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#1
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I'll check out that interview you are referring to. | |||
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#2
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I played on Rallos Zek about a month (when item loot and deleveling was still in the game). Loved it, but I had a guild to run on Brell so I couldn't stay. I wouldn't call old school raiding carebear, TBH. Raids were eight hour affairs at the time. Let's face it, this server is easier than classic even before you consider the fact that every detail of every encounter is common knowledge that has been done 1000s of times.
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#3
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I understand the idea that you believe all of TMO and IB etc were unemployed basement dwellers, and where as some truth may follow that belief, myself being both an ex TMO/IB; raided, logged in at 4 am, while working 40 hours a week and taking a full load of school at the same time. I can also list a multitude of people from both guilds that I know are employed, go to school, or even both.
The nostalgia fades for everyone. 95% of us have done this all before, but there is still the desire to farm, find and play with friends, and better your character. Fixing the raiding scene is just a matter of having another guild be willing to track mobs, and log out when you are done playing (or towards the end of a window), at that target necessary. I can then argue that if it pops at 3-4 am, don't log on so what let them have it, many guilds in Classic played that way and still got mobs (WI, Trans, Div). Not every mob spawns late, every guild does have a few European players that can track on off hours, recruit as necessary and the problems solved. TMO controls everything because no one else even attempts to compete. Taking an hour long shift to track while you make/eat dinner doesn't make you a basement dwelling no-lifer. | ||
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#4
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Also since most raid mobs have 96 hour windows, it's very rare that you're going to only need an hour long tracking shift. On average a guild has to track a 7 day spawn for 48 hours to guarantee that they will know when it will spawn. You should probably ask yourself why no one else attempts to compete. It's not because they're lazy, unskilled, or just not cognizant of how much time is needed to track raid mobs. It's because they just don't have the time, or if they do have the time, they probably think it's better spent doing something else instead of poopsocking.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#5
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#6
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__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#7
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Perhaps shortening the window in half would do it. You would have the 7 day dragons as +-24 and the 3 day at +- 12. I think it should be enough to prevent extreme poopsocking, personnally, and would reduce the tracking need in half. | |||
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#8
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#9
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There's nothing wrong with speculating on the server's health or even it's downfall if it's constructive. It's the people who have quit (yet still haunt these forums for whatever reason) such as Arclanz and possibly Massive Marc (who seems to have returned here purely to fight with people) who talk about the server's downfall smugly and gloat that they got out while others are still in that are bothersome.
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#10
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