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#1
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If i wanna camp an item for 10 hours, fine. But if i get bored, the option to drop everything and just pvp for hours, for days, is always there. Also, Rogean said "It is currently serving multiple purposes of providing atleast something to deter people from bind rushing / kamikazing against odds, as well as giving people a reason to continue EXP Groups at 50. Toss out opinions though." The fix on Rallos was respawn on death with low health no mana. It might be not a deterrent to bind rushing (i prefer to call it pvping) but it inflicts a window of time to the losing side until they can try it again. I dont see any point in adding more dis-incentive to pvp through xp loss, which only encourages zerging (more than usual, because numbers will always matter), griefing, etc... Why the hell would people want to continue exp groups at 50? Seriously Rogean, level 2 characters to 50, even with the xp bonus, then tell me if you want a reason to keep grinding. Kunark will be far enough PVE grind to do when the time comes. Let people get a breather from grinding when they hit 50... that xp pvp loss thing only serves 2 types of players: The PVE zergers, and the griefers. Check out the population left on the server if it fits the profile, minus the griefers leaving cuz theres not alot of people to grief anymore. I agree with everything quoted in the OP for changes, and would maybe add yellow text without showing the location of the kill and would certainly give big thoughts to adding item loot, with probably a starting no drop set patched through a recurring event like Halloween 2001. | ||||
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Last edited by Tradesonred; 04-20-2012 at 04:22 PM..
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#2
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Kunark before other fixes will be the nail in the coffin
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#3
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realeasing kunark will only decrease pvp and amplify the sense of how barrren the world is - spreading the 85 ppl onto a whole huge new continent. Now at first grinding in empty zones and camping that items with absolutely no copetition was kinda cool but then it was just BORING
idk bout u guys but this is no longer an mmo because there is no massive multiplayer playerbase.... therefore it SHOULD be thought of as FPS and the following should be implemented: YT - PLZ 10000000% xp increase. | ||
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#5
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exp loss on pvp a problem lol
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#6
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Could you break it down in 5 parts or so though, just to decomplex it a bit? | |||
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#7
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new content ftw imo crack on with a unlock to match blue. if you make it they will come.
__________________
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#8
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I'd echo the PVP CHAMP Gloinz. Global channels will improve the overall experience for everyone. Giving it a level restriction is probably smart as it will make it difficult to troll (and by "troll" I mean actually troll, not trash talk) with the fear of having a leveled character account banned/suspended. Bottom line is that this server desperately needs the social/trading aspect it currently lacks, and this will accomplish that. I like YT and think it stimulates PvP activity with very little downside, but it is not a make or break feature. I really really would like to see resists mirror classic, and I think most remaining players here agree. With the length of the average EQ PvP encounter and the spammability of root/snare, it's just too much right now and seems to dumb down the classic pvp we remember (that was 99% positioning/environment/skill) into assist training onto the root spammed target. And the wrong classes being shafted in 1v1 situations. Think rogues were horrible back in 1999 on red? They're even worse here. EXP rate: my concern isn't the rate (which is tolerable) so much as it is the existence of mid/low level player interaction. If the 1-42 Red99 playthrough has little to no player interaction or real pvp because of too many zones for too few players spread across too many levels, then that's gonna suck. That's the biggest reason I stopped logging in. Ideally, the population rises and that problem fixes itself, but that's a utopia we may never see. I am strongly in favor of pushing the curve into a tighter level range (40-50). Not an increase -- just dumping more of the load into a smaller level range, so that players are more condensed and actually run into other people / pvp. I don't care if level 41 takes twenty hours - if I can pvp on the regular and fight over important items/zones while I level, that's all I want to do anyway. That's what people came here to do, right? There's my two cents. The population has a long climb up. I hope it starts moving in the right direction. | |||
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#9
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Removing bind from Sol B / PoF / PoH / Perma would prolly be a good idea.
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#10
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__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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