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  #1  
Old 05-17-2012, 06:26 AM
Dannermax Dannermax is offline
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Originally Posted by Fists [You must be logged in to view images. Log in or Register.]
Server population is declining for a few reasons, summer (it always get's lower until the end of summer), new games (everyone always comes back), stale content (wait till velious), and lack of competition OR server promotion.

Any of you /R/ fags could go and post Rogeans ten ton hammer interview and a link to p99 on Reddit anytime and get us more people.

Regardless, these new games will burn out, summer will end, Velious will one day be released and the server population will go back up.
A good idea about promoting the P1999 server. I had been wanting to do this for a long time.. but didnt know where to start?

I'll check out that interview you are referring to.
  #2  
Old 05-16-2012, 06:09 PM
Arclanz Arclanz is offline
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I played on Rallos Zek about a month (when item loot and deleveling was still in the game). Loved it, but I had a guild to run on Brell so I couldn't stay. I wouldn't call old school raiding carebear, TBH. Raids were eight hour affairs at the time. Let's face it, this server is easier than classic even before you consider the fact that every detail of every encounter is common knowledge that has been done 1000s of times.
  #3  
Old 05-16-2012, 06:19 PM
Fists Fists is offline
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I understand the idea that you believe all of TMO and IB etc were unemployed basement dwellers, and where as some truth may follow that belief, myself being both an ex TMO/IB; raided, logged in at 4 am, while working 40 hours a week and taking a full load of school at the same time. I can also list a multitude of people from both guilds that I know are employed, go to school, or even both.

The nostalgia fades for everyone. 95% of us have done this all before, but there is still the desire to farm, find and play with friends, and better your character. Fixing the raiding scene is just a matter of having another guild be willing to track mobs, and log out when you are done playing (or towards the end of a window), at that target necessary. I can then argue that if it pops at 3-4 am, don't log on so what let them have it, many guilds in Classic played that way and still got mobs (WI, Trans, Div). Not every mob spawns late, every guild does have a few European players that can track on off hours, recruit as necessary and the problems solved.

TMO controls everything because no one else even attempts to compete. Taking an hour long shift to track while you make/eat dinner doesn't make you a basement dwelling no-lifer.
  #4  
Old 05-16-2012, 08:41 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Fists [You must be logged in to view images. Log in or Register.]
TMO controls everything because no one else even attempts to compete. Taking an hour long shift to track while you make/eat dinner doesn't make you a basement dwelling no-lifer.
Why is it one extreme or the other? I don't think everyone in TMO is a "basement dwelling no-lifer", but I can also say that I just don't have time to compete at TMO's level under the current (non-classic) ruleset. I go to school full-time, and I'm not going to study less than I need to because of a game. I didn't make a character on a classic server so that I could play under a ruleset that would require more of my time than was needed in classic.
Also since most raid mobs have 96 hour windows, it's very rare that you're going to only need an hour long tracking shift. On average a guild has to track a 7 day spawn for 48 hours to guarantee that they will know when it will spawn.
You should probably ask yourself why no one else attempts to compete. It's not because they're lazy, unskilled, or just not cognizant of how much time is needed to track raid mobs. It's because they just don't have the time, or if they do have the time, they probably think it's better spent doing something else instead of poopsocking.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #5  
Old 05-16-2012, 09:02 PM
Fazlazen Fazlazen is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Why is it one extreme or the other? I don't think everyone in TMO is a "basement dwelling no-lifer", but I can also say that I just don't have time to compete at TMO's level under the current (non-classic) ruleset. I go to school full-time, and I'm not going to study less than I need to because of a game. I didn't make a character on a classic server so that I could play under a ruleset that would require more of my time than was needed in classic.
Also since most raid mobs have 96 hour windows, it's very rare that you're going to only need an hour long tracking shift. On average a guild has to track a 7 day spawn for 48 hours to guarantee that they will know when it will spawn.
You should probably ask yourself why no one else attempts to compete. It's not because they're lazy, unskilled, or just not cognizant of how much time is needed to track raid mobs. It's because they just don't have the time, or if they do have the time, they probably think it's better spent doing something else instead of poopsocking.
I have to agree that the huge windows are a problem. What is it you propose then ? We would all like to find some sort of compromise, but is having 150 people waiting on spawn point for a mob to pop really better ? We kill it in under 10 sec then figure it out via GMs ?
  #6  
Old 05-16-2012, 09:05 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Fazlazen [You must be logged in to view images. Log in or Register.]
I have to agree that the huge windows are a problem. What is it you propose then ? We would all like to find some sort of compromise, but is having 150 people waiting on spawn point for a mob to pop really better ? We kill it in under 10 sec then figure it out via GMs ?
Smaller windows? Simultaneous repops? Really anything would be better than the current system.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #7  
Old 05-16-2012, 09:09 PM
Fazlazen Fazlazen is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Smaller windows? Simultaneous repops? Really anything would be better than the current system.
Nilbog has made it known that he is listening to the player base concerning these issues. Provide a plan, make a post about it, I'm sure if you can provide a system that would prevent the problem I was refering to, Nilbog would hear it.

