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#1
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![]() Quote:
i could never compete with a mage as necromancer.. there are some mobs a necro can solo which mages can only solo by chainpeting.. and a wizard has a great outburst, but the overall DPS isnt as high as mage + pet and also the epic pet tanks like shit, has a high DS and some really nice DPS.. how can you say lack of dps? :>
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[50 Warrior] Rumzuck Umbatsch (Ogre) <Remedy> [34 Druid] Vito Corleone (Wood Elf) <Europa> [35 Necromancer] Torak (Dark Elf) <Europa> [13 Shadow Knight] Rumzerg (Dark Elf) <Europa> EQEmuLauncher Have your files up to date, switch between servers nice and easy, and more! http://moestaverne.com/ | |||
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#2
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![]() Chanter/Cleric. End of discussion.
Cleric: Great buffs, best heals and a decent nuke. Some CC with Root if need be. Crack means extra mana for some nukes. Chanter: Charmed mob = best pet/tank ever and it does some crazy DPS. You have all the CC you need with a chanter and some help with a cleric. If you're feeling brave or you know you have a good cleric to save you, throw that pet some haste! You go through mobs like lol. Oh and in b4 PORTS!! EVAC AND STUFF WHAT ABOUT THAT?!?!?!?! Who cares... if you need that then you should just get a group. Add a mage or a necro to that duo and you have a stellar trio. | ||
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#3
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![]() Necro / Druid.
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#4
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![]() Quote:
Having snare makes it much safer to Charm in difficult situations as well; it's more dependable than root. When a hasted and dual-wielding Charmed pet breaks, you want security. The Cleric's ability to C-Heal is moot there and a Druid will often protect the Enchanter better because of their superior movement control. C-healing charmed pets is kinda of irrelevant as well because you should just charm a new pet when the current one is getting close to dying. Obviously this can't always be done, meaning the Enchanter + Cleric duo better for some specific areas (as I already said), but when you look at the overall picture that far from outweighs everything else. So, yes, my vote is for Enchanter + Druid as the overall best duo. Shaman is very close; I'd definitely take that with an Enchanter before I'd take a Cleric. The Shaman's resist debuff makes Charm last longer, they have SoW to help travel and to pull faster + more security, and they have that amazing mana regeneration, which can be funneled into damage (PLUS damage from their pet) so the duo can level faster. Of course, this thread does say Kunark + Velious, which makes it harder to answer. Velious adds in much more difficult content and so in that regard, Shaman (with an Enchanter) might be the best answer after all because Shaman are vastly more powerful than Druids at the high levels (especially Level 60) and if you do plan on wanting to play as much difficult content as possible with a duo, that's going to be best. In terms of the journey of getting to Level 60, though, you'll be better off as an Enchanter + Druid because of being able to go wherever you feel like more quickly. It really comes down to gauging how much time you think you are going to put into the game. If you only want to put a small or moderate amount of time in, then I'd say Enchanter + Druid.
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#5
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![]() There are various combos for outside zones. If you have room things get easy, if you can snare and they don't summon it's childsplay.
A Shaman and a tank are hard to beat. Monk/Warrior kill faster but a SK can hold pull decent (compared to monk) and tank well with aggro spells. Plus that way you have a snaring Shaman [You must be logged in to view images. Log in or Register.]. | ||
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#6
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![]() Necro/Cleric for KC and HS
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#7
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![]() argh
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aegri somnia
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#8
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![]() Monk/Shaman is a power house i can't wait to duo with one!
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Cheech [60 Grandmaster]
Mardur[60 Warlord] Chongs [60 Shaman] Darklotus [60 Rogue] Cranial [55 Necro] Cheechx [52 Ranger] Chongi [52 Mage] Dreadlord [44 Shadowknight] | ||
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#9
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![]() Hands down Enchanter / Druid
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