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#1
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![]() It was stated earlier that they talked about this at the Dallas Fan Faire in 2001 -- It was actually in January of 2002.
I don't see how this is possible when I found this post dated 5/31/2001: https://groups.google.com/forum/?fro...st/jzcWAsNclWU Quote:
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#2
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![]() I would just like to ask what the mechanic is that makes sneak different than invis, since the mob not being able to see the player is supposedly irrelevant. Or would your proposed fix apply to sneak as well?
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#3
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![]() Sneak allows you to retain "hide" where having invis casted on you does not. Minor difference, maybe not even worth noting. I think it was revealed here that another bug is in place that if you are under the effects of sneak/hide having an invis break from you during it makes it permanent. Relapse posted this somewhere, go test here.
Sneak + hide also grants invis + invis to undead, where invis is just to normal mobs that can't see invis. Entirely obvious and probably not the answer you were looking for... but, what specifically do you mean? If you're asking if someone should be able to single pull using sneak? Absolutely not, same with invis / invis to undead. I think, as Ambrotos pointed out, mob hate lists are not working correctly. | ||
#4
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![]() Quote:
Monks pull by tagging and running back, then FDing. They then sneak, so that when the mobs turn their backs to go home, they can't see the monk. The monk then tags again while sneaking, and only the mob that was attacked will notice because the others can't "see" the monk. As I'm sure you know, mobs can always "see" players they have aggro on. As has been said, Verant never had any idea FD would be used this way when they gave it to the monk class, so that very thoroughly throws the "never intended" argument out the window. The real question is is it classic, and I never played a monk but I'm pretty sure what I'm describing is how monks always pulled on live. Not trolling here, just can't see how this is really any different from using invis. Invis, IVU, hide and sneak all do the same thing: they make the mob unable to perceive the player. Different forms of functional "invis", and different combinations behave somewhat differently, but they all set faction to "indifferent" when in effect. | |||
Last edited by uygi; 09-05-2012 at 03:05 PM..
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#5
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![]() Quote:
If you pulled a mob and then Feigned you COULD NOT remove yourself from the hate list simply by using Hide or Sneak. The only way to remove yourself was to be CoH'd, zoning, having a successful feign, or the mob resetting to its static spawn point. What Sneak does is significantly reduce the aggro range of a mob. It will not work correctly here because the projectile system on range items is almost instantaneous. Example of how it is supposed to work: Player Sneaks up behind a spawn of 3 mobs Player throws/shoots one of the mobs Player has a successful Sneak as the projectile is in the air before it hits the mob they want to pull Mob then comes single due to the reduced aggro range of the targeted mob | |||
#6
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![]() Quote:
And yes Nirgon, mobs going home separately is also part of it, but certainly not all of it. | |||
#7
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![]() Quote:
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#8
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![]() who gives a fuk if it works on eqmac or not. it wasnt nerfed in like the 45th expansion literally and proll done crossed over there
just another classic straying
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![]() In your unfailing love, silence my enemies; destroy all my foes, for I am your servant. Blessed be the LORD my strength, who teaches my hands for war, and my fingers to fight. (Psalms 143:12-144:1) [10:53] <@Amelinda> he grabbed my ass and then i broke his nose. | ||
#9
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![]() It doesn't allow single pulling on a "as it was" PoP server.
There is no patch note for it. Even better, it is just silly. | ||
#10
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![]() Okay I see your point, yes I observed monks pulling single mobs like that in groups. As far as there being any mobs that do not behave that way? I would have to research or ask a classic monk guru (yes I can find one). I always felt it had more to do with the mobs deciding to path back sooner or later with the one you'd try and get single sticking around. So there was a bit of a luck of the draw to getting the perfect mob split and often I remember it was in some cases a job performed by 2 monks, especially given the aggro range of some npcs and splitting them off from each other.
Before we get into all that and really boil this down, I'd like to know if we've compiled enough evidence to burn down the current invis pull tactics. From there, I think the monk pull mechanics need to be investigated and ensured that they are not broken in the process. | ||
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