Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 05-16-2012, 07:21 PM
Safon Safon is offline
Fire Giant


Join Date: Dec 2009
Posts: 856
Default

Quote:
Originally Posted by Massive Marc [You must be logged in to view images. Log in or Register.]
You clearly don't know wtf you're talking about. Furthermore, anyone who wakes up at 4:00am via batphone, employed or not, is retarded.
Gotta agree with you, maybe retarded is a bit harsh, but still gotta agree with you. As to what i don't understand, what exactly are you referring to?
  #2  
Old 05-17-2012, 10:57 AM
Atmas Atmas is offline
Planar Protector


Join Date: Jun 2011
Location: In the bushes outside your window
Posts: 1,009
Default

Quote:
Originally Posted by Massive Marc [You must be logged in to view images. Log in or Register.]
You clearly don't know wtf you're talking about. Furthermore, anyone who wakes up at 4:00am via batphone, employed or not, is retarded.
Why stop there? Why not make derogatory comments about anyone who plays this game several hours a day? Or anyone who has ever played this game at all?
__________________
60 Wixxor - Atmas
60 Paladin - Opmeter
54 Rogue - Ories
Some other toons
Formerly of TZ
  #3  
Old 05-17-2012, 11:03 AM
Massive Marc Massive Marc is offline
Fire Giant

Massive Marc's Avatar

Join Date: Dec 2010
Location: Kanada EH ?
Posts: 803
Default

Quote:
Originally Posted by Atmas [You must be logged in to view images. Log in or Register.]
Why stop there? Why not make derogatory comments about anyone who plays this game several hours a day? Or anyone who has ever played this game at all?
Did I hit a sore spot ? Did you spend one too many nights with brown socks ? Give me a break. Waking up in the middle of the night to compete for mobs in a 12 year old game on a emulated server is retarded. Derogatory or not.
__________________
Quote:
Originally Posted by Hasbinbad View Post
Cuteguy: A thousand proxies of the botnet empire descend upon you! Our spam will blot out the sun!
MassiveMarc: Then we will poopsock in the shade.
Quote:
Originally Posted by Nizzarr View Post
Vox was tanked by hughman in plain sight, we found out that the bard could attack tru the wall there(more lucky than exploit) and we just pilled everyone there.
  #4  
Old 05-17-2012, 11:16 AM
Atmas Atmas is offline
Planar Protector


Join Date: Jun 2011
Location: In the bushes outside your window
Posts: 1,009
Default

Quote:
Originally Posted by Massive Marc [You must be logged in to view images. Log in or Register.]
Did I hit a sore spot ? Did you spend one too many nights with brown socks ? Give me a break. Waking up in the middle of the night to compete for mobs in a 12 year old game on a emulated server is retarded. Derogatory or not.
It's funny I played on a PvP server on live so like many other PvPers here I didn't even know what that term meant until playing on P99. So if you played PvE and have ever waited for a mob to spawn you have done more poop socking than me. But the irony doesn't stop there, you are on a forum for an emulated server complaing about people playing a MMORPG the way they want to. Bravo sir, bravo, there is truely nothing more pathetic than a nerd trying to sit on the high horse.
__________________
60 Wixxor - Atmas
60 Paladin - Opmeter
54 Rogue - Ories
Some other toons
Formerly of TZ
  #5  
Old 05-16-2012, 10:46 PM
Slave Slave is offline
Banned


Join Date: Mar 2011
Posts: 2,339
Default

Lazortag is right. Eliminate variance, add mob FTE shout to the zone, name and guild. It would be far more Classic than this artificial "whichever guild has the most trackers wins every raid" joke. And it would end poopsocking. You simply show up to the mob when he is due to spawn, and engage it when it pops. This will eliminate both tracking and squatting, two activities that were never Classic yet dominate the endgame raid scene on P99, to the detriment of most of the server.

