Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

View Poll Results: Would EQ be better off without GMs?
Yes 21 37.50%
No 35 62.50%
Voters: 56. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 06-22-2012, 11:52 AM
Corrodith Corrodith is offline
Aviak


Join Date: Jul 2011
Posts: 64
Default

Quote:
Originally Posted by Hitchens [You must be logged in to view images. Log in or Register.]
I don't see how this would work in a setting where there are no direct consequences to actions. It would work on a red server, not on a blue.
What I'm saying is it HAS worked here. Read my above post about VP.
  #2  
Old 06-22-2012, 12:05 PM
Frieza_Prexus Frieza_Prexus is offline
Fire Giant

Frieza_Prexus's Avatar

Join Date: Oct 2010
Location: Houston, TX.
Posts: 749
Default

Quote:
What I'm saying is it HAS worked here. Read my above post about VP.
Until memory blur became an issue.

The freemarket principle is being misapplied I believe. In a proper situation you have a recourse. The detriment to yourself for trolling or griefing is greater than the gain.

Here, on a blue server, a very small minority can break the game in ways that gives little to no recourse to the larger groups. In effect, you give veto power to a small group of individuals. The unique mechanics of EQ make this an uphill battle.

Keep in mind that on live people paid real money for their accounts. Given that the game was so new and special, people developed a much stronger attachment to their reputations. People wanted to see high end content.

Here, people are far less attached and some would rather grief than play. As it stands, a lawless environment would empower them far more than it restrained them.
__________________
Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus
"I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6
  #3  
Old 06-22-2012, 12:16 PM
Ele Ele is offline
Planar Protector

Ele's Avatar

Join Date: Jan 2011
Posts: 5,290
Default

Quote:
Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
Here, people are far less attached and some would rather grief than play. As it stands, a lawless environment would empower them far more than it restrained them.
Some men just want to watch the world burn.
  #4  
Old 06-22-2012, 12:46 PM
Corrodith Corrodith is offline
Aviak


Join Date: Jul 2011
Posts: 64
Default

Do you really foresee people training each other out of camps etc if there were no GM intervention? I could see maybe at low-mid level where people don't have as much invested in their character, but at high level where reputation matters so much? doubt it. I think for the most part the average player at high level who has been around a while is fairly respectful and decent of another person's claim to a camp (at least when it's just a "camp" and not a highly coveted raid mob).
  #5  
Old 06-22-2012, 12:38 PM
Hitchens Hitchens is offline
Banned


Join Date: Dec 2011
Location: Tulsa
Posts: 376
Default

Quote:
Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
The freemarket principle is being misapplied I believe.
It most certainly is.
  #6  
Old 06-22-2012, 01:05 PM
Corrodith Corrodith is offline
Aviak


Join Date: Jul 2011
Posts: 64
Default

Quote:
Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
The freemarket principle is being misapplied I believe. In a proper situation you have a recourse. The detriment to yourself for trolling or griefing is greater than the gain.
Xasten, while I am obviously invoking the free market principle here, I do understand that there are limitations to the types of recourses available and ability to transfer consequences to "destructive parties". I think, though, that in general, basic game mechanics create a level playing field where groups of players can leverage their relative organizational strengths to establish agreements in absence of GMs. When you put stuff like training on the table, it ends up making it much harder to compete in traditional ways via poopsocking and batphone races because it can turn into a 12 hour chess match once the training starts, and even for the ultra-hardcore this is not often viable due to play time constraints.
  #7  
Old 06-22-2012, 12:36 PM
Hitchens Hitchens is offline
Banned


Join Date: Dec 2011
Location: Tulsa
Posts: 376
Default

Quote:
Originally Posted by Corrodith [You must be logged in to view images. Log in or Register.]
What I'm saying is it HAS worked here. Read my above post about VP.
I read your post about VP and I reject your premise.
  #8  
Old 06-22-2012, 11:54 AM
azeth azeth is offline
Planar Protector

azeth's Avatar

Join Date: Jun 2010
Posts: 3,028
Default

An non-GM policed confrontation would basically go as follows:

Group A arrives at Camp X, claiming it.

Group B dislikes this and trains them.

Group A dislikes this and trains them back.

Groups A and B agree to cease training on terms Y & Z.
__________________
Quote:
Originally Posted by Endonde View Post
Yea well you know, 6 years of Velious everything has been killed, only thing left to do is speedrun killing Detoxx guilds.
  #9  
Old 06-22-2012, 12:01 PM
JenJen JenJen is offline
Fire Giant


Join Date: Mar 2011
Location: Busan, South Korea
Posts: 692
Default

whats to stop "individual C" griefing without a care in the world
  #10  
Old 06-22-2012, 12:03 PM
azeth azeth is offline
Planar Protector

azeth's Avatar

Join Date: Jun 2010
Posts: 3,028
Default

Quote:
Originally Posted by JenJen [You must be logged in to view images. Log in or Register.]
whats to stop "individual C" griefing without a care in the world
Diablo 3
__________________
Quote:
Originally Posted by Endonde View Post
Yea well you know, 6 years of Velious everything has been killed, only thing left to do is speedrun killing Detoxx guilds.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:26 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.