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  #1  
Old 06-25-2012, 06:17 PM
Flunklesnarkin Flunklesnarkin is offline
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Competition and challenge have a different interpretation to people


For me, the challenge of a game should be the content itself.. not some artificial construct beyond the game. (ie who can have the most accounts parked strategically through out the game world) which is inherently anti-competitive.


when the game comes down to who has the most accounts.. the guild with the most plat to purchase accounts gains an advantage.. then uses this advantage to make more plat off rare items.. buys more accounts as population drops from people not willing to put up with the end game environment.


in short.. TMO likes the raid scene the way it is.. because its a ripe harvest of accounts that people abandon when they reach endgame.


imo eq (PVE blue server) is about community because the raid content is not end all be all of online gaming and TMO has shown it has little interest in building up a strong community of gamers.
  #2  
Old 06-25-2012, 07:07 PM
porigromus porigromus is offline
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I hope the developers of the server go with a method that feels like part of the game not random tokens handed out like ticket to a loot pinata! If they did I guess that is okay but I would rather see something along the lines the a post I created previously:

- Different method to engaging raid bosses to prevent monopolizing

* A random relic for each raid boss will be on the loot tables of ALL mobs the same level or a higher level of the raid mob with a very low drop rate (determined by developers). Once found, it will have a timer before it poofs of 12 hrs so they can't be collected up, and with one use on a raid boss to remove his enraged state so they can't be reused. Without item, raid mob will be unbeatable due to enraged state. They will also be able to be sold within the 12hr period. This gives the non-raider a chance at some loot/coin if they would like to sell their item within the 12hr period to a raid guild.

This means, raid guilds will have to play to have a chance at raid targets to obtain items to remove enraged states. The more you play, the more relics you get, the more raid mobs you get. Would be nice to get the drop rate down to a science of one for each raid boss being found every 1-2 weeks.
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Old 06-25-2012, 07:14 PM
Versus Versus is offline
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Quote:
Originally Posted by porigromus [You must be logged in to view images. Log in or Register.]

- Different method to engaging raid bosses to prevent monopolizing

* A random relic for each raid boss will be on the loot tables of ALL mobs the same level or a higher level of the raid mob with a very low drop rate (determined by developers). Once found, it will have a timer before it poofs of 12 hrs so they can't be collected up, and with one use on a raid boss to remove his enraged state so they can't be reused. Without item, raid mob will be unbeatable due to enraged state. They will also be able to be sold within the 12hr period. This gives the non-raider a chance at some loot/coin if they would like to sell their item within the 12hr period to a raid guild.

This means, raid guilds will have to play to have a chance at raid targets to obtain items to remove enraged states. The more you play, the more relics you get, the more raid mobs you get. Would be nice to get the drop rate down to a science of one for each raid boss being found every 1-2 weeks.
This, sir, is not Everquest.
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Old 06-25-2012, 06:09 PM
Versus Versus is offline
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Part of the problem is that Classic EQ didn't have a forum outlet for this crybaby bullshit. Also, if you didn't like it, you'd just stop paying for it.

On Povar, it was generally understood that Triton was top dog, and whatever Rising Ascension/Blades of Law got, they worked for. That being said, in 1999, the expansions kept rolling in, so the gear gap kept widening and the ability to mess with the same mobs wasn't as much of a problem.
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  #5  
Old 06-25-2012, 09:30 PM
somnia somnia is offline
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hey children, sandbox looks poopy as usual.
  #6  
Old 06-25-2012, 09:59 PM
tekniq tekniq is offline
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so much hate...
everquest...is just a game! you log, you buff, you kill..it's simple! but sometimes, it's more than that. much more.

http://www.youtube.com/watch?v=s6_1Hc-EW10
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  #7  
Old 06-25-2012, 10:03 PM
formallydickman formallydickman is offline
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Quote:
Originally Posted by tekniq [You must be logged in to view images. Log in or Register.]
so much hate...
everquest...is just a game! you log, you buff, you kill..it's simple! but sometimes, it's more than that. much more.

http://www.youtube.com/watch?v=s6_1Hc-EW10
Don't sweat the tekniq.
  #8  
Old 06-25-2012, 10:09 PM
falkun falkun is offline
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I'm a few pages late to the response, but funkle's Philippines example is dead on.
  #9  
Old 06-25-2012, 11:03 PM
Flunklesnarkin Flunklesnarkin is offline
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yes it is my perception that TMO, or at least some members of it promoted their charity for their amusement.


I can provide you a few examples of why I think you have little regard for the community.. even from your same endangered species thread too ;p

Quote:
Originally Posted by Paumad [You must be logged in to view images. Log in or Register.]
We fought dirty and nasty, to win. People ragequitting over it is an entirely different thing that I feel no guilt about.
no concern that people are leaving the server .. check

Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
we dont need a reputations we are uncontested top dogs and have a flood of apps.
unconcerned about what the community thinks.. check


I don't know what they are going to do to fix the raid scene here but I honestly expect them to take no action at all to fix the underlying problems of people utilizing multiple accounts to lock down the game.

Look at all the resistance nilbog is giving to the FTE solution which would at least allow potential competition without GM involvement on every contested kill.
  #10  
Old 06-25-2012, 11:08 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Flunklesnarkin [You must be logged in to view images. Log in or Register.]
yes it is my perception that TMO, or at least some members of it promoted their charity for their amusement.


I can provide you a few examples of why I think you have little regard for the community.. even from your same endangered species thread too ;p



no concern that people are leaving the server .. check



unconcerned about what the community thinks.. check


I don't know what they are going to do to fix the raid scene here but I honestly expect them to take no action at all to fix the underlying problems of people utilizing multiple accounts to lock down the game.

Look at all the resistance nilbog is giving to the FTE solution which would at least allow potential competition without GM involvement on every contested kill.

Derp derp....anyone can pull quotes out of context.....look at my signature for instance. However, out of context snippets are not good evidence, unless you are employed by fox news.
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It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
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