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#2
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![]() SHM+MNK is stupidly OP combo. Its pretty much the go-to dual box combo (which translates well to 2 players as well). SHM+NEC won't be as tanky, but much more offensive. Where SHM+MNK will be tanking, SHM+NEC will root+rot.
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#3
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![]() Yep, just here to echo the whole "shaman+monk is best for what you want to do, though shaman+sk will work very well also, and while shaman+necro is pretty powerful it is not going to do as well overall in dungeons."
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[59 Troubadour] Fischsemmel (Human)
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#4
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![]() I came to p99 from Fippy on live, and I can safely say nothing is a better duo with a Shaman than a monk. My buddy and I were stupidly dominant, offering the best of everything. Buffs, debuffs, heals, pet, amazing dps, and amazing pulling. The SK is a good option as well, but it breaks down to:
SK does less damage, his FD is not as reliable as a monks, and adds a pretty heavy xp penalty to your setup. The monk tends to be safer, kill faster (faster killing speeds means more xp per hour, less healing required) and until the post-Velious Monk nerf can tank as well if not better in circumstances than a SK. Monk if you are a min/maxing all-about-efficiency type, SK if it's not a big deal and your buddy prefers that class. You definetly want a melee over a caster, make that haste buff work for you! | ||
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#5
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![]() Quote:
tanking ability > dps | |||
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#6
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![]() Quote:
If it can't be slowed than an SK won't do much good with a shaman healer. | |||
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#7
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![]() Quote:
These guys want to take on named mobs in dungeons, SK is the best option, end of story. More hp, better aggro management, much better tanking abilities. It does not matter his dmg is lower then monks, what matters is whether he can TANK the mob long enough to kill it. He can certainly do that better then monk. | |||
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#8
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![]() Quote:
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#9
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![]() I currently duo Crypt and other high end camps with a shaman. All we do is slow, pet tanks and torpor/dot. Some kills can take a while if they are healers since we have minimal ways to stop it . The upside is we never run out of mana so downtime is based on the player needing to go to the bathroom etc.
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60 Warrior Hitzme
60 Necro Avicii 21 Shaman Stonecold 52 Monk Happytime | ||
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#10
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![]() There is also data parses out there suggesting monk avoidance is on par or better than tank mitigation for damage taken.
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