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#1
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#2
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![]() 40 people spread between Kunark and classic zones is def the fix to this epidemic
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#3
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![]() No one is going to put time and effort to level a character with 40 people in it. Might as well give it some exp bonus. Also wipe the server clean get a fresh start.
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#4
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also dullah on ignore for being obvious troll | |||
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#5
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![]() No one suggested to add content and lock the server down to only the 40 people presently playing. Theres hundreds of players who aren't playing now because they don't have shit to do and no one new can stand leveling by themselves in a game that requires a group.
Kunark fixes that, bring new peeps, brings back the old.
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#6
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![]() Xp would bring back more than Kunark
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#7
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Bring kunark, beta exp, and wipe it clean. When red99 first came out there was so much pvp I was ejaculating in my pants left and right. When I make a new char now it'll be a long time before I actually see pvp and it will also be a while before I get to that point.
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#8
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#10
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Quote:
But then when Red99 hit, I thought, "holy shit this is completely different, and better!" The time for server success has come and gone. Guard assist, exploiting, and resists are the things that killed population. Server pop would still be >200 (maybe 300?) if guard assist was in plain and simple. The server's true chance for success has come and gone... a wipe 1-2 weeks in to fix things (guard assist, exploits, resists) but now it would just snuff the server out. I love this server, and am depressed that more attention was not given by players during beta to ensure a stable fun community. Too many people were concerned about being secretive about exploits/other bugs so they could outlevel and "win" the server. The simple fact that people on here talk about "winning" an Everquest server shows that they are the reason the server, and they have "lost". It is just realistic and depressing. Could wiping the server boost pop? No. Would exp boost pop? A little. Would Kunark? Temporarily. Could reopening a parallel server (guard assist, exploit free, better resists) with future merge increase population? I was convinced it would, but now am not so sure. In my opinion, Nilbog is doing just the right thing... let server slowly pick up population or dwindle... a server's success is ultimately the players' responsibility. You want more people to play with, DO SOMETHING ABOUT IT. We screwed it up the moment nobody put in the time and effort to test these things during beta. I'll be riding the Red99 wave until the server goes down in a fiery death spiral! | ||||
Last edited by Toehammer; 05-29-2012 at 12:22 AM..
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