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Old 07-09-2010, 09:25 PM
Zallarenya Zallarenya is offline
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I usually hate to rez very old threads, but rezzing an old one is better than creating a duplicate.

In my (limited, level 13) experience, the Choke line generates greater threat than anything else -- way more than it should. Sometimes I can wait until a mob is 50% dead before I engage it with Choke, and I end up tanking it the rest of the fight.
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Old 07-10-2010, 09:41 AM
BeelzeBob BeelzeBob is offline
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Quote:
Originally Posted by Zallarenya [You must be logged in to view images. Log in or Register.]
I usually hate to rez very old threads, but rezzing an old one is better than creating a duplicate.

In my (limited, level 13) experience, the Choke line generates greater threat than anything else -- way more than it should. Sometimes I can wait until a mob is 50% dead before I engage it with Choke, and I end up tanking it the rest of the fight.
Enchanter animation pets never tanked past gaining the choke spell on live, the only way to solo with the animation is to snare kite and nuke, while the pet hacks away. If you want to play enchanter like a pet class learn to charm.
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Old 07-11-2010, 09:09 AM
Zallarenya Zallarenya is offline
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Quote:
Originally Posted by BeelzeBob
Enchanter animation pets never tanked past gaining the choke spell on live, the only way to solo with the animation is to snare kite and nuke, while the pet hacks away. If you want to play enchanter like a pet class learn to charm.
I'm talking about full groups, not soloing.

Quote:
Originally Posted by mmiles8
One thing to consider that's often forgotten, is that your level of HP (current value, not percentage of max) plays a very large role in whether or not you get aggro. Being grouped with a cleric who symbols the tank and no one else, a very well geared tank with twice as many hp as you, or simply having crap for HP yourself, etc. Large disparities will cause an aggro gap. I've said this numerous times in numerous threads, and most have found this knowledge to be helpful. Any time you're experiencing threat issues regardless of how late into a fight you cast your spell on the mob, either ask the tank to click off his HP buff, or go get a better one yourself.
I don't think this explains it. This was a low-level, non-twink, brand new toons group; we all had the same HP buffs - Pally Courage, Druid Skin. There wasn't much of a HP disparity.

If the difference in HP of naked enchanter and naked paladin who is a level below is great enough to cause this, it seems a little broken. I certainly don't remember having this problem on Live. Admittedly I didn't play Classic, only Kunark+. If it really was like this before Kunark, nothing to see here!
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Old 07-10-2010, 09:06 AM
mmiles8 mmiles8 is offline
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One thing to consider that's often forgotten, is that your level of HP (current value, not percentage of max) plays a very large role in whether or not you get aggro. Being grouped with a cleric who symbols the tank and no one else, a very well geared tank with twice as many hp as you, or simply having crap for HP yourself, etc. Large disparities will cause an aggro gap. I've said this numerous times in numerous threads, and most have found this knowledge to be helpful. Any time you're experiencing threat issues regardless of how late into a fight you cast your spell on the mob, either ask the tank to click off his HP buff, or go get a better one yourself.
Last edited by mmiles8; 07-10-2010 at 09:28 AM..
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  #5  
Old 07-10-2010, 12:21 PM
Reiker Reiker is offline
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Quote:
Originally Posted by mmiles8 [You must be logged in to view images. Log in or Register.]
One thing to consider that's often forgotten, is that your level of HP (current value, not percentage of max) plays a very large role in whether or not you get aggro. Being grouped with a cleric who symbols the tank and no one else, a very well geared tank with twice as many hp as you, or simply having crap for HP yourself, etc. Large disparities will cause an aggro gap. I've said this numerous times in numerous threads, and most have found this knowledge to be helpful. Any time you're experiencing threat issues regardless of how late into a fight you cast your spell on the mob, either ask the tank to click off his HP buff, or go get a better one yourself.
lol
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  #6  
Old 07-10-2010, 01:15 PM
mmiles8 mmiles8 is offline
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Quote:
lol
When you find a break in posting one line trolls, test it yourself [You must be logged in to view images. Log in or Register.]
Last edited by mmiles8; 07-10-2010 at 01:20 PM..
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  #7  
Old 07-11-2010, 10:15 AM
mmiles8 mmiles8 is offline
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My intent wasn't to detract from your statement regarding the threat from the spell. Just throwing you some info to help.
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Old 07-12-2010, 11:22 AM
ryandward ryandward is offline
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This thread is definitely not just QQing, I basically have quit my chanter because of spells generating far too much hate.
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  #9  
Old 07-13-2010, 01:30 PM
Merrik Merrik is offline
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I tend to agree here, I specifically remember Tash and mez spells generating a ton of agro, and maybe it was because i didn't do a lot of DOTing mobs as a chanter back on live, but choke just seems to be stupid agro. I always remember slows being a pretty heavy agro builder, but on p99 I can pull with slow and the mob can be off of me after two hits of a pet, doesn't matter if taunt goes off or not. But god forbid I cast a dot that ticks for 12 damage (yes I know it debuffs too) because the mob suddenly thinks I'm the anti-christ and wants to rape my ass. Even if I body pull a mob and my pet jumps on it immediatly, I can do nothing to the mob until my pet has it to 50%, choke the mob and i have to tank the rest of the fight, since its a guarantee that if I see "soandso hits you for 1 point of damage" I will be interrupted.

I duo with my brothers necro though, so to be honest it's really not that big of a deal since I almost always root mobs so i can take a hit and get my pet on it anyway.
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  #10  
Old 07-13-2010, 11:59 PM
tulsplat tulsplat is offline
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On live back in the day, I remember sometimes enchanters would be called to "Tashicide" a raid mob, since tash was so much aggro they would die after casting it
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