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Old 04-29-2012, 01:06 PM
Uthagain Uthagain is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Sundawg: West Cabilis "Keeper" NPCs and Jondin,Jaxxtz,Mohin,Lybar,Kamzar are now BroodofKotiz faction.
The cabilis npc factions were right before you changed them. The most important part of making corrections is making sure that you're correct before you make the changes, and not just editing things willy nilly on a suspicion it should be different.
  #2  
Old 04-29-2012, 10:58 PM
kaev kaev is offline
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The green agro change is not only utterly non-classic, but it's a really shitty "joke" to play on lowbies in zones that higher level characters pass through. For example, high teens groups in Upper Guk now get trained and wiped by passing higher levels on their way to Lower Guk, and the higher levels don't even realize the havoc created by their passage.

This green agro change is having a really REALLY terrible effect on gameplay in at least some places. Also, as mentioned, it has nothing at all to do with classic EQ, this mechanic never existed. Please revert this change ASAP. I don't know what sort of inconvenience you were intending to inflict on high level lewt pharmers, or whoever, but the players being hurt by it are the low levels.


P.S. The mobs are now running the way I recall from the old days on live, and the various snare-type spells are working as I recall also. I like those changes, please keep them.
  #3  
Old 04-30-2012, 12:06 PM
Sundawg Sundawg is offline
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Quote:
Originally Posted by Uthagain [You must be logged in to view images. Log in or Register.]
The cabilis npc factions were right before you changed them. The most important part of making corrections is making sure that you're correct before you make the changes, and not just editing things willy nilly on a suspicion it should be different.
Wrong.

[IMG]<a href="http://s1057.photobucket.com/albums/t393/joanfunk88/?action=view&amp;current=broodkotiz.jpg" target="_blank"><img src="http://i1057.photobucket.com/albums/t393/joanfunk88/broodkotiz.jpg" border="0" alt="Photobucket"></a>[/IMG]


Have not touched Cabilis except until now in response to a player bug report. Found many NPCs you had on the wrong faction all this time.

Which reminds me of something I noticed awhile back but have not addressed yet, so while we are on the subject here goes:

Iksar monks, you will now come into the world with the correct level of faction with your own guild masters. Fixed, pending update.

In the future, please report suspected bugs in the bug section. Thank you.
  #4  
Old 04-30-2012, 08:00 PM
Uthagain Uthagain is offline
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No, they aren't wrong. My information is the product of weeks worth of comprehensive research and comparisons - a full table of checks with 6 different characters at varying faction levels - and much more accurate than nuking an npc and drawing an incorrect conclusion.

Code:
ally:          1051     to      2000
warmly:         701     to      1050
kindly:         451     to      700
amiable:         51     to      450
indifferent:    -49     to      50
apprehensive:  -449     to      -50
dubious:       -699     to      -450
threatening:  -1049     to      -700
scowls:       -2000     to      -1050

OT

Human Shadowknight Innoruuk:		Apprehensive
Gnome Shadowknight Innoruuk:		Apprehensive
Dark-Elf Shadowknight Innoruuk:		Apprehensive
Erudite Shadowknight Innoruuk:		Apprehensive
Troll Shadowknight Innoruuk:		Apprehensive
Troll Shadowknight Innoruuk:		Apprehensive
Half-Elf Shadowknight Innoruuk:		Scowls
High-Elf Shadowknight Innoruuk:		Scowls
Wood-Elf Shadowknight Innoruuk:		Scowls
Halfling Shadowknight Innoruuk:		Scowls
Dwarf Shadowknight Innoruuk:		Scowls
Barbarian Shadowknight Innoruuk:	Scowls
Iksar Shadowknight Innoruuk:		Scowls

10 hits to indifferent
15 hits and still indifferent


iksar = -700-250
-950
-100

----------------------------

SwiftTails:             Done
CabilisResidents:       Done
BroodofKotiz:           Done
LegionofCabilis:        Done
ScaledMystics:          Done
CrusadersofGreenmist:   Done


Monk Cazic Thule
+25    CrusadersofGreenmist
+50    SwiftTails
0      LegionofCabilis
0      CabilisResidents
+50    ScaledMystics
+50    BroodofKotiz

Monk Agnostic
+50    SwiftTails
0      LegionofCabilis
0      CabilisResidents
+50    ScaledMystics
+50    BroodofKotiz
+25    CrusadersofGreenmist


