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  #1  
Old 05-09-2013, 06:58 PM
nilbog nilbog is offline
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Quote:
Originally Posted by maximum [You must be logged in to view images. Log in or Register.]
Stumbled upon this Kael Raid guide: http://eqdiary.tripod.com/quests/kael.htm

The Arena
"After people were tramping through Kael totally unmolested, Sony decided to make us earn our keep by putting in giants that see invisible. That starts at the top of the ramp leading to the arena. At the top will be two pairs of giants, usually frost but some times storm, that will see invis and sneaking rogues."

and

"To the north of the arena is a bridge leading to the temple. Now, a warrior worshipper of Rallos Zek can walk through Kael largely unmolested, although he's dubious to everything until he works on his faction. Here, though, everyone is KoS."

...the site mentions the Statue, so it's probably a little after Velious launch. Web Archive does not have an old copy of this page.
It's gtg.
  #2  
Old 05-10-2013, 02:12 AM
Razdeline Razdeline is offline
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Quote:
Originally Posted by Xadion [You must be logged in to view images. Log in or Register.]
with that I as a SK could always lifetap stuff, pre and post resist changes, after I could dot some more etc. I could actually do decent dmg with melee and draining my mana on lifetaps, it was difficult for magic resists to get in on things but lifetaps always landed...unlike how it is here now....grrrr.
Not sure why they raped lifetaps here on a class, when they could have just nerfed the item.

Makes no sense.

Taps always landed.
  #3  
Old 05-11-2013, 12:07 PM
nilbog nilbog is offline
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Originally Posted by Razdeline [You must be logged in to view images. Log in or Register.]
Not sure why they raped lifetaps here on a class, when they could have just nerfed the item.

Makes no sense.

Taps always landed.
No, they didn't.

http://www.project1999.org/forums/sh...9&postcount=27
  #4  
Old 02-23-2013, 01:42 PM
Tecmos Deception Tecmos Deception is offline
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As if anything in any MMO ever can be called "100% done."
  #5  
Old 05-11-2013, 12:19 PM
Razdeline Razdeline is offline
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I see:

Quote:
Taps are quite resistable by the dragons and what not along with maestro.

I should clarify though I was talking more of the uber mobs like trakanon, vox, naggy and what not.
Quote:
Necromancers are awesome against Cazic and Inno. Our spells stick quite handily on them. Lifetaps especially. No resist, decent damage (ratio sucks, but hey, it also takes care of that annoying chaos flux damage).
I stand corrected, but what about these mobs?
  #6  
Old 05-11-2013, 12:23 PM
nilbog nilbog is offline
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I'm not sure. I think it could be revisited.

http://www.project1999.org/forums/sh...d.php?p=731319 has some good links and research already.

If we can verify how things should be working, we can work on it.
  #7  
Old 05-11-2013, 12:41 PM
Razdeline Razdeline is offline
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Quote:
DMF works in kedge, but isn't castable in there.
Not sure if that's how it works here?

Found another:

Quote:
Lifetaps worked on cazic thule last time I tried....also bond worked fine
I havent tried dots do to the bug mentioned above so I cant comment on those.

I assume cazic is a uber mob?

hehe
Quote:
Thats wrong all my lifetaps hit that treant in pog he still got me with his 700 hits though.
Looks like Necro taps landed on some mobs, but not all. At least these posts are specific on what mobs they DO land on, though. [You must be logged in to view images. Log in or Register.]
  #8  
Old 05-11-2013, 01:04 PM
Splorf22 Splorf22 is offline
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I did some research on this regarding the plane of Sky, and as far as I can tell the problem is that in Kunark Verant had only one flag: MR immune. There were no slow immune, runspeed immune, charm immune, mez immune, stun immune, or lifetap immune mobs, only MR immune. It was all or nothing. They had to do something because otherwise Enchanters would be able to dictate Cazic Thule or rapture Talendor and turn fights into a joke, and in classic Verant fashion they picked a simple hack with the result that necromancers got thrown under the bus (although lets be honest: if Necromancers could cast lure spells with about the same ratio as wizard ones that also healed them, it's hard to justify playing any other class).
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