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Old 05-28-2012, 10:14 PM
Maze Maze is offline
Kobold

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Quote:
Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
This is honestly a really simple situation, and no, changing exp mechanics in EQ doesn't fix anything as can be seen by the last exp patch.

This game is about progression. Some is done on your own, some require guilds.

Right now, the progression for casuals has been completely tapped out. Theres about 500 lvl 50 toons on this server fully decked in classic gear, with half of them being in planar. Theres nothing left to accomplish except for latecomers to join up for some casual raiding and pvp. Legacy is gone, so that was the last of the reasons to pvp outside of planes/dragons.

Kunark will give us months of leveling and grinding, not to mention months of raiding. That means a lot of pvp worthy stuff for quite a while. When was pvp best on r99? When the general population were competing over dungeons (solb/lguk). Now, its just left to the hardcore to fight over dragons while the rest of the casuals are stuck solo leveling, twiddling their thumbs playing other games, or forced to join a raiding guild.]

A bunch of nerds will talk about bluebie this and that - kunark wont do anything etc, but without progression, we don't have shit to pvp over. Notice how the people talking about bluebies are all in pvp gear that took 100s of hours to acquire... EQ is a game about personal advancement (pixels). If you're hardcore, go farm bg and arenas in wow or play a FPS. This is not that game.

In conclusion, please bring out sky to expedite kunark. Sky won't bring the masses, but it puts us closer to the promised land.
TLDR, beta exp 40 people isnt fun
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Old 05-28-2012, 10:14 PM
hagard hagard is offline
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40 people spread between Kunark and classic zones is def the fix to this epidemic
  #3  
Old 05-28-2012, 10:16 PM
swagdaddy swagdaddy is offline
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No one is going to put time and effort to level a character with 40 people in it. Might as well give it some exp bonus. Also wipe the server clean get a fresh start.
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Old 05-28-2012, 10:18 PM
Maze Maze is offline
Kobold

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Originally Posted by swagdaddy [You must be logged in to view images. Log in or Register.]
No one is going to put time and effort to level a character with 40 people in it. Might as well give it some exp bonus. Also wipe the server clean get a fresh start.
swagdaddy has spoken

also dullah on ignore for being obvious troll
  #5  
Old 05-28-2012, 10:17 PM
Dullah Dullah is offline
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No one suggested to add content and lock the server down to only the 40 people presently playing. Theres hundreds of players who aren't playing now because they don't have shit to do and no one new can stand leveling by themselves in a game that requires a group.

Kunark fixes that, bring new peeps, brings back the old.
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Old 05-28-2012, 10:19 PM
hagard hagard is offline
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Xp would bring back more than Kunark
  #7  
Old 05-28-2012, 10:23 PM
swagdaddy swagdaddy is offline
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Quote:
Originally Posted by hagard [You must be logged in to view images. Log in or Register.]
Xp would bring back more than Kunark
This.
Bring kunark, beta exp, and wipe it clean. When red99 first came out there was so much pvp I was ejaculating in my pants left and right. When I make a new char now it'll be a long time before I actually see pvp and it will also be a while before I get to that point.
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Old 05-28-2012, 10:27 PM
hagard hagard is offline
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Originally Posted by swagdaddy [You must be logged in to view images. Log in or Register.]
This.
Bring kunark, beta exp, and wipe it clean. When red99 first came out there was so much pvp I was ejaculating in my pants left and right. When I make a new char now it'll be a long time before I actually see pvp and it will also be a while before I get to that point.
Can we be pals? ? ?
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Old 05-28-2012, 10:27 PM
swagdaddy swagdaddy is offline
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Quote:
Originally Posted by hagard [You must be logged in to view images. Log in or Register.]
Can we be pals? ? ?
swagout
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  #10  
Old 05-29-2012, 12:17 AM
Toehammer Toehammer is offline
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Quote:
Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
lot of text lots of text lots of text When was pvp best on r99? When the general population were competing over dungeons (solb/lguk). more text
Some stuff you say makes sense, but everyone knows that the best PvP on the server was during the first two weeks... swagdaddy understands
Quote:
Originally Posted by swagdaddy [You must be logged in to view images. Log in or Register.]
When red99 first came out there was so much pvp I was ejaculating in my pants left and right. When I make a new char now it'll be a long time before I actually see pvp and it will also be a while before I get to that point.
I had never played EQ in PvP mode before Project 1999... pretty much only "PvP" games I ever played were Quake 2 CTF, Rainbow Six, Jedi Knight, etc back in junior high. But when EQ came out (Beta 1998) games changed for me. Inexplicable. Project 1999 reawakened that.

But then when Red99 hit, I thought, "holy shit this is completely different, and better!" The time for server success has come and gone. Guard assist, exploiting, and resists are the things that killed population. Server pop would still be >200 (maybe 300?) if guard assist was in plain and simple. The server's true chance for success has come and gone... a wipe 1-2 weeks in to fix things (guard assist, exploits, resists) but now it would just snuff the server out.

I love this server, and am depressed that more attention was not given by players during beta to ensure a stable fun community. Too many people were concerned about being secretive about exploits/other bugs so they could outlevel and "win" the server. The simple fact that people on here talk about "winning" an Everquest server shows that they are the reason the server, and they have "lost".

It is just realistic and depressing. Could wiping the server boost pop? No. Would exp boost pop? A little. Would Kunark? Temporarily. Could reopening a parallel server (guard assist, exploit free, better resists) with future merge increase population? I was convinced it would, but now am not so sure.

In my opinion, Nilbog is doing just the right thing... let server slowly pick up population or dwindle... a server's success is ultimately the players' responsibility. You want more people to play with, DO SOMETHING ABOUT IT. We screwed it up the moment nobody put in the time and effort to test these things during beta. I'll be riding the Red99 wave until the server goes down in a fiery death spiral!
Last edited by Toehammer; 05-29-2012 at 12:22 AM..
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