![]() |
|
|
|
#1
|
|||
|
i say shammy/monk/wizard.
U have snares, heals, DPS, tanks, puller, slows, and travel. | ||
|
|
|||
|
#2
|
|||
|
Including wizard in something that is supposed to be a powerhouse trio?
Tee hee. | ||
|
|
|||
|
#3
|
|||
|
The OP was talking about dungeons. I don't think there is a better toon than a Enchanter indoors for crowd control. As a Shaman you can't control 5 mobs with Root. I think a Monk gets too squishy high end Kunark let alone in Velious.
I think you are back to the "Holly Trio" with maybe a Shaman instead of a Cleric. Looks like Chanter, Warrior, Shaman or Cleric to me. High end is tough just having 3 in a group. Really need a puller like a Monk or Rouge to help DPS wise or both. I have been playing this game for 12 years non stop live and here. A WELL played Enchanter, and very few can do it, is the best class in EQ solo or grouped hands down. Your life in a group is a breeze, pun intended, with one, and solo they can do magic things. If you don't have one in your group you are missing out. | ||
|
Last edited by webrunner5; 06-13-2012 at 10:38 PM..
|
|
||
|
#4
|
|||||
|
Quote:
__________________
Quote:
| ||||
|
|
|||||
|
#5
|
|||
|
Wow Autotune; a Necro. That sounds interesting. But who would tank?? Group wise as a Necro I have to Root Rot more top end. Dots take too long to work. Even Live solo a Necro has to Root Rot more and more. Just can't get hit as hard as mobs can do now. I have to think on that.
| ||
|
Last edited by webrunner5; 06-13-2012 at 10:54 PM..
|
|
||
|
#6
|
||||
|
Quote:
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
|
|
||||
|
#7
|
|||
|
3 mages
| ||
|
|
|||
|
#8
|
|||
|
a shadow knight would be nice for a trio, as they have a bit more utility. they pull better and die less often [[feign death]], can help with CRs, and heck don't they even get Screaming Terror? i forget.
i love my warrior, but if i was going to be mainly in a trio then i would seriously consider doing an SK instead. | ||
|
|
|||
|
#9
|
|||
|
Anyone who thinks a warrior will out-tank a monk (without defensive) in Velious is just kidding themselves. There's a reason the warrior community (led by Furor IIRC) held a "sit-in" during Velious. Outside of defensive, monks had better avoidance and mitigation than the premier tank class, while also having FD, mend, and doing better DPS.
*EDIT*: And equal or better aggro generation due to procs and better DPS.
__________________
| ||
|
Last edited by falkun; 06-14-2012 at 10:30 AM..
|
|
||
|
#10
|
||||
|
Quote:
Oh and to all the magician/magician/enchanter proponents...You have to think with a longer time horizon than mid-kunark (Even though that combo really already had its apex in vanilla). You need CC aside from the puller being competent (And root doesn't always cut it). But you'll also *need* a healer and slower - the chanter can handle the slows, so chanter/cleric/tank works - but on balance, monk/shaman/chanter is simply hugely dominant. It's pretty much the three classes with the most force multipliers among a trio...one you go to 4, 5, or 6 people, the force multiplier situation changes a little, but duo = monk/shaman, trio = monk/shaman/chanter You might argue there are heavy overlaps between shaman and chanter, which is somewhat true - but shaman have better slows than chanters, and chanters have better haste than shaman. That handles basically all of the relevant overlap. And monks are the best all-around combination of DPS/mitigation/avoidance. Plus a charmed pet...It's difficult to see how a better combo could exist for general dungeon crawling or grinding (i'm thinkin stuff like velks). | |||
|
Last edited by Messianic; 06-14-2012 at 09:17 AM..
|
|
|||
![]() |
|
|