Perhaps shortening the window in half would do it. You would have the 7 day dragons as +-24 and the 3 day at +- 12. I think it should be enough to prevent extreme poopsocking, personnally, and would reduce the tracking need in half.
  #8  
Old 05-17-2012, 09:56 PM
fishingme fishingme is offline
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Quote:
Originally Posted by Fists [You must be logged in to view images. Log in or Register.]
I understand the idea that you believe all of TMO and IB etc were unemployed basement dwellers, and where as some truth may follow that belief, myself being both an ex TMO/IB; raided, logged in at 4 am, while working 40 hours a week and taking a full load of school at the same time. I can also list a multitude of people from both guilds that I know are employed, go to school, or even both.

The nostalgia fades for everyone. 95% of us have done this all before, but there is still the desire to farm, find and play with friends, and better your character. Fixing the raiding scene is just a matter of having another guild be willing to track mobs, and log out when you are done playing (or towards the end of a window), at that target necessary. I can then argue that if it pops at 3-4 am, don't log on so what let them have it, many guilds in Classic played that way and still got mobs (WI, Trans, Div). Not every mob spawns late, every guild does have a few European players that can track on off hours, recruit as necessary and the problems solved.

TMO controls everything because no one else even attempts to compete. Taking an hour long shift to track while you make/eat dinner doesn't make you a basement dwelling no-lifer.
I highly doubt what's in bold. I worked 40 hours a week and was going to school full time (3 classes are minimum full time here) and I barely was able to play for an hour most days I didn't even login. That was even with studying while logged in. But I suppose the benefit of being in a large guild is that no doubt some of the people if not most tend to just get carried while they afk through a raid so they can collect loot.
  #9  
Old 05-16-2012, 06:36 PM
Safon Safon is offline
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There's nothing wrong with speculating on the server's health or even it's downfall if it's constructive. It's the people who have quit (yet still haunt these forums for whatever reason) such as Arclanz and possibly Massive Marc (who seems to have returned here purely to fight with people) who talk about the server's downfall smugly and gloat that they got out while others are still in that are bothersome.
  #10  
Old 05-16-2012, 07:15 PM
Massive Marc Massive Marc is offline
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Quote:
Originally Posted by Safon [You must be logged in to view images. Log in or Register.]
There's nothing wrong with speculating on the server's health or even it's downfall if it's constructive. It's the people who have quit (yet still haunt these forums for whatever reason) such as Arclanz and possibly Massive Marc (who seems to have returned here purely to fight with people) who talk about the server's downfall smugly and gloat that they got out while others are still in that are bothersome.
You clearly don't know wtf you're talking about. Furthermore, anyone who wakes up at 4:00am via batphone, employed or not, is retarded.
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Cuteguy: A thousand proxies of the botnet empire descend upon you! Our spam will blot out the sun!
MassiveMarc: Then we will poopsock in the shade.
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Vox was tanked by hughman in plain sight, we found out that the bard could attack tru the wall there(more lucky than exploit) and we just pilled everyone there.
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