It is the most Classic, simple, and beneficial change that could take place in the raid scene.
  #6  
Old 05-16-2012, 10:52 PM
Fazlazen Fazlazen is offline
Fire Giant


Join Date: Nov 2010
Posts: 839
Default

Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
Lazortag is right. Eliminate variance, add mob FTE shout to the zone, name and guild. It would be far more Classic than this artificial "whichever guild has the most trackers wins every raid" joke. And it would end poopsocking. You simply show up to the mob when he is due to spawn, and engage it when it pops. This will eliminate both tracking and squatting, two activities that were never Classic yet dominate the endgame raid scene on P99, to the detriment of most of the server.

It is the most Classic, simple, and beneficial change that could take place in the raid scene.
I prefer the system as it is currently then having 150 people on spawn point knowing exactly when it will pop trying to engage the mob first...
  #7  
Old 05-17-2012, 11:12 AM
finalgrunt finalgrunt is offline
Sarnak


Join Date: May 2010
Posts: 283
Default

Quote:
Originally Posted by Fazlazen [You must be logged in to view images. Log in or Register.]
I prefer the system as it is currently then having 150 people on spawn point knowing exactly when it will pop trying to engage the mob first...
And rotation eliminates the FTE & tracking issues. Therefore, a system where part of the targets are forcefully set on rotation by the staff (which means ... the rest is open to competition *hint hint*) can only give the following results:

- new guilds will appear > more competition. Isn't it what TMo wants?
- casual / semi-casual players who enjoyed a classic server which had rotations will relive their memeories.

What's bad with that really? Oh yeah: "you want it without no effort". Well as I stated few times already, the current commitment some players are willing to enforce on the server is by no way classic form any of us, and the decision isn't theirs in the end.

Quote:
Nilbog does not want to improve the graphics, the quests, the balancing issues, or change things to match what he "feels" it should have been.
I guess this is why we have:
- recharge prices much higher than it was on live.
- respawn variation
- new restrictions on FD/invis pulls.

You're wrong if you believe that not tuning the mechanics will allow for a classic experience. Fact is, with full knowledge of game items / mechanics, you can totally trivialize content. Most powerful items will be available to a degree that is totally imbalanced. Sony removed/nerfed some of them as they became an issue. If you allow the server to farm such items 100 times more than they were back on live, you'll end up with a totally different game experience.

It's definitly possible to tune things a bit to reflect how it was on live. Item recharge price is a very good example. It was unknown / super rare back then, it is still the same on this server, and it's fine. Otherwise any boss would be killed by enough people clicking their hoops as fast as possible ... so classic yeah.
__________________
Retired
Daimadoshi, Arch Magician <Divinity>
Kurth, Warlock <Divinity>
Kaska, Phantasmist <Divinity>
Fuam, Druid 57 <Divinity>
Willo, Cleric 54 <Divinity>
Last edited by finalgrunt; 05-17-2012 at 11:18 AM..
  #8  
Old 05-16-2012, 10:59 PM
Lazortag Lazortag is offline
Planar Protector

Lazortag's Avatar

Join Date: Apr 2010
Posts: 3,635
Default

Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
Lazortag is right. Eliminate variance, add mob FTE shout to the zone, name and guild. It would be far more Classic than this artificial "whichever guild has the most trackers wins every raid" joke. And it would end poopsocking. You simply show up to the mob when he is due to spawn, and engage it when it pops. This will eliminate both tracking and squatting, two activities that were never Classic yet dominate the endgame raid scene on P99, to the detriment of most of the server.

It is the most Classic, simple, and beneficial change that could take place in the raid scene.
I definitely didn't say I supported this, although if variance were eliminated altogether I sincerely believe it would be better than the way things are now (not ideal, but still better). I prefer simultaneous repops though, and I think that's the only change that has any chance of being implemented.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #9  
Old 05-17-2012, 01:31 AM
Slave Slave is offline
Banned


Join Date: Mar 2011
Posts: 2,339
Default

Quote:
Originally Posted by Fazlazen [You must be logged in to view images. Log in or Register.]
I prefer the system as it is currently then having 150 people on spawn point knowing exactly when it will pop trying to engage the mob first...
Of course you do, because you prefer easy victories for your megaguild, even at the cost of the rest of the server, and even if it goes against the whole premise of being a 1999 experience. Yet there are so many targets even in Kunark that most guilds would prefer going for the less-taken raid mobs on a repop, and you would end up with the very few guilds able to take Trakanon trying for teeth and breastplates, and other guilds killing targets like Innoruuk and Maestro, or Draco and CT, or VS and the dragons. It would be a glorious bounty for all, compared to the current system of tracking and squatting. One or two repops in a month could accomplish this, another completely Classic experience.


Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
I definitely didn't say I supported this, although if variance were eliminated altogether I sincerely believe it would be better than the way things are now (not ideal, but still better). I prefer simultaneous repops though, and I think that's the only change that has any chance of being implemented.
If variance was eliminated, there would be near-simultaneous repops anyway once there was one server reset. It serves the function of destroying 1) the tracking mechanic, 2) the poopsocking strategy, and 3) one guild dominance. It's win-win-win. Even for TMO, who will no longer have to spend countless hours competing with the now-surging BDA. The competition will be for the split-second engage. The guild with more players will still have an advantage in that, but nobody will have to spend hours and hours in unClassic poopsocking.

If you do not think that is an ideal solution, then what is? Nothing else even comes close to this solution in simplicity, Classic-ness, and results.
  #10  
Old 05-17-2012, 02:52 AM
Zuranthium Zuranthium is offline
Planar Protector

Zuranthium's Avatar

Join Date: May 2011
Location: Plane of Mischief
Posts: 1,905
Default

The game was called Everquest. Think about it:

EVER. QUEST.

The point of the game was supposed to be that you are experiencing an alternate World which continuously has something new for you to discover, overcome, or be engaged by; always an adventure to go on. When there is no more adventure left, there is no more Everquest. Sitting around camping for drops or level grind and doing the exact same fights over and over and over is not what the game was supposed to be about.

Everquest has an amazing World. The landscapes and zones and creatures and lots of other little touches are eminently more enthralling for whatever reason than that of any other audiovisual MMORPG to date. Again, though, all of those wonderful qualities cease to have much value when the game itself stops immersing you into that World.

What Everquest needs to have, for the game to adhere to the original vision of what it was supposed to be and for it to continue being the amazing game that people got drawn into during the beginning, is constantly changing content. Players should never know exactly how an area is going to spawn or exactly where many of the items/rewards in the game are going to drop. Obviously some drops need to be static to give each area of the game its own unique draw, but the content itself that you have to fight in order to get those drops should be ever-changing. Players need to have reason to constantly explore the entire game World and they need to be constantly challenged by the encounters.

Without that element, no MMORPG these days will ever be "the classic Everquest experience" or be the game that Everquest should have been. The sad thing is that the people in charge of the companies creating these games are not allowing such a thing to exist. They only want to get in on the WoW model because they believe it to be the easiest/best way to make cash. They are wrong. I'm not sure how many of you followed HORIZONS from early development, but that very well could have been the game which picked up where Everquest failed and allowed "the classic Everquest experience" to be revived and evolve into the next level of dynamic gaming. Unfortunately, the creator behind the game got overthrown by the ignorant producers and thus they ruined the game and we never got to see what it was intended to be.

Guild Wars 2 looks to be another MMORPG that finally tries to bring back what Everquest should be, however I disapprove of the design and mechanics of that game. It just doesn't have the same level of personality, originality, and immersion as Everquest.

So that brings us to p1999. A game with capable developers who have succeeded in corralling the largest population ever for an Everquest emulator. This is not Everquest, though. It can't be, because you've missed out on the SOUL of what Everquest actually was. I wish you guys would realize what made Everquest the game it was and start trying to bring THAT back. You need to have dynamic content or it doesn't work. p1999 could be a relatively huge game with a constant 10k+ population (more servers would need to open obviously) if you stopped with this futile attempt of simply cloning the shell of EQ as it was over a decade ago. Use the Everquest World as it was intended to be used and create a real living, breathing, ever-changing gaming environment. It would be a smash and people who want to relive "the classic Everquest experience", or experience it for the first time, would get far more out of it and continue playing for far longer than what we are currently seeing.
__________________
Last edited by Zuranthium; 05-17-2012 at 02:54 AM..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:02 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.