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  #1  
Old 07-01-2012, 12:18 PM
Vladesch Vladesch is offline
Kobold


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Quote:
Originally Posted by douglas1999 [You must be logged in to view images. Log in or Register.]
Say you pull a mob and it runs at you at 100% speed. Then you fight the mob for a while, and at about 20% health it turns and runs away at 100% speed again. This was how it worked?
That used to happen with green cons because they fled earlier.
Not sure about light blue, but dark blue didn't flee until their health slowed their movement.

Also an dark blue used to flee sufficiently slowly that *ensnare* would stop them completely, every time.
(So my druid who got the job as snarer in dungeons recalls)
  #2  
Old 07-01-2012, 02:02 PM
Brimacombe Brimacombe is offline
Kobold

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With all due respect. We all agree that Live is a mess. It is just this activity that caused that. The administration started buckling to the population's demand for an easier and easier everquest. When the going gets tough, the tough get going.

-Brimacombe
  #3  
Old 07-02-2012, 03:52 AM
Vladesch Vladesch is offline
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What, because the mobs are running earlier/faster than on live "we just want it easy"?
Smells like troll to me.

(Actually I saw a lot of mobs run on low health today and I didn't see any problems with running too early/fast)
  #4  
Old 07-02-2012, 04:34 AM
Spitty Spitty is offline
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Gonna risk the possibility a dev will see this post and laugh, but I think there's been an adjustment since the initial runspeed patch and the server as it exists now. Upon patch, it seemed ridiculous - but now, it just seems challenging, which I'm on board with.
  #5  
Old 06-30-2012, 12:02 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Charms [You must be logged in to view images. Log in or Register.]
It's because Bards used to swarm kite or some shit like hell with the actual snare and runspeeds.

Yet they still do it!!! So why it was changed is really beyond anyone's comprehension, because it's a fucking retarded change to "prevent" one class from doing something they can still do, while hindering every other class that relied on a CLASSIC mechanic.

+1 guys, bravo.
No, things were changed because they are classic. Bards were made to be able to swarm kite last patch, and they've been able to aoe kite for a while. If the devs had a problem with this they wouldn't have nerfed every other class to fix it, that's silly. Moreover, they would have probably fixed Bards once it was made very clear that they can still aoe kite.

Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
Mobs on P99 are significantly faster than mobs were in Classic. It is known.

Add to that the gigantic player hitboxes from the rear, tiny mob hitboxes from the rear, mobs casting SoW on other mobs in dungeons (they only ever cast it on themselves if they could), and other strange mechanics and the complaints roll in.
Faster when fleeing or when running? It's been said numerous times that mobs on eqmac flee at roughly the same speed as mobs here. Regular runspeed is accurate too, you can strafe run or run/jump to get away from any non-sowed mob but running in a straight line will get you killed just like in classic. I haven't noticed any problems with hitboxes so they can't be that bad. As for mobs not casting SoW on other mobs, you should look for evidence on that. I tried to find evidence in either direction on the everlore archives but I feel stupider after reading most of the comments on there.
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