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#1
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I don't recall persistent drag aggro status either. If you got 'seen' doing it, then that mob would be after you, but you wouldn't be marked for zonewide aggro apart from normal aggro mechanics.
__________________
The Ancient Ranger
Awake again. | ||
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#2
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Dragging while FD, at least as I understand it, is enough to dispel the notion of a temporary faction change (unless it's .1 second). As just the other day I dragged in HoT, and immediately stood back up without aggro. If it changed your faction level temporarily I would have gotten aggro upon standing from the dead persons bad faction.
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#3
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The term KoS is being tossed around without the afterthought of what it actually means.
Being KoS: Monsters will attack you when in their range without any need for hostile action Getting agro: Monsters attacking you as a result of an hostile action. Corpse dragging a player with KoS status was considered as a hostile action, therefore you would gain agro, not become KoS. | ||
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#4
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I don't know where you people got rogue dragging from in my post.
I used Yelinak as an example because that was one raid mob that stood out as being easily exploited. You could get your entire raid force inside his room without even fighting the door guards and either click-rez everyone in or, as it was apparently necessary to point out twice, use the obvious CoH mage. | ||
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#5
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Quote:
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-Happyfeets/Crappyfeet/Crackyfeet/Abraham, TMO
The Plague of Fennin Ro | |||
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#6
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The point I was trying to make was that it became painfully obvious early on that raid zones could be exploited by corpse dragging and corpse aggro was built into the expansion upon release. Someone suggested that the aggro was added later, and that simply isn't true.
I forgot entirely that this board's makeup is largely people who need to correct everyone else in order to feel good about themselves, or I would have just made that point and not included a goddamn example to back it up. | ||
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#7
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Okay here are the confirmed rules so far:
Testing environment zone: kael pc: rallos zek ogre (dubious con) Dragging my own corpse = no aggro Dragging a corpse of someone who is kos in range of npc = aggro Dragging a corpse of someone who is kos in range of npc while invised = no aggro Dragging a corpse of someone who isn't kos (another dubious ogre) in range of npc = aggro Initiating a corpse drag out of range of npc, leaving the corpse, then approaching the npcs = no aggro Tested in great divide = no aggro Tested in thurgadin = no aggro Tested in icewell keep = aggro So, -Faction of corpse's player is irrelevant. Dragging corpses in zones where this rule exists equals aggro. -Dragging your own corpse is safe. -Dragging someone else's corpse out of range of npcs does not equal zone aggro. They must see you perform the action in aggro radius. -Dragging someone else's corpse within range while invisible doesn't aggro. The npc must see through invis to aggro. Remaining questions: What all zones should this happen in? Kael - yes Thurgadinb - yes I assume skyshrine, temple of veeshan, and plane of growth. How about plane of mischief? | ||
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#8
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Quote:
Did you confirm this on EQMac? | |||
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#9
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Not sure if this is still an active topic but I came across this recently:
http://web.archive.org/web/200005111...rds.asp?show=3 Quote:
The way I understand it is: Dragging ANY corpse regardless of what the corpse owner's faction is, will flag the dragger KOS to any mobs in the area that can see the dragger. If the dragger is invis and the mob does NOT see invis, you can drag a corpse past it safely.
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#10
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Quote:
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