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  #1  
Old 06-26-2012, 12:48 PM
Ravager Ravager is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Yeah GM enforced rotation cuz people wanna play eye of zomm referee at 5:45am
I think you misread the posts. This is what appears to be materializing if guilds are going to go tit-for-tat with frapsing and trying to get raid suspensions. The result will be rotations, albeit, two weeks at a time. Which, ironically, is what TMO is fighting tooth and nail.
  #2  
Old 06-26-2012, 12:52 PM
finalgrunt finalgrunt is offline
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Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
I think you misread the posts. This is what appears to be materializing if guilds are going to go tit-for-tat with frapsing and trying to get raid suspensions. The result will be rotations, albeit, two weeks at a time. Which, ironically, is what TMO is fighting tooth and nail.
Indeed. Also GM enforced doesn't mean the presence of them is needed, just for ruling any dispute (with raid weeks suspension, will teach guilds to behave). With clear rotation rules, a single video / log should be enough for GM ruling. The idea is to make them spend less time ruling the server, and more time working on bug fixes / Velious.
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  #3  
Old 06-26-2012, 03:59 PM
Tanthallas Tanthallas is offline
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Discussion moved to RNF
  #4  
Old 06-27-2012, 12:50 PM
Nirgon Nirgon is offline
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I really hope Darwoth wasn't banned for that post
  #5  
Old 06-27-2012, 12:56 PM
Xadion Xadion is offline
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I do remember patchdays being big for my guild on live as a 2nd/3rd teir guild it allowed us to get in on some higher stuff than usual while the top dogs raced for the tip top targets.

this won't happen as much in kunark : but in vel it will be huge... The big guys will go after the long cycle kings and big loots, leaving dain, east tov etc all open
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  #6  
Old 06-28-2012, 02:53 AM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Xadion [You must be logged in to view images. Log in or Register.]
leaving dain, east tov etc all open
Or knowing the weaker guilds cannot kill the bigger targets, rush those first and get everything
  #7  
Old 06-28-2012, 03:36 AM
formallydickman formallydickman is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Or knowing the weaker guilds cannot kill the bigger targets, rush those first and get everything
QFT [You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.]

Things have evolved.
  #8  
Old 06-28-2012, 09:21 AM
radditsu radditsu is offline
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Quote:
Originally Posted by formallydickman [You must be logged in to view images. Log in or Register.]
QFT [You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.]

Things have evolved.
I have confidence that if this happens BDA will be able to nab a "bigger target". Long as we are around TMO has to attack the big things they want first. Which would be Trak VS CT, Inny maybe(BP,Legs,and Hard Epic Mobs). CT now takes forever to complete due to not being able to train the zone around. Inny is more difficult because of the same situation. I am also sure these zones will be monitored for training and leapfrogging due to recent unpleasantness.

Divinity has a great amount of sharp people in their guild as well. they should be able to nab a target and rush for a second or third if they have a gameplan. On the last repop they outmaneuvered us on Faydedar and it was awesome. I am not as familiar with Acryid, Enraptured, Taken's numbers lately. However, with a good gameplan and a good execution any guild with a good 25-30 people should be able to nab something if they focus on it.

People can compete without having to resort to dirty tricks and tactics. Its about outmaneuvering and skill than trains and "accidents"
  #9  
Old 06-28-2012, 01:56 AM
tops419 tops419 is offline
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Just made it through all 26 pages and I came out hating Alarti a whole lot.
Way to be a level-headed guy Radditsu.
  #10  
Old 06-26-2012, 11:48 AM
Autotune Autotune is offline
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Quote:
Originally Posted by Aeon [You must be logged in to view images. Log in or Register.]
First time the guild I was in on live, entered sleepers tomb, we killed 2 of the warders with 11 people. 11 char raidforce.
Average attendance of this euro guild was 30 players, 35 on a good day in velious.
Yet we managed to compete with the best guild on the server that had an average attendance of 50-60, which is by the way, the best guild serverwide today.

What does this tell you? (Except that you need more skillz;D)
The more player, the more you have to gear up.
A raid force of 30 will be better equipped (MOST LIKELY) than a guild with raidforce of 60 people. Unless they are totally useless...

Too many loot whores joining the #1 top guild and too little balance = fucked up server with delusional players who are useless beyond recognition.
Just because you have VP loots which you were lucky enough to get with a 50 man raidforce, doesn't it mean you would ever have any "game-skills" worth mentioning.

I will still eat you for breakfast in a duel![You must be logged in to view images. Log in or Register.]
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