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#1
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#2
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#3
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![]() Did you like, read the rest of what I wrote after the ellipses? Obviously that poisons the whole deal. You can't have mobs running away from players faster than players can run. That's not how it was on Live. Obviously.
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#4
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![]() mobs flee way too fast, fuck this noise
__________________
[ANONYMOUS]
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#6
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![]() Since they are doing patches that don't work here because of differences between this server and the live servers (like the run speed, as mentioned) in the name of classic, does that mean they are also going to implement all those patches that completely broke bards for a couple weeks as was done in classic as well? I remember distinctly one that broke Selo's and another that made it impossible to twist.
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#7
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#8
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Thank you to the developers for actively working on this great project! | |||
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#9
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#10
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![]() They are not going to fix it. They just patched it to be that way. It was wrong to them all this time.
Another reason not to play a melee. Christ there will be like 4 tanks on this server before its over. Not counting I was on my Mage. Fire pet really sucks now. I will almost have to use the Earth pet. Or Nuke my balls off for the last 20% health on the mob when I should be medding. I agree with others. This is going to be Train Hell. Sucks. | ||
Last edited by webrunner5; 04-23-2012 at 09:34 AM..
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