Rogue Agnostic
Indifferent to all

Bard Agnostic
Scowls to ScaledMystics
Indifferent to all else

Agnostic Enchanter
Scowls to ScaledMystics
Indifferent to all else

Agnostic Wizard
Scowls to ScaledMystics
Indifferent to all else

Bertoxxolous
Dubious with CrusadersofGreenmist
Indifferent to all else

Innoruuk
Dubious with CrusadersofGreenmist
Indifferent to all else

Warrior Agnostic
Amiable with LegionofCabilis
Indifferent to all else

Veeshan
Every faction Scowls -1500

Bristlebane
Every faction Scowls -1500

Rallos
Every faction Scowls -1500

Cleric Cazic
Amiable to ScaledMystics and BroodofKotiz
Indifferent to all else

Solusek Ro
Everything Scowls


Racial mods:

All factions

Iksar = 0
All other = -1500


ScaledMystics Scowls to brd enc mage wiz


Shm Note
+100 ScaledMystics
+25 LegionofCabilis

Shm before note

0    hits: amiable to ScaledMystics
0    hits: indifferent to LegionofCabilis
0    hits: indifferent to CrusadersofGreenmist
0    hits: indifferent to Swifttails
25   hits: amiable to CrusadersofGreenmist
50   hits: amiable to LegionofCabilis
50   hits: amiable to Swifttails
350  hits: kindly to ScaledMystics
* Handing in Note *
425  hits: kindly to LegionofCabilis
500  hits: warmly to ScaledMystics

War note
+100 LegionofCabilis
+25 CabilisResident
+25 SwiftTails
+25 CrusadersofGreenmist
+25 ScaledMystics

War before note

0    hits: amiable to ScaledMystics
0    hits: amiable to LegionofCabilis
0    hits: indifferent to CabilisResidents
0    hits: indifferent to CrusadersofGreenmist
0    hits: indifferent to Swifttails
25   hits: amiable to CrusadersofGreenmist
50   hits: amiable to CabilisResidents
50   hits: amiable to Swifttails
400  hits: kindly to LegionofCabilis
400  hits: kindly to ScaledMystics
425  hits: kindly to CrusadersofGreenmist
* Handing in Note *
550  hits: warmly to LegionofCabilis
625  hits: warmly to ScaledMystics
650  hits: warmly to CrusadersofGreenmist


SK note
+100 CrusadersofGreenmist
+25 LegionofCabilis

Shd before note

0    hits: amiable to ScaledMystics
0    hits: indifferent to LegionofCabilis
0    hits: indifferent to CabilisResidents
0    hits: amiable to CrusadersofGreenmist
0    hits: indifferent to Swifttails
50   hits: amiable to LegionofCabilis
50   hits: amiable to CabilisResidents
50   hits: amiable to Swifttails
400  hits: kindly to CrusadersofGreenmist
400  hits: kindly to ScaledMystics
* Handing in Note *
425  hits: Kindly to Legion
550  hits: warmly to CrusadersofGreenmist


Monk note
+200 SwiftTails
+50  LegionofCabilis

Monk before note

0    hits: Amiable to Swifttails
400  hits: kindly to SwiftTails
650  hits: warmly to SwiftTails
1000 hits: ally to SwiftTails



0    hits: indifferent to LegionofCabilis
50   hits: amiable to LegionofCabilis
450  hits: kindly to LegionofCabilis
700  hits: warmly to LegionofCabilis
1050 hits: ally to LegionofCabilis


Monk after note: +LegionofCabilis; +SwiftTails

400  hits: kindly to LegionofCabilis
650  hits: warmly to LegionofCabilis
1000 hits: ally to LegionofCabilis
1950 hits: maxed with LegionofCabilis

Warmly to SwiftTails between 401 and 450
~800 hits: Ally to SwiftTails
1800 hits: maxed with Swifttails


25   hits: amiable to CrusadersofGreenmist
425  hits: kindly to CrusadersofGreenmist
675  hits: warmly to CrusadersofGreenmist
1025 hits: ally to CrusadersofGreenmist
2000 hits: maxed with CrusadersofGreenmist

400  hits: kindly to ScaledMystics
650  hits: warmly to ScaledMystics
1000 hits: ally to ScaledMystics
2000 hits: maxed with ScaledMystics

50   hits: amiable to CabilisResidents
450  hits: kindly to CabilisResidents
700  hits: warmly to CabilisResidents
1050 hits: ally to CabilisResidents
2000 hits: maxed with CabilisResidents








