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#2
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Flee is broken they are running like sow speed. I can't even catch up to them. Can't lvl in a dungeon with out a snare atm.
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#3
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my take-away.
the spell fx is great. roll-back ooc or add global auction. fix flee speed? great work!
__________________
2014 - still alive
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#4
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I haven't experienced the flee fix, but it definitely WAS too slow. I don't remember it being this way in every dungeon but in seb on live release an unsnared runner was pretty much the most dangerous thing to a group.
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#5
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Quote:
Asher | |||
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#6
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Quote:
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#8
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Quote:
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#9
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Quote:
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#10
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Quote:
Mobs didn't flee faster during classic and if you insist on leaving this in the least you could do is fix snare so it works properly. Snare should stop a mob in its tracks as soon as it tries to run. Asher | |||
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