mage peels it away. The shammy really plays no part in any of this it's just not that great in a duo situation, and a rouge is just going to die left and right. | ||
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Last edited by Vyal; 05-31-2010 at 10:46 AM..
Reason: Took em to school?
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#5
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And everyone talking about stuns, just get that out of your head right now. Anything 56+ is unstunnable other than mez. | |||
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Last edited by Phallax; 05-31-2010 at 01:00 PM..
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#6
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Monk/Shaman. Get an Anklesmasher for the monk and you can even duo in dungeons.
__________________
I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#7
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#8
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I played a necromancer and started shortly after Velious came out. While I don't know if this would be the best duo, I used to duo with a mage friend and we did quite well together. I don't remember many things that gave us trouble or that we couldn't handle. I also used to duo with an enchanter and that worked for us pretty well too.
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#9
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I think its pretty hard to beat SK/Shaman personally. I played a Shaman for many years, they are a great solo class by themselves, add a plate character with a decent amount of utility themselves and you have a nasty combo.
Monk/Shaman is good, but I think the SK's utilities would come in handy quite often... Nothing ever goes as planned. The only thing a monk has over a SK anyways would be higher DPS. So really you would just be weighing higher dps vs. more utility. Personally I would take the utility, and obviously others disagree. Chris | ||
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#10
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Take my words on it,
Monk / Mage (Chaining Earth pets) These two can pretty much get to anything in the game duo as is CoH just makes is so so so much more easier. -Also for anyone saying necros are better DPS.. I know ya luv em man but it ain't true... Necro pets die in just a few hits to large mobs while mages can just chain pet and use the monk to single pull and hold agro during re-pets. Necros also can't put anywhere near as much damage out per second as a mage not ever in the whole game. Granted you can stick a necro out in the open and kill stuff easy or take down some stuff with half decent HP buts thats about it... Shammy ehhhhhh aside from the heals theres nothing to great about the shammy DPS. Cleric / mage is another good combo but the monk / mage is by far the best duo. | ||
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Last edited by Vyal; 05-31-2010 at 08:53 AM..
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