50   hits: amiable to CabilisResidents
450  hits: kindly to CabilisResidents
700  hits: warmly to CabilisResidents
1050 hits: ally to CabilisResidents
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This is how you research a faction. Not by nuking one mob and drawing an incorrect conclusion to justify an incorrect decision. But by all means, make yet another incorrect edit to the factions. Your changes are the main reason why my eight month old db is more accurate than what's currently on the server. If one desires to gloat over correcting another, it's typically beneficial to be correct.
Last edited by Uthagain; 04-30-2012 at 08:13 PM..
  #5  
Old 04-30-2012, 08:25 PM
yaaaflow yaaaflow is offline
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lol uthgaard reduced to trolling patch notes threads
  #6  
Old 05-01-2012, 11:56 AM
SamwiseRed SamwiseRed is offline
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Quote:
Originally Posted by yaaaflow [You must be logged in to view images. Log in or Register.]
lol uthgaard reduced to trolling patch notes threads
he presents data to back his argument. that's not trolling my friend, that's winning.
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  #7  
Old 05-01-2012, 10:54 AM
DoucLangur DoucLangur is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
  • Kanras: DOT tics will no longer add a player to an NPC's hate list if the player was not on that hate list already.
That doesn't make sense to me atm: "not on that hate list already" - does that refer to the original casting of the DoT? I mean... Isn't it impossible to get a DoT on a mob without ending up on its hate list? Or are you saying that someone who gets removed from the hatelist after casting a DoT (by zoning out and back in, CotH, rez) will not re-aggro from the next tic? And if so - does this also apply to FD memwipe? Would it be possible to DoT a mob, FD, get up and (in the case of a memwipe) never reaggro while the DoT is running?

Quote:
  • Kanras: Research skill progression is now correctly level-capped.
And this - will the attained skill level *stay* in server memory, so a previously high skilled researcher doesn't have to *retrain* the skill, just needs to level? Or did you actively *erase* all previously trained skill?

Feedback appreciated!

Slozem
  #8  
Old 05-03-2012, 12:16 AM
Deverell Deverell is offline
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Quote:
That doesn't make sense to me atm: "not on that hate list already" - does that refer to the original casting of the DoT? I mean... Isn't it impossible to get a DoT on a mob without ending up on its hate list? Or are you saying that someone who gets removed from the hatelist after casting a DoT (by zoning out and back in, CotH, rez) will not re-aggro from the next tic? And if so - does this also apply to FD memwipe? Would it be possible to DoT a mob, FD, get up and (in the case of a memwipe) never reaggro while the DoT is running?
I'm guessing that's exactly the reason for this change. It was possible to DoT a mob, FD, get CotHed or rezboxed somewhere else in the zone, and then effortlessly single-pull the mob by standing up again. It would aggro and run through the zone to get you but wouldn't bring any adds because social aggro didn't apply due to having feigned out of the hate list.
  #9  
Old 05-12-2012, 08:28 AM
DoucLangur DoucLangur is offline
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Quote:
Originally Posted by Deverell [You must be logged in to view images. Log in or Register.]
I'm guessing that's exactly the reason for this change. It was possible to DoT a mob, FD, get CotHed or rezboxed somewhere else in the zone, and then effortlessly single-pull the mob by standing up again. It would aggro and run through the zone to get you but wouldn't bring any adds because social aggro didn't apply due to having feigned out of the hate list.
Thank you for the clarification - that's indeed a nasty exploit - to reaggro thanks to a dot tic without being on the hate list at all. So that means with a regular FD, you still re-aggro the mob, if you didn't get rezzed / CotHed in between. I hope that, at least [You must be logged in to view images. Log in or Register.]
  #10  
Old 06-21-2012, 03:36 PM
Metallikus Metallikus is offline
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Quote:
Originally Posted by Deverell [You must be logged in to view images. Log in or Register.]
I'm guessing that's exactly the reason for this change. It was possible to DoT a mob, FD, get CotHed or rezboxed somewhere else in the zone, and then effortlessly single-pull the mob by standing up again. It would aggro and run through the zone to get you but wouldn't bring any adds because social aggro didn't apply due to having feigned out of the hate list.
The part about not getting social agro is wrong. The FD'r would hide before he stood up from FD and thus not get adds because he was still hidden when his mob re-agroed from dot tick and came running.
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