![]() |
|
|
|
#1
|
||||
|
Quote:
| |||
|
|
||||
|
#2
|
||||
|
Quote:
Just an example....there is many more out there. Pre-PoP pre-aa's shaman can't solo high end named mobs as well as you might have thought... | |||
|
|
||||
|
#3
|
|||
|
A Ogre Shaman that can slow the mob is a hell of a tank and can kill solo pretty much everything high end but raid mobs, even if it summons. No SK is going to do that solo. Slow is one of the best spells in this game for toe to toe killing.
| ||
|
|
|||
|
#4
|
|||
|
SHM/NEC can always heal a necro pet also on a tough mob pull (not to mention NEC can charm against UD).
With FD the nec can lay on an array of dots as well and not worry about agro.
__________________
Realtime auction logger: http://ahungry.com/eqauctions/
| ||
|
|
|||
|
#5
|
|||
|
it goes in order of bestiness
sham/nec sham/monk sham/biggslick sham/sk | ||
|
|
|||
|
#6
|
|||
|
+1 for shm+nec.
Fantastic duo. Roting, pet tanking, kiting. It's all good. | ||
|
|
|||
|
#7
|
|||
|
you dont need to generate agro in a duo since all duos have some form of crowd control in the necro/sham you just root everything and slow then sick pet on em.
SK gets to look more badass than necro (unless they got lich illusion) thats about it as far as the duo benefit you dont need a "tank" for a duo just a way to not take damage/recover life which SK doesnt add anything that a monk can bring. not that tanks arnt important for taking on mobs that a duo wont tackle but if a duo can do it the sk isnt gonna make or break it. | ||
|
|
|||
|
#8
|
|||
|
Don't forget to play what's the most fun for you guys. Min / max = monk. But none of the classes you listed are bad at all, just not the tryhardbest.
| ||
|
|
|||
|
#9
|
||||
|
Quote:
and gear needs to be considered for new players monks (not sure how they got brought in to sk/necro comparison)= gear dependent to be wtfpwnd although thats severely mitigated by being paired with sham stats/hp/ac/100% weight bags/haste/regen/mr is all the gear youd need as a monk you can get geared on a budget at that point some wus and any combo of 1h and 2hb to keep skills up until you can get an ifs or something SK = also very gear dependent moreso than monk imo since they will need good weps/shield/armor +hp +mana necro=not gear dependent at all and even moreso since regen/hp buffs = mana one final point from me since im bored: in the sham/sk duo who is doing the damage? is SK just burning through mana and needing to med after everyfight to keep dps up or is sham having to take on doting ontop of slowing so all SK ends up bringing to the table is a way mana inefficient root in the form of agro thats gonna need heals and buffs. | |||
|
Last edited by godbox; 04-24-2012 at 02:40 PM..
|
|
|||
|
#10
|
|||
|
Any duo combo without an Enchanter is wrong with charm being in Pre-Luclin/PoP Charm nerf era.
| ||
|
|
|||
![]() |
|
|