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  #1  
Old 04-20-2012, 03:56 PM
Tradesonred Tradesonred is offline
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Originally Posted by jdklaw [You must be logged in to view images. Log in or Register.]
give me no exp loss so i can stop doing pve, give me 1 item loot so i can farm low lvl items

make up your mind, they already said they like exp loss because it encourages lvl 50s to continue grouping for things
Gonna quote myself here because for some reason i always post on the bottom pages

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Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
The reason why pvp xp death should be removed is that it prevents you from doing, if that is your wish, stopping PVE altogether to focus entirely on pvp.

You are bored of PVE, and want to pvp for a month straight? No pvp exp loss will let you do that. You cannot stop PVE for a month to just have fun pvp for 1 or 2 months unless you want to delevel back to oblivion.

It is not true that you have no penalty on death if you remove pvp xp loss. You have to run back to your corpse if you cant bind, and if you can bind, then there is the already proposed fix of respawning low on health and with no mana.

I am convinced that the server would have taken off alot more if the server had been like Rallos, more action oriented. It would also been better if you had allowed 1 item loot, so then there would still be a need to farm low level items, and there would be an economy for it. Maybe you think people would have left because the grief would be too bad, but people would just have ran around naked and got some no drop pieces. Instead now, you got twinks that will never, ever lose any gear and will be harder and harder to kill (as they gear up yet again) with no actual prize if you finally get that twink down 3 naked noobs vs 1, so the grief is probably worse than if item loot was put in. One of the major rewards of starting on Rallos a year too late and incentive to pvp was to finally get a twink down 3 vs 1 and get a piece of loot i could sell in Gfay.

On top of that, with twinks getting harder and harder, new blood will get close to zero chances of killing them solo, the only thing in store for them, will be pvp xp loss if they attempt pvp. So my bet is, these people will not enjoy their experience and not pursue. If they have no xp loss, they can at least attempt to see what works and what doesnt without getting set back in PVE as well.

Just think it through and try not to take people's opinion who have vested interests in having pvp xp loss (the overwhelming numbers pve campers, the griefers) and instead think of how Rallos was back then and why it was so fun.
I dont have to choose either "I want to stop to PVE" or "I want low level items to be important again". It can be both. What i want is the choice to decide.

If i wanna camp an item for 10 hours, fine. But if i get bored, the option to drop everything and just pvp for hours, for days, is always there.

Also, Rogean said "It is currently serving multiple purposes of providing atleast something to deter people from bind rushing / kamikazing against odds, as well as giving people a reason to continue EXP Groups at 50. Toss out opinions though."

The fix on Rallos was respawn on death with low health no mana. It might be not a deterrent to bind rushing (i prefer to call it pvping) but it inflicts a window of time to the losing side until they can try it again. I dont see any point in adding more dis-incentive to pvp through xp loss, which only encourages zerging (more than usual, because numbers will always matter), griefing, etc...

Why the hell would people want to continue exp groups at 50? Seriously Rogean, level 2 characters to 50, even with the xp bonus, then tell me if you want a reason to keep grinding. Kunark will be far enough PVE grind to do when the time comes. Let people get a breather from grinding when they hit 50... that xp pvp loss thing only serves 2 types of players: The PVE zergers, and the griefers. Check out the population left on the server if it fits the profile, minus the griefers leaving cuz theres not alot of people to grief anymore.

I agree with everything quoted in the OP for changes, and would maybe add yellow text without showing the location of the kill and would certainly give big thoughts to adding item loot, with probably a starting no drop set patched through a recurring event like Halloween 2001.
Last edited by Tradesonred; 04-20-2012 at 04:22 PM..
  #2  
Old 04-20-2012, 03:57 PM
heartbrand heartbrand is offline
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Kunark before other fixes will be the nail in the coffin
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  #3  
Old 04-20-2012, 04:09 PM
Greenkrak Greenkrak is offline
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realeasing kunark will only decrease pvp and amplify the sense of how barrren the world is - spreading the 85 ppl onto a whole huge new continent. Now at first grinding in empty zones and camping that items with absolutely no copetition was kinda cool but then it was just BORING

idk bout u guys but this is no longer an mmo because there is no massive multiplayer playerbase.... therefore it SHOULD be thought of as FPS and the following should be implemented:

YT - PLZ


10000000% xp increase.
  #4  
Old 04-20-2012, 04:19 PM
goalie goalie is offline
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Quote:
Originally Posted by Greenkrak [You must be logged in to view images. Log in or Register.]
therefore it SHOULD be thought of as FPS
mp5 plz
  #5  
Old 04-20-2012, 04:25 PM
jdklaw jdklaw is offline
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exp loss on pvp a problem lol
  #6  
Old 04-20-2012, 04:27 PM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by jdklaw [You must be logged in to view images. Log in or Register.]
exp loss on pvp a problem lol
I think thats the best argument ive heard as to the reason why we should not make it like it was on Rallos, yet.

Could you break it down in 5 parts or so though, just to decomplex it a bit?
  #7  
Old 04-20-2012, 04:54 PM
Nother Nother is offline
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new content ftw imo crack on with a unlock to match blue. if you make it they will come.
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  #8  
Old 04-20-2012, 04:56 PM
SearyxTZ SearyxTZ is offline
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Quote:
Originally Posted by Rogean
Global OOC going in with next patch (Level 10+), No @ YT, There's already an XP Bonus, will discuss hybrid penalty, will see about fixing mana on pvp death, I like the no binding in FFA zones - will ask nilbog his opinion, resist system is null, and we have more content being released on patch too.

no exp loss on pvp death: You guys can discuss that. It is currently serving multiple purposes of providing atleast something to deter people from bind rushing / kamikazing against odds, as well as giving people a reason to continue EXP Groups at 50. Toss out opinions though.
Good to see you post here about this.

I'd echo the PVP CHAMP Gloinz.

Global channels will improve the overall experience for everyone. Giving it a level restriction is probably smart as it will make it difficult to troll (and by "troll" I mean actually troll, not trash talk) with the fear of having a leveled character account banned/suspended. Bottom line is that this server desperately needs the social/trading aspect it currently lacks, and this will accomplish that.

I like YT and think it stimulates PvP activity with very little downside, but it is not a make or break feature.

I really really would like to see resists mirror classic, and I think most remaining players here agree. With the length of the average EQ PvP encounter and the spammability of root/snare, it's just too much right now and seems to dumb down the classic pvp we remember (that was 99% positioning/environment/skill) into assist training onto the root spammed target. And the wrong classes being shafted in 1v1 situations. Think rogues were horrible back in 1999 on red? They're even worse here.

EXP rate: my concern isn't the rate (which is tolerable) so much as it is the existence of mid/low level player interaction. If the 1-42 Red99 playthrough has little to no player interaction or real pvp because of too many zones for too few players spread across too many levels, then that's gonna suck. That's the biggest reason I stopped logging in. Ideally, the population rises and that problem fixes itself, but that's a utopia we may never see. I am strongly in favor of pushing the curve into a tighter level range (40-50). Not an increase -- just dumping more of the load into a smaller level range, so that players are more condensed and actually run into other people / pvp. I don't care if level 41 takes twenty hours - if I can pvp on the regular and fight over important items/zones while I level, that's all I want to do anyway. That's what people came here to do, right?

There's my two cents.

The population has a long climb up. I hope it starts moving in the right direction.
  #9  
Old 04-20-2012, 05:00 PM
Angkar Angkar is offline
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Removing bind from Sol B / PoF / PoH / Perma would prolly be a good idea.
  #10  
Old 04-20-2012, 05:05 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Angkar [You must be logged in to view images. Log in or Register.]
Removing bind from Sol B / PoF / PoH / Perma would prolly be a good idea.
In classic Hate already has binding removed. Fear should probably have it disabled. There's no reason to remove it for other zones.
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