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#1
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#2
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Looking for suggestions? They've been stated before ad infinitum (years ago). Reduce the spawn timers dramatically. This is PVE not PVP; a force with the right numbers and skills should get to schedule a raid at least once a month. That is classic for the vast majority of EQ players, certainly the cool ones. Massive Marc, QFT brother. Keep fighting the good fight! | |||
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Last edited by Arclanz; 05-17-2012 at 12:52 PM..
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#3
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Maybe make another server, start from scratch, but have different rules, like the ones that are being suggested above?
If people want to stay on the "real" classic server, they can. Otherwise, people will move to this "kind of classic" server. I think people will come back once issues like the raiding and spawn times are resolved. Times are different now then they were in 1999......a lot of us have families and can't stay online to camp spawns and be online all of the time. I am not saying to darstically change the server, just minor tweaks that may bring players back that chased them away....... | ||
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#4
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I have had my disagreements with some decisions since the changes seemed needless and introduced problems which were later admitted to by Verant/SOE on live and fixed (racial / class XP penalties for example). In the end though, I do realize that these changes are in line with the clearly stated vision for the server and grudgingly accept that the change is here to stay. Perhaps someone will make a classic style EQ server with the fixes and enhancements and changes to fit his or her vision of how EQ classic should have been but it's not going to be on P1999.
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Fearstalker - Enchanter Guild Leader of <Taken> ----------------------- | |||
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#5
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The only way to recreate what Everquest was actually like back then is to have content that is constantly changing so that players need to continuously figure out how to beat it. It's great to be able to load into p1999 and see the game as it was back then, and bring back those memories, but it's not at all the same game. Hence, why people tend to stop playing p1999 relatively quickly. For EVER-QUEST to actually exist, players need to be doing exactly that. What people love is the Everquest World. All of the different locations, the creatures, the danger, the sounds/music, the spell effects, the sense of individuality between characters, and the idea of taking part in this living game environment where you are constantly doing something new and/or achieving an exciting goal. The elements of "exciting" and "unpredictable" are lost when nothing ever changes or is at stake, though. It all just becomes routine and then the magic is gone. I'm very sure that nearly everyone who has played on this server would enjoy it a lot more if the Everquest World was preserved, but some of the functionality was changed so that people are getting an experience which is much closer to what the classic Everquest experience was really like (and what it was always intended to be by the people who made the game). It would be VERY easy to add a decent amount of unpredictability into the high-end game to make it so that raiding the Planes and Dragons and those big encounters are actually a constant challenge, not just a matter of getting there first with as many people as possible. All you have to do is make the creatures in those areas spawn with a random selection of varying capabilities every time and also make them more powerful based upon the number of people in the immediate area (which could/should include additional monsters spawning into the fight). If these big fights were actually a different experience every time, if they were actually EPIC and didn't get easier (or at least not much easier) by simply adding in as many players as possible to the encounter, then we would have a far more interesting and engaging game to play. That's how Everquest actually was back then. People didn't understand how to pull certain areas or how to beat certain monsters. It was a challenge and an adventure. p1999 desperately needs this in order for the real classic Everquest experience to come alive again. Guilds would frequently be getting wiped by these epic encounters and then the next guild in line would get the chance to try and succeed. Again, this would not be a hard thing to code into the game and it wouldn't require any maintenance. It would be the perfect place to start with regards to giving the game the dynamic quality it NEEDS.
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#6
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#7
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Look at The Hidden Forest. Hell even look at EZ, as disgusting a server as I think EZ is, it still caters to some peoples' needs and has a good population. I respect that. EDIT: You are right though that it probably won't work here. Because this server isn't meant to be custom.
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#8
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#9
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However, in regards to tactics and their execution, it's kind of hard to compare Classic EQ as it was then to P99 as it is now. Considering we have 13 years of knowledge and experience and the websites/databases to back it up now that we did not have back then.
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#10
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The whole variance vs static respawn is a Catch-22. With variance, you have more tracking (ugh)/ racing upon pop. With static respawns, you have more poopsocking (ugh) and racing for FTE. If every guild knows Trak respawns at 3pm, you can bet yer ass every guild is going to have a raid force in Trak's lair by 2pm hoping they can claim FTE. That's not a solution. That is just a different set of problems.
Both options have their pros and cons. And that's the problem. But whatever. Server population needs a fix on both ends. The bottom end needs a steady stream of incoming players. The top end needs to find a COMPROMISE to the current situation that appeases all sides. If a compromise can be found for Ragefire, it can be found elsewhere as well. Everyone is going to have their own opinions on how to fix the top-end, so I will leave that animal alone. However getting new players to the server is something we all can do. Word of mouth. Comments on EQ vids on Youtube. Comments on gaming forums / other forums you belong to. Hell put a flyer up at your local Gamestop. Put an ad on Craigs List - wtf ever. There are lots of things we, the playerbase, can do as a community if it means that much to you to keep this thing going.
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![]() <The Mystical Order> Alts: [34 Wizard] Motlee Crue (Human) <The Mystical Order> [4 Wizard] Aysee Deecee (Human) <The Mystical Order> [2 Wizard] Vhan Halen (Human) <The Mystical Order> Live - Tallon Zek 2000-2005 / Drinal 2007-2008 [80 Sorcerer] Acillatem Zoso (Human) <Knights of the White Rose> / <Veritable Quandary> | ||
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